1010! Klooni, a free customizable puzzle game for Android and Desktop
    Copyright (C) 2017-2019  Lonami Exo @ lonami.dev

    This program is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program.  If not, see <http://www.gnu.org/licenses/>.
package dev.lonami.klooni.actors;

import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.math.Rectangle;
import com.badlogic.gdx.scenes.scene2d.Actor;
import com.badlogic.gdx.scenes.scene2d.ui.Label;

import dev.lonami.klooni.Klooni;
import dev.lonami.klooni.Theme;
import dev.lonami.klooni.game.GameLayout;

public abstract class ShopCard extends Actor {

    final Klooni game;

    private final Label nameLabel;
    final Label priceLabel;

    public final Rectangle nameBounds;
    public final Rectangle priceBounds;

    public float cellSize;

    ShopCard(final Klooni game, final GameLayout layout,
             final String itemName, final Color backgroundColor) {
        this.game = game;
        Label.LabelStyle labelStyle = new Label.LabelStyle();
        labelStyle.font = game.skin.getFont("font_small");

        priceLabel = new Label("", labelStyle);
        nameLabel = new Label(itemName, labelStyle);

        Color labelColor = Theme.shouldUseWhite(backgroundColor) ? Color.WHITE : Color.BLACK;

        priceBounds = new Rectangle();
        nameBounds = new Rectangle();


    public void draw(Batch batch, float parentAlpha) {
        super.draw(batch, parentAlpha);

        final float x = getX(), y = getY();
        nameLabel.setBounds(x + nameBounds.x, y + nameBounds.y, nameBounds.width, nameBounds.height);
        nameLabel.draw(batch, parentAlpha);

        priceLabel.setBounds(x + priceBounds.x, y + priceBounds.y, priceBounds.width, priceBounds.height);
        priceLabel.draw(batch, parentAlpha);

    // Showcases the current effect (the shop will be showcasing them, one by one)
    // This method should be called on the same card as long as it returns true.
    // It should return false once it's done so that the next card can be showcased.
    public boolean showcase(Batch batch, float yDisplacement) {
        return false;

    public abstract void usedItemUpdated();

    public abstract void use();

    public abstract boolean isBought();

    public abstract boolean isUsed();

    public abstract float getPrice();

    public abstract void performBuy();