Java Code Examples for org.lwjgl.input.Keyboard#KEY_E
The following examples show how to use
org.lwjgl.input.Keyboard#KEY_E .
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Example 1
Source File: TestUtils.java From slick2d-maven with BSD 3-Clause "New" or "Revised" License | 5 votes |
/** * Game loop update */ public void update() { while (Keyboard.next()) { if (Keyboard.getEventKeyState()) { if (Keyboard.getEventKey() == Keyboard.KEY_Q) { // play as a one off sound effect oggEffect.playAsSoundEffect(1.0f, 1.0f, false); } if (Keyboard.getEventKey() == Keyboard.KEY_W) { // replace the music thats curretly playing with // the ogg oggStream.playAsMusic(1.0f, 1.0f, true); } if (Keyboard.getEventKey() == Keyboard.KEY_E) { // replace the music thats curretly playing with // the mod modStream.playAsMusic(1.0f, 1.0f, true); } if (Keyboard.getEventKey() == Keyboard.KEY_R) { // play as a one off sound effect aifEffect.playAsSoundEffect(1.0f, 1.0f, false); } if (Keyboard.getEventKey() == Keyboard.KEY_T) { // play as a one off sound effect wavEffect.playAsSoundEffect(1.0f, 1.0f, false); } } } // polling is required to allow streaming to get a chance to // queue buffers. SoundStore.get().poll(0); }