package drzhark.mocreatures.dimension; import java.util.List; import java.util.Random; import drzhark.mocreatures.MoCreatures; import net.minecraft.block.Block; import net.minecraft.block.BlockSand; import net.minecraft.entity.EnumCreatureType; import net.minecraft.util.IProgressUpdate; import net.minecraft.util.MathHelper; import net.minecraft.world.ChunkCoordIntPair; import net.minecraft.world.ChunkPosition; import net.minecraft.world.SpawnerAnimals; import net.minecraft.world.World; import net.minecraft.world.biome.BiomeGenBase; import net.minecraft.world.chunk.Chunk; import net.minecraft.world.chunk.IChunkProvider; import net.minecraft.world.chunk.storage.ExtendedBlockStorage; import net.minecraft.world.gen.NoiseGeneratorOctaves; import net.minecraft.world.gen.feature.WorldGenDungeons; import net.minecraft.world.gen.feature.WorldGenLakes; import net.minecraftforge.common.DimensionManager; import net.minecraftforge.common.ForgeChunkManager; import net.minecraftforge.common.MinecraftForge; import net.minecraftforge.event.Event.Result; import net.minecraftforge.event.terraingen.ChunkProviderEvent; import net.minecraftforge.event.terraingen.PopulateChunkEvent; import net.minecraftforge.event.terraingen.TerrainGen; public class MoCChunkProviderWyvernLair implements IChunkProvider { private Random RNGa; private NoiseGeneratorOctaves noiseGen1; private NoiseGeneratorOctaves noiseGen2; private NoiseGeneratorOctaves noiseGen3; public NoiseGeneratorOctaves noiseGen4; public NoiseGeneratorOctaves noiseGen5; private World worldObj; private double[] densities; /** The biomes that are used to generate the chunk */ private BiomeGenBase[] biomesForGeneration; double[] noiseData1; double[] noiseData2; double[] noiseData3; double[] noiseData4; double[] noiseData5; int[][] field_73203_h = new int[32][32]; public MoCChunkProviderWyvernLair(World par1World, long par2) { this.worldObj = par1World; this.RNGa = new Random(par2); this.noiseGen1 = new NoiseGeneratorOctaves(this.RNGa, 16); this.noiseGen2 = new NoiseGeneratorOctaves(this.RNGa, 16); this.noiseGen3 = new NoiseGeneratorOctaves(this.RNGa, 8); this.noiseGen4 = new NoiseGeneratorOctaves(this.RNGa, 10); this.noiseGen5 = new NoiseGeneratorOctaves(this.RNGa, 16); NoiseGeneratorOctaves[] noiseGens = {noiseGen1, noiseGen2, noiseGen3, noiseGen4, noiseGen5}; noiseGens = TerrainGen.getModdedNoiseGenerators(par1World, this.RNGa, noiseGens); this.noiseGen1 = noiseGens[0]; this.noiseGen2 = noiseGens[1]; this.noiseGen3 = noiseGens[2]; this.noiseGen4 = noiseGens[3]; this.noiseGen5 = noiseGens[4]; } /** * Calls ChunkProvider constructor, adding metadata that will be saved to every terrain block generated. * @param par1World * @param par2 * @param metadata */ public MoCChunkProviderWyvernLair(World par1World, long par2, int metadata) { this(par1World, par2); metaData = metadata; } private int metaData; public void generateTerrain(int par1, int par2, byte[] par3ArrayOfByte, BiomeGenBase[] par4ArrayOfBiomeGenBase) { byte var5 = 2; int var6 = var5 + 1; byte var7 = 33; int var8 = var5 + 1; this.densities = this.initializeNoiseField(this.densities, par1 * var5, 0, par2 * var5, var6, var7, var8); for (int var9 = 0; var9 < var5; ++var9) { for (int var10 = 0; var10 < var5; ++var10) { for (int var11 = 0; var11 < 32; ++var11) { double var12 = 0.25D; double var14 = this.densities[((var9 + 0) * var8 + var10 + 0) * var7 + var11 + 0]; double var16 = this.densities[((var9 + 0) * var8 + var10 + 1) * var7 + var11 + 0]; double var18 = this.densities[((var9 + 1) * var8 + var10 + 0) * var7 + var11 + 0]; double var20 = this.densities[((var9 + 1) * var8 + var10 + 1) * var7 + var11 + 0]; double var22 = (this.densities[((var9 + 0) * var8 + var10 + 0) * var7 + var11 + 1] - var14) * var12; double var24 = (this.densities[((var9 + 0) * var8 + var10 + 1) * var7 + var11 + 1] - var16) * var12; double var26 = (this.densities[((var9 + 1) * var8 + var10 + 0) * var7 + var11 + 1] - var18) * var12; double var28 = (this.densities[((var9 + 1) * var8 + var10 + 1) * var7 + var11 + 1] - var20) * var12; for (int var30 = 0; var30 < 4; ++var30) { double var31 = 0.125D; double var33 = var14; double var35 = var16; double var37 = (var18 - var14) * var31; double var39 = (var20 - var16) * var31; for (int var41 = 0; var41 < 8; ++var41) { int var42 = var41 + var9 * 8 << 11 | 0 + var10 * 8 << 7 | var11 * 4 + var30; short var43 = 128; double var44 = 0.125D; double var46 = var33; double var48 = (var35 - var33) * var44; for (int var50 = 0; var50 < 8; ++var50) { int var51 = 0; if (var46 > 0.0D) { var51 = MoCreatures.mocStone.blockID; } par3ArrayOfByte[var42] = (byte)var51; var42 += var43; var46 += var48; } var33 += var37; var35 += var39; } var14 += var22; var16 += var24; var18 += var26; var20 += var28; } } } } } /** * Replaces the stone that was placed in with blocks that match the biome */ public void replaceBlocksForBiome_new(int par1, int par2, byte[] par3ArrayOfByte, BiomeGenBase[] par4ArrayOfBiomeGenBase) { ChunkProviderEvent.ReplaceBiomeBlocks event = new ChunkProviderEvent.ReplaceBiomeBlocks(this, par1, par2, par3ArrayOfByte, par4ArrayOfBiomeGenBase); MinecraftForge.EVENT_BUS.post(event); if (event.getResult() == Result.DENY) { //System.out.println("returning"); return; } byte var5 = 63; double var6 = 0.03125D; //this.stoneNoise = this.noiseGen4.generateNoiseOctaves(this.stoneNoise, par1 * 16, par2 * 16, 0, 16, 16, 1, var6 * 2.0D, var6 * 2.0D, var6 * 2.0D); for (int var8 = 0; var8 < 16; ++var8) { for (int var9 = 0; var9 < 16; ++var9) { BiomeGenBase var10 = par4ArrayOfBiomeGenBase[var9 + var8 * 16]; float var11 = var10.getFloatTemperature(); int var12 = 1;//(int)(this.stoneNoise[var8 + var9 * 16] / 3.0D + 3.0D + this.RNGa.nextDouble() * 0.25D); int var13 = -1; byte var14 = var10.topBlock; byte var15 = var10.fillerBlock; for (int var16 = 127; var16 >= 0; --var16) { int var17 = (var9 * 16 + var8) * 128 + var16; { byte var18 = par3ArrayOfByte[var17]; if (var18 == 0) { var13 = -1; } else if (var18 == MoCreatures.mocStone.blockID) { if (var13 == -1) { if (var12 <= 0) { var14 = 0; var15 = (byte)MoCreatures.mocStone.blockID; } else if (var16 >= var5 - 4 && var16 <= var5 + 1) { var14 = var10.topBlock; var15 = var10.fillerBlock; } if (var16 < var5 && var14 == 0) { if (var11 < 0.15F) { var14 = (byte)Block.ice.blockID; } else { var14 = (byte)Block.waterStill.blockID; } } var13 = var12; if (var16 >= var5 - 1) { par3ArrayOfByte[var17] = var14; } else { par3ArrayOfByte[var17] = var15; } } else if (var13 > 0) { --var13; par3ArrayOfByte[var17] = var15; if (var13 == 0 && var15 == Block.sand.blockID) { var13 = this.RNGa.nextInt(4); var15 = (byte)Block.sandStone.blockID; } } } } } } } } /** * Replaces the stone that was placed in with blocks that match the biome */ public void replaceBlocksForBiome2(int par1, int par2, byte[] par3ArrayOfByte, BiomeGenBase[] par4ArrayOfBiomeGenBase) { byte var5 = 63; double var6 = 0.03125D; //this.stoneNoise = this.noiseGen4.generateNoiseOctaves(this.stoneNoise, par1 * 16, par2 * 16, 0, 16, 16, 1, var6 * 2.0D, var6 * 2.0D, var6 * 2.0D); for (int var8 = 0; var8 < 16; ++var8) { for (int var9 = 0; var9 < 16; ++var9) { BiomeGenBase var10 = par4ArrayOfBiomeGenBase[var9 + var8 * 16]; float var11 = var10.getFloatTemperature(); int var12 = 1;//(int)(this.stoneNoise[var8 + var9 * 16] / 3.0D + 3.0D + this.RNGa.nextDouble() * 0.25D); int var13 = -1; byte var14 = var10.topBlock; byte var15 = var10.fillerBlock; for (int var16 = 127; var16 >= 0; --var16) { int var17 = (var9 * 16 + var8) * 128 + var16; if (var16 <= 0 + this.RNGa.nextInt(5)) { par3ArrayOfByte[var17] = (byte)Block.bedrock.blockID; } else { byte var18 = par3ArrayOfByte[var17]; if (var18 == 0) { var13 = -1; } else if (var18 == (byte)(byte)MoCreatures.mocStone.blockID) { if (var13 == -1) { if (var12 <= 0) { var14 = 0; var15 = (byte)MoCreatures.mocStone.blockID; } else if (var16 >= var5 - 4 && var16 <= var5 + 1) { var14 = var10.topBlock; var15 = var10.fillerBlock; } if (var16 < var5 && var14 == 0) { if (var11 < 0.15F) { var14 = (byte)Block.ice.blockID; } else { var14 = (byte)Block.waterStill.blockID; } } var13 = var12; if (var16 >= var5 - 1) { par3ArrayOfByte[var17] = var14; } else { par3ArrayOfByte[var17] = var15; } } else if (var13 > 0) { --var13; par3ArrayOfByte[var17] = var15; if (var13 == 0 && var15 == Block.sand.blockID) { var13 = this.RNGa.nextInt(4); var15 = (byte)Block.sandStone.blockID; } } } } } } } } public void replaceBlocksForBiome(int par1, int par2, byte[] par3ArrayOfByte, BiomeGenBase[] par4ArrayOfBiomeGenBase) { //System.out.println("starting replacer"); ChunkProviderEvent.ReplaceBiomeBlocks event = new ChunkProviderEvent.ReplaceBiomeBlocks(this, par1, par2, par3ArrayOfByte, par4ArrayOfBiomeGenBase); MinecraftForge.EVENT_BUS.post(event); if (event.getResult() == Result.DENY) { //System.out.println("returning"); return; } for (int var5 = 0; var5 < 16; ++var5) { for (int var6 = 0; var6 < 16; ++var6) { byte var7 = 5; int var8 = -1; BiomeGenBase biome = par4ArrayOfBiomeGenBase[var6 + var5 * 16]; byte var9 = biome.topBlock; byte var10 = biome.fillerBlock; //byte var9 = (byte)MoCreatures.mocGrass.blockID; //byte var10 = (byte)MoCreatures.mocDirt.blockID; for (int var11 = 127; var11 >= 0; --var11) { int var12 = (var6 * 16 + var5) * 128 + var11; byte var13 = par3ArrayOfByte[var12]; if (var13 == 0) { var8 = -1; } else if (var13 == (byte)MoCreatures.mocStone.blockID) { //System.out.println("it is stone"); if (var8 == -1) { /*if (var7 <= 0) { var9 = 0; var10 = (byte)MoCreatures.wyvernStone.blockID; }*/ var8 = var7; if (var11 >= 0) { par3ArrayOfByte[var12] = var9; //System.out.println("changing to grass"); } else { par3ArrayOfByte[var12] = var10; //System.out.println("changing to dirt"); } } else if (var8 > 0) { --var8; par3ArrayOfByte[var12] = var10; //System.out.println("changing to dirt"); } } } } } } /** * loads or generates the chunk at the chunk location specified */ public Chunk loadChunk(int par1, int par2) { return this.provideChunk(par1, par2); } /** * Will return back a chunk, if it doesn't exist and its not a MP client it will generates all the blocks for the * specified chunk from the map seed and chunk seed */ public Chunk provideChunk(int par1, int par2) { //System.out.println("providing chunk " + par1 + ", " + par2); this.RNGa.setSeed((long)par1 * 341873128712L + (long)par2 * 132897987541L); byte[] var3 = new byte[32768]; this.biomesForGeneration = this.worldObj.getWorldChunkManager().loadBlockGeneratorData(this.biomesForGeneration, par1 * 16, par2 * 16, 16, 16); this.generateTerrain(par1, par2, var3, this.biomesForGeneration); this.replaceBlocksForBiome(par1, par2, var3, this.biomesForGeneration); //to add metadata specific dimension info, used to reduce the number of block IDs with multiBLocks byte[] metadat = new byte[32768]; for (int i = 0; i<32768; i++) { metadat[i] = (byte)metaData; } //changed constructor to