Java Code Examples for org.lwjgl.opengl.GL11#glDisableClientState()

The following examples show how to use org.lwjgl.opengl.GL11#glDisableClientState() . You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: LWJGL15DrawContext.java    From settlers-remake with MIT License 5 votes vote down vote up
public void draw2D(GeometryHandle geometry, TextureHandle texture, int primitive, int offset, int vertices, float x, float y, float z, float sx, float sy, float sz, AbstractColor color, float intensity) {
	if(lx != x || ly != y || lz != z || lsx != sx || lsy != sy || lsz != sz) {
		if(lsz != -1) GL11.glPopMatrix();
		GL11.glPushMatrix();
		if(x != 0 || y != 0 || z != 0) GL11.glTranslatef(x, y, z);
		if(sx != 1 || sy != 1 || sz != 1) GL11.glScalef(sx, sy, sz);
		lx = x; lsx = sx;
		ly = y; lsy = sy;
		lz = z; lsz = sz;
	}

	if(color != null) {
		float r = color.red*intensity;
		float g = color.green*intensity;
		float b = color.blue*intensity;
		float a = color.alpha;
		if(lr != r || lg != g || lb != b || la != a) GL11.glColor4f(lr=r, lg=g, lb=b, la=a);
	} else {
		if(lr != lg || lr != lb || lr != intensity || la != 1) GL11.glColor4f(intensity, intensity, intensity, 1);
		lr = lg = lb = intensity;
		la = 1;
	}

	bindTexture(texture);
	bindGeometry(geometry);
	EGeometryFormatType format = geometry.getFormat();

	if(format.getTexCoordPos() == -1) GL11.glDisableClientState(GL11.GL_TEXTURE_COORD_ARRAY);

	specifyFormat(format);
	GL11.glDrawArrays(primitive, offset * vertices, vertices);

	if(format.getTexCoordPos() == -1) GL11.glEnableClientState(GL11.GL_TEXTURE_COORD_ARRAY);
}
 
Example 2
Source File: LWJGL15DrawContext.java    From settlers-remake with MIT License 5 votes vote down vote up
protected void specifyFormat(EGeometryFormatType format) {
	if (format.getTexCoordPos() == -1) {
		if(tex_coord_on) GL11.glDisableClientState(GL11.GL_TEXTURE_COORD_ARRAY);
		GL11.glVertexPointer(2, GL11.GL_FLOAT, 0, 0);
	} else {
		if(!tex_coord_on) GL11.glEnableClientState(GL11.GL_TEXTURE_COORD_ARRAY);
		int stride = format.getBytesPerVertexSize();
		GL11.glVertexPointer(2, GL11.GL_FLOAT, stride, 0);
		GL11.glTexCoordPointer(2, GL11.GL_FLOAT, stride, format.getTexCoordPos());
	}

	tex_coord_on = format.getTexCoordPos() != -1;
}
 
Example 3
Source File: LWJGL15DrawContext.java    From settlers-remake with MIT License 5 votes vote down vote up
public void drawTrianglesWithTextureColored(TextureHandle textureid, GeometryHandle shapeHandle, GeometryHandle colorHandle, int offset, int lines, int width, int stride, float x, float y) {
	bindTexture(textureid);
	int starti = offset < 0 ? (int)Math.ceil(-offset/(float)stride) : 0;

	if(lsz != -1) GL11.glPopMatrix();
	GL11.glPushMatrix();
	GL11.glTranslatef(x, y, -.1f);
	GL11.glScalef(1, 1, 0);
	GL11.glMultMatrixf(heightMatrix);

	if(!tex_coord_on) {
		GL11.glEnableClientState(GL11.GL_TEXTURE_COORD_ARRAY);
		tex_coord_on = true;
	}

	bindGeometry(shapeHandle);
	GL11.glVertexPointer(3, GL11.GL_FLOAT, 5 * 4, 0);
	GL11.glTexCoordPointer(2, GL11.GL_FLOAT, 5 * 4, 3 * 4);

	bindGeometry(colorHandle);
	GL11.glColorPointer(4, GL11.GL_UNSIGNED_BYTE, 0, 0);

	GL11.glEnableClientState(GL11.GL_COLOR_ARRAY);
	for (int i = starti; i != lines; i++) {
		GL11.glDrawArrays(GL11.GL_TRIANGLES, (offset + stride * i) * 3, width * 3);
	}
	GL11.glDisableClientState(GL11.GL_COLOR_ARRAY);

