package dev.codenmore.tilegame.input; import java.awt.event.KeyEvent; import java.awt.event.KeyListener; public class KeyManager implements KeyListener { private boolean[] keys; public boolean up, down, left, right; public KeyManager(){ keys = new boolean[256]; } public void tick(){ up = keys[KeyEvent.VK_W]; down = keys[KeyEvent.VK_S]; left = keys[KeyEvent.VK_A]; right = keys[KeyEvent.VK_D]; } @Override public void keyPressed(KeyEvent e) { keys[e.getKeyCode()] = true; } @Override public void keyReleased(KeyEvent e) { keys[e.getKeyCode()] = false; } @Override public void keyTyped(KeyEvent e) { } }