/** * Copyright (C) 2002-2019 The FreeCol Team * * This file is part of FreeCol. * * FreeCol is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * FreeCol is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with FreeCol. If not, see <http://www.gnu.org/licenses/>. */ package net.sf.freecol.client.gui.dialog; import java.awt.FlowLayout; import java.util.logging.Logger; import javax.swing.BoxLayout; import javax.swing.ButtonGroup; import javax.swing.JFrame; import javax.swing.JLabel; import javax.swing.JPanel; import javax.swing.JRadioButton; import javax.swing.JSpinner; import javax.swing.JTextField; import javax.swing.SpinnerNumberModel; import net.sf.freecol.FreeCol; import net.sf.freecol.client.FreeColClient; import net.sf.freecol.client.gui.FontLibrary; import net.sf.freecol.client.gui.LoadingSavegameInfo; import net.sf.freecol.client.gui.panel.*; import net.sf.freecol.common.i18n.Messages; /** * Dialog for setting some options when loading a game. */ public final class LoadingSavegameDialog extends FreeColConfirmDialog { private static final Logger logger = Logger.getLogger(LoadingSavegameDialog.class.getName()); private final JRadioButton singlePlayer; private final JRadioButton privateMultiplayer; private final JRadioButton publicMultiplayer; private final JTextField serverNameField; private final JSpinner portField; /** * Creates a dialog to set the options for loading a saved game. * * @param freeColClient The {@code FreeColClient} for the game. * @param frame The owner frame. */ public LoadingSavegameDialog(FreeColClient freeColClient, JFrame frame) { super(freeColClient, frame); JPanel panel = new JPanel(); panel.setBorder(Utility.blankBorder(10, 10, 10, 10)); panel.setLayout(new BoxLayout(panel, BoxLayout.PAGE_AXIS)); panel.setOpaque(false); JLabel header = Utility.localizedHeaderLabel( Messages.nameKey("loadingSavegameDialog"), JLabel.CENTER, FontLibrary.FontSize.MEDIUM); header.setBorder(Utility.blankBorder(20, 0, 0, 0)); JPanel p1 = new JPanel(new FlowLayout(FlowLayout.LEADING)); p1.add(Utility.localizedLabel("loadingSavegameDialog.serverName")); serverNameField = new JTextField(); JPanel p2 = new JPanel(new FlowLayout(FlowLayout.LEADING)); p2.add(Utility.localizedLabel("loadingSavegameDialog.port")); portField = new JSpinner(new SpinnerNumberModel(FreeCol.getServerPort(), 1, 65536, 1)); ButtonGroup bg = new ButtonGroup(); String str = Messages.message("loadingSavegameDialog.singlePlayer"); singlePlayer = new JRadioButton(str); bg.add(singlePlayer); str = Messages.message("loadingSavegameDialog.privateMultiplayer"); privateMultiplayer = new JRadioButton(str); bg.add(privateMultiplayer); str = Messages.message("loadingSavegameDialog.publicMultiplayer"); publicMultiplayer = new JRadioButton(str); bg.add(publicMultiplayer); panel.add(header); panel.add(p1); panel.add(serverNameField); panel.add(p2); panel.add(portField); panel.add(singlePlayer); panel.add(privateMultiplayer); panel.add(publicMultiplayer); panel.setSize(panel.getPreferredSize()); initializeConfirmDialog(frame, true, panel, null, "ok", "cancel"); } /** * Is a single player game selected? * * @return True if single player is selected. */ private boolean isSinglePlayer() { return singlePlayer.isSelected(); } /** * Is a public server game selected? * * @return True if public server is selected. */ public boolean isPublic() { return publicMultiplayer.isSelected(); } /** * Get the selected port number. * * @return The port number. */ public int getPort() { return ((Integer) portField.getValue()); } /** * Get the specified server name. * * @return The server name. */ public String getServerName() { return serverNameField.getName(); } /** * Get all important information at once. * * @return A LoadingSavegameInfo. */ public LoadingSavegameInfo getInfo() { return new LoadingSavegameInfo(isSinglePlayer(), getPort(), getServerName()); } /** * Reset the dialog to a given state. * * @param publicServer The public server state. * @param singlePlayer The single player state. */ public void reset(boolean publicServer, boolean singlePlayer) { this.singlePlayer.setSelected(false); this.privateMultiplayer.setSelected(false); this.publicMultiplayer.setSelected(false); if (singlePlayer) { this.singlePlayer.setSelected(true); } else if (publicServer) { this.publicMultiplayer.setSelected(true); } else { this.privateMultiplayer.setSelected(true); } this.serverNameField.setText(""); } }