Java Code Examples for org.bukkit.event.inventory.InventoryClickEvent#setCursor()

The following examples show how to use org.bukkit.event.inventory.InventoryClickEvent#setCursor() . You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: SpawnItem.java    From civcraft with GNU General Public License v2.0 5 votes vote down vote up
@SuppressWarnings("deprecation")
@Override
public void performAction(InventoryClickEvent event, ItemStack stack) {
	AttributeUtil attrs = new AttributeUtil(stack);
	attrs.removeCivCraftProperty("GUI");
	attrs.removeCivCraftProperty("GUI_ACTION");

	ItemStack is = attrs.getStack();
	if (event.getClick().equals(ClickType.SHIFT_LEFT) ||
		event.getClick().equals(ClickType.SHIFT_RIGHT)) {
		is.setAmount(is.getMaxStackSize());
	}
	
	event.setCursor(is);
}
 
Example 2
Source File: ItemBuilder.java    From ProRecipes with GNU General Public License v2.0 4 votes vote down vote up
@EventHandler
public void onInventoryClick(InventoryClickEvent event){
	if(event.getInventory() == null || event.getClickedInventory() == null)return;
	if(event.getSlot() == -999)return;
	if(!event.getInventory().getType().equals(InventoryType.WORKBENCH))return;
	if(!event.getWhoClicked().hasMetadata("itemBuilder"))return;
	//////////////////System.out.println("Called");
	//////////////////System.out.println(event.getInventory().getTitle());
	//////////////////System.out.println(event.getAction());
	if(((Player)event.getWhoClicked()).isSneaking()){
		event.setCancelled(true);
		return;
	}
	//////////////////System.out.println(event.getAction());
	String step = event.getWhoClicked().getMetadata("itemBuilder").get(0).asString();
	if(step.equalsIgnoreCase("itemRequest")){
		
		switch(event.getAction()){
		case PLACE_ONE:
		case PLACE_SOME:
		case PLACE_ALL:
		case DROP_ALL_CURSOR:
		case DROP_ALL_SLOT:
		case DROP_ONE_CURSOR:
		case DROP_ONE_SLOT:
		case MOVE_TO_OTHER_INVENTORY:
			event.setCancelled(true);
			ItemStack i = event.getCursor().clone();
			event.setCursor(null);
			if(i == null){
				i = event.getCurrentItem().clone();
				event.setCurrentItem(null);
			}
			event.getInventory().setItem(0, i);
			openInterface((Player)event.getWhoClicked(), true);
		}
	}else if(step.equalsIgnoreCase("itemInterface")){
		if(event.getSlot() == 0){
			
		}else if(event.getSlot() == 1){
			openAddLore((Player)event.getWhoClicked());
		}else if(event.getSlot() == 3){
			openSetDisplayName((Player)event.getWhoClicked());
		}else if(event.getSlot() == 7){
			removeLore((Player)event.getWhoClicked());
		}else if(event.getSlot() == 9){
			finish((Player)event.getWhoClicked());
		}else if(event.getSlot() == 5){
			
		}else if(event.getSlot() == 8){
			
		}
		
		event.setCancelled(true);
	}
	
}