Java Code Examples for org.lwjgl.opengl.GL11#glMultMatrix()

The following examples show how to use org.lwjgl.opengl.GL11#glMultMatrix() . You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: GUIRoot.java    From tribaltrouble with GNU General Public License v2.0 5 votes vote down vote up
public final void setupGUIView() {
	GL11.glDisable(GL11.GL_DEPTH_TEST);
	GL11.glEnable(GL11.GL_ALPHA_TEST);
	GL11.glAlphaFunc(GL11.GL_GREATER, 0f);
	GL11.glMatrixMode(GL11.GL_PROJECTION);
	GL11.glLoadIdentity();
	GLU.gluPerspective(Globals.FOV, LocalInput.getViewAspect(), Globals.VIEW_MIN, Globals.VIEW_MAX);
	GL11.glMultMatrix(matrix_buf);
	GL11.glMatrixMode(GL11.GL_MODELVIEW);
	GL11.glLoadIdentity();
	GL11.glEnable(GL11.GL_BLEND);
}
 
Example 2
Source File: Matrix4.java    From CodeChickenLib with GNU Lesser General Public License v2.1 5 votes vote down vote up
@Override
@SideOnly(Side.CLIENT)
public void glApply()
{
    glBuf.put(m00).put(m10).put(m20).put(m30)
        .put(m01).put(m11).put(m21).put(m31)
        .put(m02).put(m12).put(m22).put(m32)
        .put(m03).put(m13).put(m23).put(m33);
    glBuf.flip();
    GL11.glMultMatrix(glBuf);
}
 
Example 3
Source File: RenderTools.java    From tribaltrouble with GNU General Public License v2.0 4 votes vote down vote up
static void translateAndRotate(float x, float y, float z, float dir_x, float dir_y) {
		// Rotate and translate model
/*		float c = dir_x;
		float s = dir_y;
		float oneminusc = 1.0f - c;
		float xy = 0;//axis.x*axis.y;
		float yz = 0;//axis.y*axis.z;
		float xz = 0;//axis.x*axis.z;
		float xs = 0;//axis.x*s;
		float ys = 0;//axis.y*s;
		float zs = s;//axis.z*s;

		float f00 = c;//axis.x*axis.x*oneminusc+c;
		float f01 = zs;//xy*oneminusc+zs;
		float f02 = 0;//xz*oneminusc-ys;
		// n[3] not used
		float f10 = -zs;//xy*oneminusc-zs;
		float f11 = c;//axis.y*axis.y*oneminusc+c;
		float f12 = 0;//yz*oneminusc+xs;
		// n[7] not used
		float f20 = 0;//xz*oneminusc+ys;
		float f21 = 0;//yz*oneminusc-xs;
		float f22 = 1f;//axis.z*axis.z*oneminusc+c;
		transform_matrix.put(f00).put(f01).put(f02).put(0f);
		transform_matrix.put(f10).put(f11).put(f12).put(0f);
		transform_matrix.put(f20).put(f21).put(f22).put(0f);
		transform_matrix.put(x).put(y).put(render_pos_z).put(1f);*/

/*		transform_matrix.put(dir_x).put(dir_y).put(0f).put(0f);
		transform_matrix.put(-dir_y).put(dir_x).put(0f).put(0f);
		transform_matrix.put(0f).put(0f).put(1f).put(0f);
		transform_matrix.put(x).put(y).put(render_pos_z).put(1f);
		transform_matrix.rewind();*/
		transform_matrix.put(0, dir_x);
		transform_matrix.put(1, dir_y);
		transform_matrix.put(4, -dir_y);
		transform_matrix.put(5, dir_x);
		transform_matrix.put(12, x);
		transform_matrix.put(13, y);
		transform_matrix.put(14, z);
		GL11.glMultMatrix(transform_matrix);
	}
 
Example 4
Source File: TreeLowDetail.java    From tribaltrouble with GNU General Public License v2.0 4 votes vote down vote up
final void loadMatrix(StrictMatrix4f matrix) {
	update_buffer.clear();
	matrix.store(update_buffer);
	update_buffer.flip();
	GL11.glMultMatrix(update_buffer);
}
 
Example 5
Source File: TransformProvider.java    From OpenModsLib with MIT License 4 votes vote down vote up
public void multMatrix(Orientation orientation) {
	final Transformation transformation = getTransformation(orientation);
	GL11.glMultMatrix(transformation.asBuffer);
	transformation.asBuffer.rewind();
}
 
Example 6
Source File: TransformProvider.java    From OpenModsLib with MIT License 4 votes vote down vote up
public void multInverseMatrix(Orientation orientation) {
	final Transformation transformation = getTransformation(orientation);
	GL11.glMultMatrix(transformation.asInverseBuffer);
	transformation.asInverseBuffer.rewind();
}
 
Example 7
Source File: OpenGLUtils.java    From OpenModsLib with MIT License 4 votes vote down vote up
public static synchronized void loadMatrix(Matrix4f transform) {
	transform.store(matrixBuffer);
	matrixBuffer.flip();
	GL11.glMultMatrix(matrixBuffer);
}