package net.minecraft.block;

import java.util.Random;
import net.minecraft.block.material.MapColor;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.stats.StatList;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.BlockPos;
import net.minecraft.world.World;

public class BlockDeadBush extends BlockBush
{
    protected BlockDeadBush()
    {
        super(Material.vine);
        float f = 0.4F;
        this.setBlockBounds(0.5F - f, 0.0F, 0.5F - f, 0.5F + f, 0.8F, 0.5F + f);
    }

    /**
     * Get the MapColor for this Block and the given BlockState
     */
    public MapColor getMapColor(IBlockState state)
    {
        return MapColor.woodColor;
    }

    /**
     * is the block grass, dirt or farmland
     */
    protected boolean canPlaceBlockOn(Block ground)
    {
        return ground == Blocks.sand || ground == Blocks.hardened_clay || ground == Blocks.stained_hardened_clay || ground == Blocks.dirt;
    }

    /**
     * Whether this Block can be replaced directly by other blocks (true for e.g. tall grass)
     */
    public boolean isReplaceable(World worldIn, BlockPos pos)
    {
        return true;
    }

    /**
     * Get the Item that this Block should drop when harvested.
     */
    public Item getItemDropped(IBlockState state, Random rand, int fortune)
    {
        return null;
    }

    public void harvestBlock(World worldIn, EntityPlayer player, BlockPos pos, IBlockState state, TileEntity te)
    {
        if (!worldIn.isRemote && player.getCurrentEquippedItem() != null && player.getCurrentEquippedItem().getItem() == Items.shears)
        {
            player.triggerAchievement(StatList.mineBlockStatArray[Block.getIdFromBlock(this)]);
            spawnAsEntity(worldIn, pos, new ItemStack(Blocks.deadbush, 1, 0));
        }
        else
        {
            super.harvestBlock(worldIn, player, pos, state, te);
        }
    }
}