package com.leonardobishop.quests.quests.tasktypes.types;

import com.leonardobishop.quests.api.QuestsAPI;
import com.leonardobishop.quests.player.QPlayer;
import com.leonardobishop.quests.player.questprogressfile.QuestProgress;
import com.leonardobishop.quests.player.questprogressfile.QuestProgressFile;
import com.leonardobishop.quests.player.questprogressfile.TaskProgress;
import com.leonardobishop.quests.quests.Quest;
import com.leonardobishop.quests.quests.Task;
import com.leonardobishop.quests.quests.tasktypes.ConfigValue;
import com.leonardobishop.quests.quests.tasktypes.TaskType;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.entity.EntityDamageByEntityEvent;

import java.util.ArrayList;
import java.util.List;

public final class DealDamageTaskType extends TaskType {

    private List<ConfigValue> creatorConfigValues = new ArrayList<>();

    public DealDamageTaskType() {
        super("dealdamage", "toasted", "Deal a certain amount of damage.");
        this.creatorConfigValues.add(new ConfigValue("amount", true, "Amount of damage you need to deal"));
    }

    @Override
    public List<ConfigValue> getCreatorConfigValues() {
        return creatorConfigValues;
    }

    @EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
    public void onDamage(EntityDamageByEntityEvent e) {

        if (!(e.getDamager() instanceof Player)) {
            return;
        }

        Player player = (Player) e.getDamager();
        double damage = e.getDamage();

        QPlayer qPlayer = QuestsAPI.getPlayerManager().getPlayer(player.getUniqueId(), true);
        QuestProgressFile questProgressFile = qPlayer.getQuestProgressFile();

        for (Quest quest : super.getRegisteredQuests()) {
            if (questProgressFile.hasStartedQuest(quest)) {
                QuestProgress questProgress = questProgressFile.getQuestProgress(quest);

                for (Task task : quest.getTasksOfType(super.getType())) {
                    TaskProgress taskProgress = questProgress.getTaskProgress(task.getId());

                    if (taskProgress.isCompleted()) {
                        continue;
                    }

                    double progressDamage;
                    int damageNeeded = (int) task.getConfigValue("amount");

                    if (taskProgress.getProgress() == null) {
                        progressDamage = 0.0;
                    } else {
                        progressDamage = (double) taskProgress.getProgress();
                    }

                    taskProgress.setProgress(progressDamage + damage);

                    if (((double) taskProgress.getProgress()) >= (double) damageNeeded) {
                        taskProgress.setCompleted(true);
                    }
                }
            }
        }
    }
}