package cn.nukkit.level.generator.populator.tree; import cn.nukkit.block.Block; import cn.nukkit.block.BlockSapling; import cn.nukkit.level.ChunkManager; import cn.nukkit.level.generator.object.tree.ObjectSavannaTree; import cn.nukkit.level.generator.populator.Populator; import cn.nukkit.math.NukkitMath; import cn.nukkit.math.NukkitRandom; import cn.nukkit.math.Vector3; public class SavannaTreePopulator extends Populator { private ChunkManager level; private int randomAmount; private int baseAmount; private final int type; public SavannaTreePopulator() { this(BlockSapling.ACACIA); } public SavannaTreePopulator(int type) { this.type = type; } public void setRandomAmount(int randomAmount) { this.randomAmount = randomAmount; } public void setBaseAmount(int baseAmount) { this.baseAmount = baseAmount; } @Override public void populate(ChunkManager level, int chunkX, int chunkZ, NukkitRandom random) { this.level = level; int amount = random.nextBoundedInt(this.randomAmount + 1) + this.baseAmount; Vector3 v = new Vector3(); for (int i = 0; i < amount; ++i) { int x = NukkitMath.randomRange(random, chunkX << 4, (chunkX << 4) + 15); int z = NukkitMath.randomRange(random, chunkZ << 4, (chunkZ << 4) + 15); int y = this.getHighestWorkableBlock(x, z); if (y == -1) { continue; } new ObjectSavannaTree().generate(level, random, v.setComponents(x, y, z)); } } private int getHighestWorkableBlock(int x, int z) { int y; for (y = 127; y > 0; --y) { int b = this.level.getBlockIdAt(x, y, z); if (b == Block.DIRT || b == Block.GRASS) { break; } else if (b != Block.AIR && b != Block.SNOW_LAYER) { return -1; } } return ++y; } }