/* * Pixel Dungeon * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon * Copyright (C) 2014-2015 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/> */ package com.shatteredpixel.pixeldungeonunleashed.ui; import com.watabou.noosa.ColorBlock; import com.watabou.noosa.ui.Component; public class HealthBar extends Component { private static final int COLOR_BG = 0xFFCC0000; private static final int COLOR_LVL = 0xFF00EE00; private static final int HEIGHT = 2; private ColorBlock hpBg; private ColorBlock hpLvl; private float level; @Override protected void createChildren() { hpBg = new ColorBlock( 1, 1, COLOR_BG ); add( hpBg ); hpLvl = new ColorBlock( 1, 1, COLOR_LVL ); add( hpLvl ); height = HEIGHT; } @Override protected void layout() { hpBg.x = hpLvl.x = x; hpBg.y = hpLvl.y = y; hpBg.size( width, HEIGHT ); hpLvl.size( width * level, HEIGHT ); height = HEIGHT; } public void level( float value ) { level = value; layout(); } }