/* * Pixel Dungeon * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon * Copyright (C) 2014-2019 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/> */ package com.watabou.gltextures; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.Pixmap; import com.watabou.glwrap.Texture; import com.watabou.noosa.Game; import java.util.HashMap; public class TextureCache { private static HashMap<Object,SmartTexture> all = new HashMap<>(); public synchronized static SmartTexture createSolid( int color ) { final String key = "1x1:" + color; if (all.containsKey( key )) { return all.get( key ); } else { Pixmap pixmap =new Pixmap( 1, 1, Pixmap.Format.RGBA8888 ); // In the rest of the code ARGB is used pixmap.setColor( (color << 8) | (color >>> 24) ); pixmap.fill(); SmartTexture tx = new SmartTexture( pixmap ); all.put( key, tx ); return tx; } } public synchronized static SmartTexture createGradient( int... colors ) { final String key = "" + colors; if (all.containsKey( key )) { return all.get( key ); } else { Pixmap pixmap = new Pixmap( colors.length, 1, Pixmap.Format.RGBA8888); for (int i=0; i < colors.length; i++) { // In the rest of the code ARGB is used pixmap.drawPixel( i, 0, (colors[i] << 8) | (colors[i] >>> 24) ); } SmartTexture tx = new SmartTexture( pixmap ); tx.filter( Texture.LINEAR, Texture.LINEAR ); tx.wrap( Texture.CLAMP, Texture.CLAMP ); all.put( key, tx ); return tx; } } public synchronized static void add( Object key, SmartTexture tx ) { all.put( key, tx ); } public synchronized static void remove( Object key ){ SmartTexture tx = all.get( key ); if (tx != null){ all.remove(key); tx.delete(); } } public synchronized static SmartTexture get( Object src ) { if (all.containsKey( src )) { return all.get( src ); } else if (src instanceof SmartTexture) { return (SmartTexture)src; } else { SmartTexture tx = new SmartTexture( getBitmap( src ) ); all.put( src, tx ); return tx; } } public synchronized static void clear() { for (Texture txt : all.values()) { txt.delete(); } all.clear(); } public synchronized static void reload() { for (SmartTexture tx : all.values()) { tx.reload(); } } public static Pixmap getBitmap( Object src ) { try { if (src instanceof Integer){ //LibGDX does not support android resource integer handles, and they were //never used by the game anyway, should probably remove this entirely return null; } else if (src instanceof String) { return new Pixmap(Gdx.files.internal((String)src)); } else if (src instanceof Pixmap) { return (Pixmap)src; } else { return null; } } catch (Exception e) { Game.reportException(e); return null; } } public synchronized static boolean contains( Object key ) { return all.containsKey( key ); } }