/* * Pixel Dungeon * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon * Copyright (C) 2014-2019 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/> */ package com.shatteredpixel.shatteredpixeldungeon.actors.buffs; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.FlavourBuff; import com.shatteredpixel.shatteredpixeldungeon.items.armor.glyphs.AntiMagic; import com.shatteredpixel.shatteredpixeldungeon.messages.Messages; import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator; import com.watabou.noosa.Image; public class MagicImmune extends FlavourBuff { { type = buffType.POSITIVE; announced = true; } { immunities.addAll(AntiMagic.RESISTS); } //FIXME what about active buffs/debuffs?, what about rings? what about artifacts? @Override public int icon() { return BuffIndicator.COMBO; } @Override public void tintIcon(Image icon) { icon.hardlight(0, 1, 0); } @Override public String toString() { return Messages.get(this, "name"); } @Override public String desc() { return Messages.get(this, "desc", dispTurns()); } }