package cn.nukkit.level; import cn.nukkit.math.MathHelper; import cn.nukkit.math.Vector3; /** * Author: Adam Matthew * <p> * Nukkit Project */ public class ChunkPosition { public final int x; public final int y; public final int z; public ChunkPosition(int i, int j, int k) { this.x = i; this.y = j; this.z = k; } public ChunkPosition(Vector3 vec3d) { this(MathHelper.floor(vec3d.x), MathHelper.floor(vec3d.y), MathHelper.floor(vec3d.z)); } @Override public boolean equals(Object object) { if (!(object instanceof ChunkPosition)) { return false; } else { ChunkPosition chunkposition = (ChunkPosition) object; return chunkposition.x == this.x && chunkposition.y == this.y && chunkposition.z == this.z; } } @Override public int hashCode() { return this.x * 8976890 + this.y * 981131 + this.z; } }