package com.gmail.nuclearcat1337.kits; import java.util.ArrayList; import java.util.List; import java.util.Random; import org.bukkit.Material; import org.bukkit.configuration.ConfigurationSection; import org.bukkit.enchantments.Enchantment; import org.bukkit.entity.Player; import org.bukkit.inventory.ItemStack; import com.gmail.nuclearcat1337.anniPro.anniEvents.AnnihilationEvent; import com.gmail.nuclearcat1337.anniPro.anniEvents.ResourceBreakEvent; import com.gmail.nuclearcat1337.anniPro.kits.Loadout; import com.gmail.nuclearcat1337.base.ConfigurableKit; public class Miner extends ConfigurableKit { // private final ItemStack Pick = KitUtils.addEnchant(KitUtils.getStonePick(),Enchantment.DIG_SPEED,1); // private final ItemStack Furnace = KitUtils.addSoulbound(new ItemStack(Material.FURNACE)); // private final ItemStack coal = new ItemStack(Material.COAL,4); private Random rand; @Override protected void setUp() { rand = new Random(System.currentTimeMillis()); } @Override protected String getInternalName() { return "Miner"; } @Override protected ItemStack getIcon() { return new ItemStack(Material.STONE_PICKAXE); } @Override protected int setDefaults(ConfigurationSection section) { return 0; } @Override protected List<String> getDefaultDescription() { List<String> l = new ArrayList<String>(); addToList(l,new String[] { aqua+"You are the hands.", "", aqua+"Mine precious resources", aqua+"to gear up your team as", aqua+"well as yourself so you", aqua+"will strike swiftly and", aqua+"with strength on battlefield!", "", aqua+"Start with an effeciency", aqua+"pick, 4 coal, and a furnace", aqua+"to get minerals quicker.", }); return l; } @Override public void cleanup(Player arg0) { } //Does the double loot from regenerating resources @AnnihilationEvent public void onResourceBreak(ResourceBreakEvent event) { if(event.getPlayer().getKit().equals(this)) { if(event.getResource().Type != Material.LOG && event.getResource().Type != Material.MELON_BLOCK && event.getResource().Type != Material.GRAVEL) { ItemStack[] products = event.getProducts(); if(products != null) { for(int x = 0; x < products.length; x++) { boolean y = rand.nextBoolean(); if(y) products[x].setAmount(products[x].getAmount()*2); } } event.setProducts(products); } } } @Override protected Loadout getFinalLoadout() { return new Loadout().addWoodSword().addSoulboundEnchantedItem(new ItemStack(Material.STONE_PICKAXE), Enchantment.DIG_SPEED, 1).addWoodAxe().addItem(new ItemStack(Material.COAL,4)) .addSoulboundItem(new ItemStack(Material.FURNACE)); } // @Override // public void onPlayerSpawn(Player player) // { // KitUtils.giveTeamArmor(player); // player.getInventory().addItem(KitUtils.getWoodSword()); // player.getInventory().addItem(Pick); // player.getInventory().addItem(KitUtils.getWoodAxe()); // player.getInventory().addItem(coal); // player.getInventory().addItem(Furnace); // player.getInventory().addItem(KitUtils.getNavCompass()); // } }