package net.minecraft.block;

import java.util.Random;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.properties.PropertyBool;
import net.minecraft.block.properties.PropertyDirection;
import net.minecraft.block.properties.PropertyEnum;
import net.minecraft.block.state.BlockState;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.item.Item;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.BlockPos;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumWorldBlockLayer;
import net.minecraft.util.IStringSerializable;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.util.StatCollector;
import net.minecraft.util.Vec3;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;

public class BlockDoor extends Block
{
    public static final PropertyDirection FACING = PropertyDirection.create("facing", EnumFacing.Plane.HORIZONTAL);
    public static final PropertyBool OPEN = PropertyBool.create("open");
    public static final PropertyEnum<BlockDoor.EnumHingePosition> HINGE = PropertyEnum.<BlockDoor.EnumHingePosition>create("hinge", BlockDoor.EnumHingePosition.class);
    public static final PropertyBool POWERED = PropertyBool.create("powered");
    public static final PropertyEnum<BlockDoor.EnumDoorHalf> HALF = PropertyEnum.<BlockDoor.EnumDoorHalf>create("half", BlockDoor.EnumDoorHalf.class);

    protected BlockDoor(Material materialIn)
    {
        super(materialIn);
        this.setDefaultState(this.blockState.getBaseState().withProperty(FACING, EnumFacing.NORTH).withProperty(OPEN, Boolean.valueOf(false)).withProperty(HINGE, BlockDoor.EnumHingePosition.LEFT).withProperty(POWERED, Boolean.valueOf(false)).withProperty(HALF, BlockDoor.EnumDoorHalf.LOWER));
    }

    /**
     * Gets the localized name of this block. Used for the statistics page.
     */
    public String getLocalizedName()
    {
        return StatCollector.translateToLocal((this.getUnlocalizedName() + ".name").replaceAll("tile", "item"));
    }

    /**
     * Used to determine ambient occlusion and culling when rebuilding chunks for render
     */
    public boolean isOpaqueCube()
    {
        return false;
    }

    public boolean isPassable(IBlockAccess worldIn, BlockPos pos)
    {
        return isOpen(combineMetadata(worldIn, pos));
    }

    public boolean isFullCube()
    {
        return false;
    }

    public AxisAlignedBB getSelectedBoundingBox(World worldIn, BlockPos pos)
    {
        this.setBlockBoundsBasedOnState(worldIn, pos);
        return super.getSelectedBoundingBox(worldIn, pos);
    }

    public AxisAlignedBB getCollisionBoundingBox(World worldIn, BlockPos pos, IBlockState state)
    {
        this.setBlockBoundsBasedOnState(worldIn, pos);
        return super.getCollisionBoundingBox(worldIn, pos, state);
    }

    public void setBlockBoundsBasedOnState(IBlockAccess worldIn, BlockPos pos)
    {
        this.setBoundBasedOnMeta(combineMetadata(worldIn, pos));
    }

    private void setBoundBasedOnMeta(int combinedMeta)
    {
        float f = 0.1875F;
        this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 2.0F, 1.0F);
        EnumFacing enumfacing = getFacing(combinedMeta);
        boolean flag = isOpen(combinedMeta);
        boolean flag1 = isHingeLeft(combinedMeta);

        if (flag)
        {
            if (enumfacing == EnumFacing.EAST)
            {
                if (!flag1)
                {
                    this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, f);
                }
                else
                {
                    this.setBlockBounds(0.0F, 0.0F, 1.0F - f, 1.0F, 1.0F, 1.0F);
                }
            }
            else if (enumfacing == EnumFacing.SOUTH)
            {
                if (!flag1)
                {
                    this.setBlockBounds(1.0F - f, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
                }
                else
                {
                    this.setBlockBounds(0.0F, 0.0F, 0.0F, f, 1.0F, 1.0F);
                }
            }
            else if (enumfacing == EnumFacing.WEST)
            {
                if (!flag1)
                {
                    this.setBlock