/* * Project: UHC * Class: gg.uhc.uhc.modules.reset.actions.ClearInventoryAction * * The MIT License (MIT) * * Copyright (c) 2015 Graham Howden <graham_howden1 at yahoo.co.uk>. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package gg.uhc.uhc.modules.reset.actions; import com.google.common.base.Optional; import org.bukkit.Material; import org.bukkit.entity.Player; import org.bukkit.event.inventory.InventoryType; import org.bukkit.inventory.InventoryView; import org.bukkit.inventory.ItemStack; import org.bukkit.inventory.PlayerInventory; import java.util.UUID; public class ClearInventoryAction extends Action { protected ItemStack[] contents; protected ItemStack[] armourContents; protected ItemStack onCursor; protected Optional<ItemStack[]> crafting; public ClearInventoryAction(UUID uuid) { super(uuid); } @Override protected void run(Player player) { final PlayerInventory inv = player.getInventory(); // clear main inventory contents = inv.getContents(); inv.clear(); // clear armour slots armourContents = inv.getArmorContents(); inv.setArmorContents(null); // clear if they have something on their cursour currently onCursor = player.getItemOnCursor(); player.setItemOnCursor(new ItemStack(Material.AIR)); // if they have a crafting inventory open clear items from it too // stops storing items in crafting slots bypassing clear inventories final InventoryView openInventory = player.getOpenInventory(); if (openInventory.getType() == InventoryType.CRAFTING) { crafting = Optional.of(openInventory.getTopInventory().getContents()); openInventory.getTopInventory().clear(); } else { crafting = Optional.absent(); } } @Override protected void revert(Player player) { final PlayerInventory inv = player.getInventory(); inv.setContents(contents); inv.setArmorContents(armourContents); player.setItemOnCursor(onCursor); if (crafting.isPresent()) { // add back to main inventory instead of the crafting slots inv.addItem(crafting.get()); } } }