package net.minecraft.tileentity;

import net.minecraft.block.Block;
import net.minecraft.block.BlockFurnace;
import net.minecraft.block.material.Material;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.inventory.Container;
import net.minecraft.inventory.ContainerFurnace;
import net.minecraft.inventory.IInventory;
import net.minecraft.inventory.ISidedInventory;
import net.minecraft.inventory.SlotFurnaceFuel;
import net.minecraft.item.Item;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemHoe;
import net.minecraft.item.ItemStack;
import net.minecraft.item.ItemSword;
import net.minecraft.item.ItemTool;
import net.minecraft.item.crafting.FurnaceRecipes;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagList;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.ITickable;
import net.minecraft.util.MathHelper;

public class TileEntityFurnace extends TileEntityLockable implements ITickable, ISidedInventory
{
    private static final int[] slotsTop = new int[] {0};
    private static final int[] slotsBottom = new int[] {2, 1};
    private static final int[] slotsSides = new int[] {1};

    /**
     * The ItemStacks that hold the items currently being used in the furnace
     */
    private ItemStack[] furnaceItemStacks = new ItemStack[3];

    /** The number of ticks that the furnace will keep burning */
    private int furnaceBurnTime;

    /**
     * The number of ticks that a fresh copy of the currently-burning item would keep the furnace burning for
     */
    private int currentItemBurnTime;
    private int cookTime;
    private int totalCookTime;
    private String furnaceCustomName;

    /**
     * Returns the number of slots in the inventory.
     */
    public int getSizeInventory()
    {
        return this.furnaceItemStacks.length;
    }

    /**
     * Returns the stack in the given slot.
     */
    public ItemStack getStackInSlot(int index)
    {
        return this.furnaceItemStacks[index];
    }

    /**
     * Removes up to a specified number of items from an inventory slot and returns them in a new stack.
     */
    public ItemStack decrStackSize(int index, int count)
    {
        if (this.furnaceItemStacks[index] != null)
        {
            if (this.furnaceItemStacks[index].stackSize <= count)
            {
                ItemStack itemstack1 = this.furnaceItemStacks[index];
                this.furnaceItemStacks[index] = null;
                return itemstack1;
            }
            else
            {
                ItemStack itemstack = this.furnaceItemStacks[index].splitStack(count);

                if (this.furnaceItemStacks[index].stackSize == 0)
                {
                    this.furnaceItemStacks[index] = null;
                }

                return itemstack;
            }
        }
        else
        {
            return null;
        }
    }

    /**
     * Removes a stack from the given slot and returns it.
     */
    public ItemStack removeStackFromSlot(int index)
    {
        if (this.furnaceItemStacks[index] != null)
        {
            ItemStack itemstack = this.furnaceItemStacks[index];
            this.furnaceItemStacks[index] = null;
            return itemstack;
        }
        else
        {
            return null;
        }
    }

    /**
     * Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).
     */
    public void setInventorySlotContents(int index, ItemStack stack)
    {
        boolean flag = stack != null && stack.isItemEqual(this.furnaceItemStacks[index]) && ItemStack.areItemStackTagsEqual(stack, this.furnaceItemStacks[index]);
        this.furnaceItemStacks[index] = stack;

        if (stack != null && stack.stackSize > this.getInventoryStackLimit())
        {
            stack.stackSize = this.getInventoryStackLimit();
        }

        if (index == 0 && !flag)
        {
            this.totalCookTime = this.getCookTime(stack);
            this.cookTime = 0;
            this.markDirty();
        }
    }

    /**
     * Gets the name of this command sender (usually username, but possibly "Rcon")
     */
    public String getName()
    {
        return this.hasCustomName() ? this.furnaceCustomName : "container.furnace";
    }

    /**
     * Returns true if this thing is named
     */
    public boolean hasCustomName()
    {
        return this.furnaceCustomName != null && this.furnaceCustomName.length() > 0;
    }

    public void setCustomInventoryName(String p_145951_1_)
    {
        this.furnaceCustomName = p_145951_1_;
    }

    public void readFromNBT(NBTTagCompound compound)
    {
        super.readFromNBT(compound);
        NBTTagList nbttaglist = compound.getTagList("Items", 10);
        this.furnaceItemStacks = new ItemStack[this.getSizeInventory()];

        for (int i = 0; i < nbttaglist.tagCount(); ++i)
        {
            NBTTagCompound nbttagcompound = nbttaglist.getCompoundTagAt(i);
            int j = nbttagcompound.getByte("Slot");

            if (j >= 0 && j < this.furnaceItemStacks.length)
            {
                this.furnaceItemStacks[j] = ItemStack.loadItemStackFromNBT(nbttagcompound);
            }
        }

        this.furnaceBurnTime = compound.getShort("BurnTime");
        this.cookTime = compound.getShort("CookTime");
        this.totalCookTime = compound.getShort("CookTimeTotal");
        this.currentItemBurnTime = getItemBurnTime(this.furnaceItemStacks[1]);

        if (compound.hasKey("CustomName", 8))
        {
            this.furnaceCustomName = compound.getString("CustomName");
        }
    }

    public void writeToNBT(NBTTagCompound compound)
    {
        super.writeToNBT(compound);
        compound.setShort("BurnTime", (short)this.furnaceBurnTime);
        compound.setShort("CookTime", (short)this.cookTime);
        compound.setShort("CookTimeTotal", (short)this.totalCookTime);
        NBTTagList nbttaglist = new NBTTagList();

        for (int i = 0; i < this.furnaceItemStacks.length; ++i)
        {
            if (this.furnaceItemStacks[i] != null)
            {
                NBTTagCompound nbttagcompound = new NBTTagCompound();
                nbttagcompound.setByte("Slot", (byte)i);
                this.furnaceItemStacks[i].writeToNBT(nbttag