	GL11.glPopMatrix();
	lsz = -1;
}
 
Example 4
Source File: FastBlockModelRenderer.java    From Valkyrien-Skies with Apache License 2.0 4 votes vote down vote up
public static void renderVertexBuffer(VertexBuffer vertexBuffer) {
    // Check if optifine shaders are currently loaded.
    final boolean areOptifineShadersEnabled = GibsModelRegistry.isOptifineShadersEnabled();

    GlStateManager.pushMatrix();
    GlStateManager.resetColor();

    GlStateManager.glEnableClientState(GL11.GL_VERTEX_ARRAY);
    OpenGlHelper.setClientActiveTexture(OpenGlHelper.defaultTexUnit);
    GlStateManager.glEnableClientState(GL11.GL_TEXTURE_COORD_ARRAY);
    OpenGlHelper.setClientActiveTexture(OpenGlHelper.lightmapTexUnit);
    GlStateManager.glEnableClientState(GL11.GL_TEXTURE_COORD_ARRAY);
    OpenGlHelper.setClientActiveTexture(OpenGlHelper.defaultTexUnit);
    GlStateManager.glEnableClientState(GL11.GL_COLOR_ARRAY);

    // Extra OpenGL states that must be enabled when shaders are enabled.
    if (areOptifineShadersEnabled) {
        GL11.glEnableClientState(32885);
        GL20.glEnableVertexAttribArray(11);
        GL20.glEnableVertexAttribArray(12);
        GL20.glEnableVertexAttribArray(10);
    }

    GlStateManager.pushMatrix();
    vertexBuffer.bindBuffer();

    // Even more OpenGL states that must be enabled when shaders are enabled.
    if (areOptifineShadersEnabled) {
        int vertexSizeI = 14;
        GL11.glVertexPointer(3, 5126, 56, 0L);
        GL11.glColorPointer(4, 5121, 56, 12L);
        GL11.glTexCoordPointer(2, 5126, 56, 16L);
        OpenGlHelper.setClientActiveTexture(OpenGlHelper.lightmapTexUnit);
        GL11.glTexCoordPointer(2, 5122, 56, 24L);
        OpenGlHelper.setClientActiveTexture(OpenGlHelper.defaultTexUnit);
        GL11.glNormalPointer(5120, 56, 28L);
        GL20.glVertexAttribPointer(11, 2, 5126, false, 56, 32L);
        GL20.glVertexAttribPointer(12, 4, 5122, false, 56, 40L);
        GL20.glVertexAttribPointer(10, 3, 5122, false, 56, 48L);
    } else {

        GlStateManager.glVertexPointer(3, 5126, 28, 0);
        GlStateManager.glColorPointer(4, 5121, 28, 12);
        GlStateManager.glTexCoordPointer(2, 5126, 28, 16);
        OpenGlHelper.setClientActiveTexture(OpenGlHelper.lightmapTexUnit);
        GlStateManager.glTexCoordPointer(2, 5122, 28, 24);
        OpenGlHelper.setClientActiveTexture(OpenGlHelper.defaultTexUnit);
    }

    vertexBuffer.drawArrays(7);
    GlStateManager.popMatrix();
    vertexBuffer.unbindBuffer();
    GlStateManager.resetColor();

    for (VertexFormatElement vertexformatelement : DefaultVertexFormats.BLOCK.getElements()) {
        VertexFormatElement.EnumUsage vertexformatelement$enumusage = vertexformatelement
            .getUsage();
        int i = vertexformatelement.getIndex();

        switch (vertexformatelement$enumusage) {
            case POSITION:
                GlStateManager.glDisableClientState(32884);
                break;
            case UV:
                OpenGlHelper.setClientActiveTexture(OpenGlHelper.defaultTexUnit + i);
                GlStateManager.glDisableClientState(32888);
                OpenGlHelper.setClientActiveTexture(OpenGlHelper.defaultTexUnit);
                break;
            case COLOR:
                GlStateManager.glDisableClientState(32886);
                GlStateManager.resetColor();
        }
    }

    OpenGlHelper.glBindBuffer(OpenGlHelper.GL_ARRAY_BUFFER, 0);

    // Finally disable some of those extra OpenGL states that were be enabled due to shaders.
    if (areOptifineShadersEnabled) {
        GL11.glDisableClientState(32885);
        GL20.glDisableVertexAttribArray(11);
        GL20.glDisableVertexAttribArray(12);
        GL20.glDisableVertexAttribArray(10);
    }

    GlStateManager.resetColor();
    GlStateManager.popMatrix();
}
 
Example 5
Source File: GLState.java    From tribaltrouble with GNU General Public License v2.0 4 votes vote down vote up
private final void matchGLClientState(int gl_flag, boolean enable) {
	if (enable)
		GL11.glEnableClientState(gl_flag);
	else
		GL11.glDisableClientState(gl_flag);
}