/* * Pixel Dungeon * Copyright (C) 2012-2014 Oleg Dolya * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/> */ package com.watabou.pixeldungeon.effects; import com.watabou.noosa.Image; import com.watabou.pixeldungeon.Assets; public class BannerSprites { public enum Type { PIXEL_DUNGEON, BOSS_SLAIN, GAME_OVER, SELECT_YOUR_HERO } public static Image get( Type type ) { Image icon = new Image( Assets.getBanners() ); switch (type) { case PIXEL_DUNGEON: icon.frame( icon.texture.uvRect( 0, 0, 128, 98 ) ); break; case BOSS_SLAIN: icon.frame( icon.texture.uvRect( 0, 98, 128, 133 ) ); break; case GAME_OVER: icon.frame( icon.texture.uvRect( 0, 133, 128, 168 ) ); break; case SELECT_YOUR_HERO: icon.frame( icon.texture.uvRect( 0, 168, 128, 189 ) ); break; } return icon; } }