/* * Pixel Dungeon * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon * Copyright (C) 2014-2019 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/> */ package com.shatteredpixel.shatteredpixeldungeon.windows; import com.shatteredpixel.shatteredpixeldungeon.Badges; import com.shatteredpixel.shatteredpixeldungeon.effects.BadgeBanner; import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene; import com.shatteredpixel.shatteredpixeldungeon.ui.RenderedTextBlock; import com.shatteredpixel.shatteredpixeldungeon.ui.Window; import com.watabou.noosa.Image; public class WndBadge extends Window { private static final int WIDTH = 120; private static final int MARGIN = 4; public WndBadge( Badges.Badge badge ) { super(); Image icon = BadgeBanner.image( badge.image ); icon.scale.set( 2 ); add( icon ); //TODO: this used to be centered, should probably figure that out. RenderedTextBlock info = PixelScene.renderTextBlock( badge.desc(), 8 ); info.maxWidth(WIDTH - MARGIN * 2); PixelScene.align(info); add(info); float w = Math.max( icon.width(), info.width() ) + MARGIN * 2; icon.x = (w - icon.width()) / 2f; icon.y = MARGIN; PixelScene.align(icon); info.setPos((w - info.width()) / 2, icon.y + icon.height() + MARGIN); resize( (int)w, (int)(info.bottom() + MARGIN) ); BadgeBanner.highlight( icon, badge.image ); } }