/* * Pixel Dungeon * Copyright (C) 2012-2014 Oleg Dolya * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/> */ package com.watabou.pixeldungeon.effects.particles; import com.watabou.noosa.particles.Emitter; import com.watabou.noosa.particles.Emitter.Factory; import com.watabou.noosa.particles.PixelParticle; import com.watabou.pixeldungeon.Dungeon; import com.watabou.utils.ColorMath; import com.watabou.utils.Random; public class LeafParticle extends PixelParticle.Shrinking { public static int color1; public static int color2; public static final Emitter.Factory GENERAL = new Factory() { @Override public void emit( Emitter emitter, int index, float x, float y ) { LeafParticle p = ((LeafParticle)emitter.recycle( LeafParticle.class )); p.color( ColorMath.random( 0x004400, 0x88CC44 ) ); p.reset( x, y ); } }; public static final Emitter.Factory LEVEL_SPECIFIC = new Factory() { @Override public void emit( Emitter emitter, int index, float x, float y ) { LeafParticle p = ((LeafParticle)emitter.recycle( LeafParticle.class )); p.color( ColorMath.random( Dungeon.level.color1, Dungeon.level.color2 ) ); p.reset( x, y ); } }; public LeafParticle() { lifespan = 1.2f; acc.set( 0, 25 ); } public void reset( float x, float y ) { revive(); this.x = x; this.y = y; speed.set( Random.Float( -8, +8 ), -20 ); left = lifespan; size = Random.Float( 2, 3 ); } }