/* ShuffleMove - A program for identifying and simulating ideal moves in the game * called Pokemon Shuffle. * * Copyright (C) 2015 Andrew Meyers * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package shuffle.fwk.gui; import java.awt.event.MouseEvent; /** * @author Andrew Meyers * */ public abstract class PressToggleMouseAdapter extends PressOrClickMouseAdapter { @Override protected boolean ignoreClick() { return true; } @Override public void mouseEntered(MouseEvent e) { onEnter(); // Unlike the super type, we ignore all mouse entered events } @Override protected void onEnter() { // Do nothing } @Override public void mouseReleased(MouseEvent e) { PressOrClickMouseAdapter.inside = false; // This seems to be enough to stop spill over from menu clicks } @Override public void mousePressed(MouseEvent e) { PressOrClickMouseAdapter.inside = true; if (b1Down(e) && e.isControlDown() || b3Down(e)) { onRight(e); } else if (b1Down(e)) { onLeft(e); } else if (b2Down(e)) { onMiddle(e); } } }