/*
 * Pixel Dungeon
 * Copyright (C) 2012-2015 Oleg Dolya
 *
 * Shattered Pixel Dungeon
 * Copyright (C) 2014-2015 Evan Debenham
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>
 */
package com.shatteredpixel.pixeldungeonunleashed.ui;

import com.watabou.noosa.ColorBlock;
import com.watabou.noosa.ui.Component;

public class HealthBar extends Component {

	private static final int COLOR_BG	= 0xFFCC0000;
	private static final int COLOR_LVL	= 0xFF00EE00;
	
	private static final int HEIGHT	= 2;
	
	private ColorBlock hpBg;
	private ColorBlock hpLvl;
	
	private float level;
	
	@Override
	protected void createChildren() {
		hpBg = new ColorBlock( 1, 1, COLOR_BG );
		add( hpBg );
		
		hpLvl = new ColorBlock( 1, 1, COLOR_LVL );
		add( hpLvl );
		
		height = HEIGHT;
	}
	
	@Override
	protected void layout() {
		
		hpBg.x = hpLvl.x = x;
		hpBg.y = hpLvl.y = y;
		
		hpBg.size( width, HEIGHT );
		hpLvl.size( width * level, HEIGHT );
		
		height = HEIGHT;
	}
	
	public void level( float value ) {
		level = value;
		layout();
	}
}