/* * Pixel Dungeon * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon * Copyright (C) 2014-2019 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/> */ package com.shatteredpixel.shatteredpixeldungeon.actors.mobs; import com.shatteredpixel.shatteredpixeldungeon.Assets; import com.shatteredpixel.shatteredpixeldungeon.Badges; import com.shatteredpixel.shatteredpixeldungeon.Dungeon; import com.shatteredpixel.shatteredpixeldungeon.actors.Actor; import com.shatteredpixel.shatteredpixeldungeon.actors.Char; import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.ToxicGas; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Blindness; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Burning; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.LockedFloor; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Paralysis; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Terror; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Vertigo; import com.shatteredpixel.shatteredpixeldungeon.effects.Flare; import com.shatteredpixel.shatteredpixeldungeon.effects.Speck; import com.shatteredpixel.shatteredpixeldungeon.items.ArmorKit; import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.DriedRose; import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.LloydsBeacon; import com.shatteredpixel.shatteredpixeldungeon.items.keys.SkeletonKey; import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfTeleportation; import com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfDisintegration; import com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Grim; import com.shatteredpixel.shatteredpixeldungeon.levels.CityBossLevel; import com.shatteredpixel.shatteredpixeldungeon.messages.Messages; import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene; import com.shatteredpixel.shatteredpixeldungeon.sprites.KingSprite; import com.shatteredpixel.shatteredpixeldungeon.sprites.UndeadSprite; import com.shatteredpixel.shatteredpixeldungeon.ui.BossHealthBar; import com.shatteredpixel.shatteredpixeldungeon.utils.GLog; import com.watabou.noosa.audio.Sample; import com.watabou.utils.Bundle; import com.watabou.utils.PathFinder; import com.watabou.utils.Random; public class King extends Mob { private static final int MAX_ARMY_SIZE = 5; { spriteClass = KingSprite.class; HP = HT = 300; EXP = 40; defenseSkill = 25; Undead.count = 0; properties.add(Property.BOSS); properties.add(Property.UNDEAD); } private boolean nextPedestal = true; private static final String PEDESTAL = "pedestal"; @Override public void storeInBundle( Bundle bundle ) { super.storeInBundle( bundle ); bundle.put( PEDESTAL, nextPedestal ); } @Override public void restoreFromBundle( Bundle bundle ) { super.restoreFromBundle( bundle ); nextPedestal = bundle.getBoolean( PEDESTAL ); BossHealthBar.assignBoss(this); } @Override public int damageRoll() { return Random.NormalIntRange( 25, 40 ); } @Override public int attackSkill( Char target ) { return 32; } @Override public int drRoll() { return Random.NormalIntRange(0, 14); } @Override protected boolean getCloser( int target ) { return canTryToSummon() ? super.getCloser( ((CityBossLevel)Dungeon.level).pedestal( nextPedestal ) ) : super.getCloser( target ); } @Override protected boolean canAttack( Char enemy ) { return canTryToSummon() ? pos == ((CityBossLevel)Dungeon.level).pedestal( nextPedestal ) : Dungeon.level.adjacent( pos, enemy.pos ); } private boolean canTryToSummon() { if (paralysed <= 0 && Undead.count < maxArmySize()) { Char ch = Actor.findChar( ((CityBossLevel)Dungeon.level).pedestal( nextPedestal ) ); return ch == this || ch == null; } else { return false; } } @Override protected boolean act() { if (canTryToSummon() && pos == ((CityBossLevel)Dungeon.level).pedestal( nextPedestal )) { summon(); return true; } else { if (enemy != null && Actor.findChar( ((CityBossLevel)Dungeon.level).pedestal( nextPedestal ) ) == enemy) { nextPedestal = !nextPedestal; } return super.act(); } } @Override public void damage(int dmg, Object src) { super.damage(dmg, src); LockedFloor lock = Dungeon.hero.buff(LockedFloor.class); if (lock != null) lock.addTime(dmg); } @Override public void die( Object cause ) { GameScene.bossSlain(); Dungeon.level.drop( new ArmorKit(), pos ).sprite.drop(); Dungeon.level.drop( new SkeletonKey( Dungeon.depth ), pos ).sprite.drop(); super.die( cause ); Badges.validateBossSlain(); LloydsBeacon beacon = Dungeon.hero.belongings.getItem(LloydsBeacon.class); if (beacon != null) { beacon.upgrade(); } yell( Messages.get(this, "defeated", Dungeon.hero.givenName()) ); } @Override public void aggro(Char ch) { super.aggro(ch); for (Mob mob : Dungeon.level.mobs){ if (mob instanceof Undead){ mob.aggro(ch); } } } private int maxArmySize() { return 1 + MAX_ARMY_SIZE * (HT - HP) / HT; } private void summon() { nextPedestal = !nextPedestal; sprite.centerEmitter().start( Speck.factory( Speck.SCREAM ), 0.4f, 2 ); Sample.INSTANCE.play( Assets.SND_CHALLENGE ); boolean[] passable = Dungeon.level.passable.clone(); for (Char c : Actor.chars()) { passable[c.pos] = false; } int undeadsToSummon = maxArmySize() - Undead.count; PathFinder.buildDistanceMap( pos, passable, undeadsToSummon ); PathFinder.distance[pos] = Integer.MAX_VALUE; int dist = 1; undeadLabel: for (int i=0; i < undeadsToSummon; i++) { do { for (int j=0; j < Dungeon.level.length(); j++) { if (PathFinder.distance[j] == dist) { Undead undead = new Undead(); undead.pos = j; GameScene.add( undead ); ScrollOfTeleportation.appear( undead, j ); new Flare( 3, 32 ).color( 0x000000, false ).show( undead.sprite, 2f ) ; PathFinder.distance[j] = Integer.MAX_VALUE; continue undeadLabel; } } dist++; } while (dist < undeadsToSummon); } yell( Messages.get(this, "arise") ); spend( TICK ); } @Override public void notice() { super.notice(); if (!BossHealthBar.isAssigned()) { BossHealthBar.assignBoss(this); yell(Messages.get(this, "notice")); for (Char ch : Actor.chars()){ if (ch instanceof DriedRose.GhostHero){ GLog.n("\n"); ((DriedRose.GhostHero) ch).sayBoss(); } } } } { resistances.add( WandOfDisintegration.class ); resistances.add( ToxicGas.class ); resistances.add( Burning.class ); } { immunities.add( Paralysis.class ); immunities.add( Vertigo.class ); immunities.add( Blindness.class ); immunities.add( Terror.class ); } public static class Undead extends Mob { public static int count = 0; { spriteClass = UndeadSprite.class; HP = HT = 28; defenseSkill = 15; maxLvl = -2; EXP = 0; state = WANDERING; properties.add(Property.UNDEAD); properties.add(Property.INORGANIC); } @Override protected void onAdd() { count++; super.onAdd(); } @Override protected void onRemove() { count--; super.onRemove(); } @Override public int damageRoll() { return Random.NormalIntRange( 15, 25 ); } @Override public int attackSkill( Char target ) { return 16; } @Override public int attackProc( Char enemy, int damage ) { damage = super.attackProc( enemy, damage ); if (Random.Int( MAX_ARMY_SIZE ) == 0) { Buff.prolong( enemy, Paralysis.class, 1 ); } return damage; } @Override public void damage( int dmg, Object src ) { super.damage( dmg, src ); if (src instanceof ToxicGas) { ((ToxicGas)src).clear( pos ); } } @Override public void die( Object cause ) { super.die( cause ); if (Dungeon.level.heroFOV[pos]) { Sample.INSTANCE.play( Assets.SND_BONES ); } } @Override public int drRoll() { return Random.NormalIntRange(0, 5); } { immunities.add( Grim.class ); immunities.add( Paralysis.class ); } } }