Java Code Examples for org.lwjgl.opengl.GL11#glLogicOp()

The following examples show how to use org.lwjgl.opengl.GL11#glLogicOp() . You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: GuiTextField.java    From ehacks-pro with GNU General Public License v3.0 6 votes vote down vote up
private void drawCursorVertical(int par1, int par2, int par3, int par4) {
    int var5;
    if (par1 < par3) {
        var5 = par1;
        par1 = par3;
        par3 = var5;
    }
    if (par2 < par4) {
        var5 = par2;
        par2 = par4;
        par4 = var5;
    }
    Tessellator var6 = Tessellator.instance;
    GL11.glColor4f(0.0f, 0.0f, 255.0f, 255.0f);
    GL11.glDisable(3553);
    GL11.glEnable(3058);
    GL11.glLogicOp(5387);
    var6.startDrawingQuads();
    var6.addVertex(par1, par4, 0.0);
    var6.addVertex(par3, par4, 0.0);
    var6.addVertex(par3, par2, 0.0);
    var6.addVertex(par1, par2, 0.0);
    var6.draw();
    GL11.glDisable(3058);
    GL11.glEnable(3553);
}
 
Example 2
Source File: GuiTextField.java    From NBTEdit with GNU General Public License v3.0 5 votes vote down vote up
/**
 * draws the vertical line cursor in the textbox
 */
private void drawCursorVertical(int par1, int par2, int par3, int par4)
{
 int var5;

 if (par1 < par3)
 {
	 var5 = par1;
	 par1 = par3;
	 par3 = var5;
 }

 if (par2 < par4)
 {
	 var5 = par2;
	 par2 = par4;
	 par4 = var5;
 }

 Tessellator var6 = Tessellator.instance;
 GL11.glColor4f(0.0F, 0.0F, 255.0F, 255.0F);
 GL11.glDisable(GL11.GL_TEXTURE_2D);
 GL11.glEnable(GL11.GL_COLOR_LOGIC_OP);
 GL11.glLogicOp(GL11.GL_OR_REVERSE);
 var6.startDrawingQuads();
 var6.addVertex((double)par1, (double)par4, 0.0D);
 var6.addVertex((double)par3, (double)par4, 0.0D);
 var6.addVertex((double)par3, (double)par2, 0.0D);
 var6.addVertex((double)par1, (double)par2, 0.0D);
 var6.draw();
 GL11.glDisable(GL11.GL_COLOR_LOGIC_OP);
 GL11.glEnable(GL11.GL_TEXTURE_2D);
}