/* * Pixel Dungeon * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon * Copyright (C) 2014-2019 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/> */ package com.shatteredpixel.shatteredpixeldungeon.items.weapon.curses; import com.shatteredpixel.shatteredpixeldungeon.actors.Char; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Charm; import com.shatteredpixel.shatteredpixeldungeon.effects.Speck; import com.shatteredpixel.shatteredpixeldungeon.items.weapon.Weapon; import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite; import com.watabou.utils.Random; public class Friendly extends Weapon.Enchantment { private static ItemSprite.Glowing BLACK = new ItemSprite.Glowing( 0x000000 ); @Override public int proc(Weapon weapon, Char attacker, Char defender, int damage ) { if (Random.Int(10) == 0){ Buff.affect( attacker, Charm.class, Charm.DURATION ).object = defender.id(); attacker.sprite.centerEmitter().start( Speck.factory( Speck.HEART ), 0.2f, 5 ); //5 turns will be reduced by the attack, so effectively lasts for Charm.DURATION-5 turns Buff.affect( defender, Charm.class, Charm.DURATION ).object = attacker.id(); defender.sprite.centerEmitter().start( Speck.factory( Speck.HEART ), 0.2f, 5 ); } return damage; } @Override public boolean curse() { return true; } @Override public ItemSprite.Glowing glowing() { return BLACK; } }