Java Code Examples for org.bukkit.entity.Player#setBedSpawnLocation()
The following examples show how to use
org.bukkit.entity.Player#setBedSpawnLocation() .
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Example 1
Source File: BedEffect.java From Civs with GNU General Public License v3.0 | 6 votes |
@Override public void regionCreatedHandler(Region region) { if (!region.getEffects().containsKey(KEY)) { return; } if (region.getRawPeople().isEmpty() || region.getOwners().isEmpty()) { return; } UUID uuid = region.getOwners().iterator().next(); Player player = Bukkit.getPlayer(uuid); if (player == null) { return; } player.setBedSpawnLocation(new Location(region.getLocation().getWorld(), region.getLocation().getX(), region.getLocation().getY() + 1, region.getLocation().getZ())); }
Example 2
Source File: MatchPlayer.java From ProjectAres with GNU Affero General Public License v3.0 | 5 votes |
public void reset() { final Player bukkit = getBukkit(); bukkit.closeInventory(); clearInventory(); bukkit.setExhaustion(0); bukkit.setFallDistance(0); bukkit.setFireTicks(0); bukkit.setFoodLevel(20); // full bukkit.setMaxHealth(20); bukkit.setHealth(bukkit.getMaxHealth()); bukkit.setAbsorption(0); bukkit.setLevel(0); bukkit.setExp(0); // clear xp bukkit.setSaturation(5); // default bukkit.setFastNaturalRegeneration(false); bukkit.setSlowNaturalRegeneration(true); bukkit.setAllowFlight(false); bukkit.setFlying(false); bukkit.setSneaking(false); bukkit.setSprinting(false); bukkit.setFlySpeed(0.1f); bukkit.setKnockbackReduction(0); bukkit.setWalkSpeed(WalkSpeedKit.BUKKIT_DEFAULT); AttributeUtils.removeAllModifiers(bukkit); resetPotions(); // we only reset bed spawn here so people don't have to see annoying messages when they respawn bukkit.setBedSpawnLocation(null); match.callEvent(new PlayerResetEvent(this)); }
Example 3
Source File: MatchPlayerImpl.java From PGM with GNU Affero General Public License v3.0 | 4 votes |
@Override public void reset() { getMatch().callEvent(new PlayerResetEvent(this)); setFrozen(false); Player bukkit = getBukkit(); bukkit.closeInventory(); resetInventory(); bukkit.setArrowsStuck(0); bukkit.setExhaustion(0); bukkit.setFallDistance(0); bukkit.setFireTicks(0); bukkit.setFoodLevel(20); // full bukkit.setHealth(bukkit.getMaxHealth()); bukkit.setLevel(0); bukkit.setExp(0); // clear xp bukkit.setSaturation(5); // default bukkit.setAllowFlight(false); bukkit.setFlying(false); bukkit.setSneaking(false); bukkit.setSprinting(false); bukkit.setFlySpeed(0.1f); bukkit.setKnockbackReduction(0); bukkit.setWalkSpeed(WalkSpeedKit.BUKKIT_DEFAULT); for (PotionEffect effect : bukkit.getActivePotionEffects()) { if (effect.getType() != null) { bukkit.removePotionEffect(effect.getType()); } } for (Attribute attribute : ATTRIBUTES) { AttributeInstance attributes = bukkit.getAttribute(attribute); if (attributes == null) continue; for (AttributeModifier modifier : attributes.getModifiers()) { attributes.removeModifier(modifier); } } NMSHacks.setAbsorption(bukkit, 0); // we only reset bed spawn here so people don't have to see annoying messages when they respawn bukkit.setBedSpawnLocation(null); }
Example 4
Source File: ResidentCommand.java From civcraft with GNU General Public License v2.0 | 4 votes |
public void resetspawn_cmd() throws CivException { Player player = getPlayer(); Location spawn = player.getWorld().getSpawnLocation(); player.setBedSpawnLocation(spawn, true); CivMessage.sendSuccess(player, "You will now respawn at spawn."); }