add metadata Chunk var4 = new Chunk(this.worldObj, var3, metadat, par1, par2); byte[] var5 = var4.getBiomeArray(); for (int var6 = 0; var6 < var5.length; ++var6) { var5[var6] = (byte)this.biomesForGeneration[var6].biomeID; } var4.generateSkylightMap(); return var4; } /** * generates a subset of the level's terrain data. Takes 7 arguments: the [empty] noise array, the position, and the * size. */ private double[] initializeNoiseField(double[] par1ArrayOfDouble, int par2, int par3, int par4, int par5, int par6, int par7) { ChunkProviderEvent.InitNoiseField event = new ChunkProviderEvent.InitNoiseField(this, par1ArrayOfDouble, par2, par3, par4, par5, par6, par7); MinecraftForge.EVENT_BUS.post(event); if (event.getResult() == Result.DENY) return event.noisefield; if (par1ArrayOfDouble == null) { par1ArrayOfDouble = new double[par5 * par6 * par7]; } double var8 = 684.412D; double var10 = 684.412D; this.noiseData4 = this.noiseGen4.generateNoiseOctaves(this.noiseData4, par2, par4, par5, par7, 1.121D, 1.121D, 0.5D); this.noiseData5 = this.noiseGen5.generateNoiseOctaves(this.noiseData5, par2, par4, par5, par7, 200.0D, 200.0D, 0.5D); var8 *= 2.0D; this.noiseData1 = this.noiseGen3.generateNoiseOctaves(this.noiseData1, par2, par3, par4, par5, par6, par7, var8 / 80.0D, var10 / 160.0D, var8 / 80.0D); this.noiseData2 = this.noiseGen1.generateNoiseOctaves(this.noiseData2, par2, par3, par4, par5, par6, par7, var8, var10, var8); this.noiseData3 = this.noiseGen2.generateNoiseOctaves(this.noiseData3, par2, par3, par4, par5, par6, par7, var8, var10, var8); int var12 = 0; int var13 = 0; for (int var14 = 0; var14 < par5; ++var14) { for (int var15 = 0; var15 < par7; ++var15) { double var16 = (this.noiseData4[var13] + 256.0D) / 512.0D; if (var16 > 1.0D) { var16 = 1.0D; } double var18 = this.noiseData5[var13] / 8000.0D; if (var18 < 0.0D) { var18 = -var18 * 0.3D; } var18 = var18 * 3.0D - 2.0D; float var20 = (float)(var14 + par2 - 0) / 1.0F; float var21 = (float)(var15 + par4 - 0) / 1.0F; float var22 = 100.0F - MathHelper.sqrt_float(var20 * var20 + var21 * var21) * 8.0F; if (var22 > 80.0F) { var22 = 80.0F; } if (var22 < -100.0F) { var22 = -100.0F; } if (var18 > 1.0D) { var18 = 1.0D; } var18 /= 8.0D; var18 = 0.0D; if (var16 < 0.0D) { var16 = 0.0D; } var16 += 0.5D; var18 = var18 * (double)par6 / 16.0D; ++var13; double var23 = (double)par6 / 2.0D; for (int var25 = 0; var25 < par6; ++var25) { double var26 = 0.0D; double var28 = ((double)var25 - var23) * 8.0D / var16; if (var28 < 0.0D) { var28 *= -1.0D; } double var30 = this.noiseData2[var12] / 512.0D; double var32 = this.noiseData3[var12] / 512.0D; double var34 = (this.noiseData1[var12] / 10.0D + 1.0D) / 2.0D; if (var34 < 0.0D) { var26 = var30; } else if (var34 > 1.0D) { var26 = var32; } else { var26 = var30 + (var32 - var30) * var34; } var26 -= 8.0D; var26 += (double)var22; byte var36 = 2; double var37; if (var25 > par6 / 2 - var36) { var37 = (double)((float)(var25 - (par6 / 2 - var36)) / 64.0F); if (var37 < 0.0D) { var37 = 0.0D; } if (var37 > 1.0D) { var37 = 1.0D; } var26 = var26 * (1.0D - var37) + -3000.0D * var37; } var36 = 8; if (var25 < var36) { var37 = (double)((float)(var36 - var25) / ((float)var36 - 1.0F)); var26 = var26 * (1.0D - var37) + -30.0D * var37; } par1ArrayOfDouble[var12] = var26; ++var12; } } } return par1ArrayOfDouble; } /** * Checks to see if a chunk exists at x, y */ public boolean chunkExists(int par1, int par2) { return true; } /** * Populates chunk with ores etc etc */ public void populate_old(IChunkProvider par1IChunkProvider, int par2, int par3) { BlockSand.fallInstantly = true; MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Pre(par1IChunkProvider, worldObj, worldObj.rand, par2, par3, false)); int var4 = par2 * 16; int var5 = par3 * 16; BiomeGenBase var6 = this.worldObj.getBiomeGenForCoords(var4 + 16, var5 + 16); var6.decorate(this.worldObj, this.worldObj.rand, var4, var5); MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Post(par1IChunkProvider, worldObj, worldObj.rand, par2, par3, false)); BlockSand.fallInstantly = false; } /** * Populates chunk with ores etc etc */ public void populate(IChunkProvider par1IChunkProvider, int par2, int par3) { BlockSand.fallInstantly = true; MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Pre(par1IChunkProvider, worldObj, worldObj.rand, par2, par3, false)); int var4 = par2 * 16; int var5 = par3 * 16; BiomeGenBase var6 = this.worldObj.getBiomeGenForCoords(var4 + 16, var5 + 16); //this.RNGa.setSeed(this.worldObj.getSeed()); long var7 = this.RNGa.nextLong() / 2L * 2L + 1L; long var9 = this.RNGa.nextLong() / 2L * 2L + 1L; //this.RNGa.setSeed((long)par2 * var7 + (long)par3 * var9 ^ this.worldObj.getSeed()); boolean var11 = false; int var12; int var13; int var14; if (!var11 && this.RNGa.nextInt(2) == 0) { var12 = var4 + this.RNGa.nextInt(16) + 8; var13 = this.RNGa.nextInt(128); var14 = var5 + this.RNGa.nextInt(16) + 8; (new WorldGenLakes(Block.waterStill.blockID)).generate(this.worldObj, this.RNGa, var12, var13, var14); } if (!var11 && this.RNGa.nextInt(8) == 0) { var12 = var4 + this.RNGa.nextInt(16) + 8; var13 = this.RNGa.nextInt(this.RNGa.nextInt(120) + 8); var14 = var5 + this.RNGa.nextInt(16) + 8; if (var13 < 63 || this.RNGa.nextInt(10) == 0) { (new WorldGenLakes(Block.lavaStill.blockID)).generate(this.worldObj, this.RNGa, var12, var13, var14); } } var6.decorate(this.worldObj, this.RNGa, var4, var5); SpawnerAnimals.performWorldGenSpawning(this.worldObj, var6, var4 + 8, var5 + 8, 16, 16, this.RNGa); if (!portalDone) createPortal(this.worldObj, this.RNGa); /* while(!portalDone) { createPortal(this.worldObj, this.RNGa); } */ MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Post(par1IChunkProvider, worldObj, worldObj.rand, par2, par3, false)); BlockSand.fallInstantly = false; } private boolean towerDone; private boolean portalDone; public void generateTower(World par1World, Random par2Random, int par3, int par4) { WorldGenTower myTower = new WorldGenTower(Block.grass.blockID, Block.stoneDoubleSlab.blockID, Block.oreLapis.blockID); if (!towerDone) { //System.out.println("attemp to create tower"); int randPosX = par3 + par2Random.nextInt(16) + 8; int randPosZ = par4 + par2Random.nextInt(16) + 8; towerDone = myTower.generate(par1World, par2Random, randPosX, 61, randPosZ); //(new WorldGenAncientRuins()).generate(world, random, randPosX, 130, randPosZ); } } public void createPortal(World par1World, Random par2Random)//, int par3, int par4) { //System.out.println("create portal called!"); MoCWorldGenPortal myPortal = new MoCWorldGenPortal(Block.blockNetherQuartz.blockID, 2, Block.stairsNetherQuartz.blockID, 0, Block.blockNetherQuartz.blockID, 1, Block.blockNetherQuartz.blockID, 0); for (int i = 0; i< 16; i++) { if (!portalDone) { //System.out.println("attemp to create portal " + MoCreatures.isServer()); int randPosY = 56 + i;//par2Random.nextInt(8); portalDone = myPortal.generate(par1World, par2Random, 0, randPosY, 0); //(new WorldGenAncientRuins()).generate(world, random, randPosX, 130, randPosZ); } } } /** * Generates the shape of the terrain for the chunk though its all stone though the water is frozen if the * temperature is low enough */ /*public void generateTerrain2(int par1, int par2, byte[] par3ArrayOfByte) { byte var4 = 4; byte var5 = 16; byte var6 = 63; int var7 = var4 + 1; byte var8 = 17; int var9 = var4 + 1; this.biomesForGeneration = this.worldObj.getWorldChunkManager().getBiomesForGeneration(this.biomesForGeneration, par1 * 4 - 2, par2 * 4 - 2, var7 + 5, var9 + 5); this.noiseArray = this.initializeNoiseField(this.noiseArray, par1 * var4, 0, par2 * var4, var7, var8, var9); for (int var10 = 0; var10 < var4; ++var10) { for (int var11 = 0; var11 < var4; ++var11) { for (int var12 = 0; var12 < var5; ++var12) { double var13 = 0.125D; double var15 = this.noiseArray[((var10 + 0) * var9 + var11 + 0) * var8 + var12 + 0]; double var17 = this.noiseArray[((var10 + 0) * var9 + var11 + 1) * var8 + var12 + 0]; double var19 = this.noiseArray[((var10 + 1) * var9 + var11 + 0) * var8 + var12 + 0]; double var21 = this.noiseArray[((var10 + 1) * var9 + var11 + 1) * var8 + var12 + 0]; double var23 = (this.noiseArray[((var10 + 0) * var9 + var11 + 0) * var8 + var12 + 1] - var15) * var13; double var25 = (this.noiseArray[((var10 + 0) * var9 + var11 + 1) * var8 + var12 + 1] - var17) * var13; double var27 = (this.noiseArray[((var10 + 1) * var9 + var11 + 0) * var8 + var12 + 1] - var19) * var13; double var29 = (this.noiseArray[((var10 + 1) * var9 + var11 + 1) * var8 + var12 + 1] - var21) * var13; for (int var31 = 0; var31 < 8; ++var31) { double var32 = 0.25D; double var34 = var15; double var36 = var17; double var38 = (var19 - var15) * var32; double var40 = (var21 - var17) * var32; for (int var42 = 0; var42 < 4; ++var42) { int var43 = var42 + var10 * 4 << 11 | 0 + var11 * 4 << 7 | var12 * 8 + var31; short var44 = 128; var43 -= var44; double var45 = 0.25D; double var49 = (var36 - var34) * var45; double var47 = var34 - var49; for (int var51 = 0; var51 < 4; ++var51) { if ((var47 += var49) > 0.0D) { par3ArrayOfByte[var43 += var44] = (byte)MoCreatures.wyvernStone.blockID ; } else if (var12 * 8 + var31 < var6) { par3ArrayOfByte[var43 += var44] = (byte)Block.waterStill.blockID; } else { par3ArrayOfByte[var43 += var44] = 0; } } var34 += var38; var36 += var40; } var15 += var23; var17 += var25; var19 += var27; var21 += var29; } } } } }*/ /** * Two modes of operation: if passed true, save all Chunks in one go. If passed false, save up to two chunks. * Return true if all chunks have been saved. */ public boolean saveChunks(boolean par1, IProgressUpdate par2IProgressUpdate) { return true; } /** * Returns if the IChunkProvider supports saving. */ public boolean canSave() { return true; } /** * Converts the instance data to a readable string. */ public String makeString() { return "RandomLevelSource"; } /** * Returns a list of creatures of the specified type that can spawn at the given location. */ public List getPossibleCreatures(EnumCreatureType par1EnumCreatureType, int par2, int par3, int par4) { BiomeGenBase var5 = this.worldObj.getBiomeGenForCoords(par2, par4); return var5 == null ? null : var5.getSpawnableList(par1EnumCreatureType); } /** * Returns the location of the closest structure of the specified type. If not found returns null. */ public ChunkPosition findClosestStructure(World par1World, String par2Str, int par3, int par4, int par5) { return null; } public int getLoadedChunkCount() { return 0; } @Override public void recreateStructures(int par1, int par2) { //System.out.println("recreate structures called"); //if (!portalDone) createPortal(this.worldObj, this.RNGa); } /** * Unloads the 100 oldest chunks from memory, due to a bug with chunkSet.add() never being called it thinks the list * is always empty and will not remove any chunks. */ @Override public boolean unloadQueuedChunks() { return true; } }