package com.leonardobishop.quests.quests.tasktypes.types; import com.leonardobishop.quests.api.QuestsAPI; import com.leonardobishop.quests.player.QPlayer; import com.leonardobishop.quests.player.questprogressfile.QuestProgress; import com.leonardobishop.quests.player.questprogressfile.QuestProgressFile; import com.leonardobishop.quests.player.questprogressfile.TaskProgress; import com.leonardobishop.quests.quests.Quest; import com.leonardobishop.quests.quests.Task; import com.leonardobishop.quests.quests.tasktypes.ConfigValue; import com.leonardobishop.quests.quests.tasktypes.TaskType; import org.bukkit.entity.Player; import org.bukkit.event.EventHandler; import org.bukkit.event.EventPriority; import org.bukkit.event.entity.EntityDamageByEntityEvent; import java.util.ArrayList; import java.util.List; public final class DealDamageTaskType extends TaskType { private List<ConfigValue> creatorConfigValues = new ArrayList<>(); public DealDamageTaskType() { super("dealdamage", "toasted", "Deal a certain amount of damage."); this.creatorConfigValues.add(new ConfigValue("amount", true, "Amount of damage you need to deal")); } @Override public List<ConfigValue> getCreatorConfigValues() { return creatorConfigValues; } @EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true) public void onDamage(EntityDamageByEntityEvent e) { if (!(e.getDamager() instanceof Player)) { return; } Player player = (Player) e.getDamager(); double damage = e.getDamage(); QPlayer qPlayer = QuestsAPI.getPlayerManager().getPlayer(player.getUniqueId(), true); QuestProgressFile questProgressFile = qPlayer.getQuestProgressFile(); for (Quest quest : super.getRegisteredQuests()) { if (questProgressFile.hasStartedQuest(quest)) { QuestProgress questProgress = questProgressFile.getQuestProgress(quest); for (Task task : quest.getTasksOfType(super.getType())) { TaskProgress taskProgress = questProgress.getTaskProgress(task.getId()); if (taskProgress.isCompleted()) { continue; } double progressDamage; int damageNeeded = (int) task.getConfigValue("amount"); if (taskProgress.getProgress() == null) { progressDamage = 0.0; } else { progressDamage = (double) taskProgress.getProgress(); } taskProgress.setProgress(progressDamage + damage); if (((double) taskProgress.getProgress()) >= (double) damageNeeded) { taskProgress.setCompleted(true); } } } } } }