Java Code Examples for org.bukkit.block.BlockState#getRawData()

The following examples show how to use org.bukkit.block.BlockState#getRawData() . These examples are extracted from open source projects. You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may want to check out the right sidebar which shows the related API usage.
Example 1
Source Project: Modern-LWC   File: LWC.java    License: MIT License 5 votes vote down vote up
@SuppressWarnings("deprecation")
public String resolveProtectionConfiguration(BlockState state, String node) {
    Material material = state.getType();
    String cacheKey = state.getRawData() + "-" + material.toString() + "-" + node;
    if (protectionConfigurationCache.containsKey(cacheKey)) {
        return protectionConfigurationCache.get(cacheKey);
    }

    List<String> names = new ArrayList<String>();

    String materialName = normalizeMaterialName(material);

    // add the name & the block id
    names.add(materialName);
    names.add(materialName + ":" + state.getRawData());

    // add both upper and lower material name
    names.add(material.toString());
    names.add(material.toString().toLowerCase());

    // Add the wildcards last so it can be overriden
    names.add("*");

    if (materialName.contains("_")) { // Prefix wildcarding for shulker boxes & gates
        names.add("*_" + materialName.substring(materialName.indexOf("_") + 1));
    }

    String value = configuration.getString("protections." + node);

    for (String name : names) {
        String temp = configuration.getString("protections.blocks." + name + "." + node);

        if (temp != null && !temp.isEmpty()) {
            value = temp;
        }
    }

    protectionConfigurationCache.put(cacheKey, value);
    return value;
}
 
Example 2
@SuppressWarnings("null")
public MagicBlockValues(BlockState block) {
	this.id = ItemUtils.asItem(block.getType());
	this.data = block.getRawData(); // Some black magic here, please look away...
	// We don't know whether block data 0 has been set explicitly
	this.itemFlags = ItemFlags.CHANGED_DURABILITY;
}
 
Example 3
@SuppressWarnings("deprecation")
private static boolean isValidWool(DyeColor expectedColor, BlockState state) {
  return state.getType() == Material.WOOL && expectedColor.getWoolData() == state.getRawData();
}
 
Example 4
/**
 * This is not an event handler. It is called explicitly by BlockTransformListener after all event
 * handlers have been called.
 */
@SuppressWarnings("deprecation")
public void doBlockDrops(final BlockTransformEvent event) {
  if (!causesDrops(event.getCause())) {
    return;
  }

  final BlockDrops drops = event.getDrops();
  if (drops != null) {
    event.setCancelled(true);
    final BlockState oldState = event.getOldState();
    final BlockState newState = event.getNewState();
    final Block block = event.getOldState().getBlock();
    final int newTypeId = newState.getTypeId();
    final byte newData = newState.getRawData();

    block.setTypeIdAndData(newTypeId, newData, true);

    if (event.getCause() instanceof EntityExplodeEvent) {
      EntityExplodeEvent explodeEvent = (EntityExplodeEvent) event.getCause();
      final float yield = explodeEvent.getYield();

      if (drops.fallChance != null
          && oldState.getType().isBlock()
          && oldState.getType() != Material.AIR
          && match.getRandom().nextFloat() < drops.fallChance) {

        FallingBlock fallingBlock =
            match
                .getWorld()
                .spawnFallingBlock(
                    block.getLocation(),
                    event.getOldState().getType(),
                    event.getOldState().getRawData());
        fallingBlock.setDropItem(false);

        if (drops.landChance != null && match.getRandom().nextFloat() >= drops.landChance) {
          this.fallingBlocksThatWillNotLand.add(fallingBlock);
        }

        Vector v = fallingBlock.getLocation().subtract(explodeEvent.getLocation()).toVector();
        double distance = v.length();
        v.normalize().multiply(BASE_FALL_SPEED * drops.fallSpeed / Math.max(1d, distance));

        // A very simple deflection model. Check for a solid
        // neighbor block and "bounce" the velocity off of it.
        Block west = block.getRelative(BlockFace.WEST);
        Block east = block.getRelative(BlockFace.EAST);
        Block down = block.getRelative(BlockFace.DOWN);
        Block up = block.getRelative(BlockFace.UP);
        Block north = block.getRelative(BlockFace.NORTH);
        Block south = block.getRelative(BlockFace.SOUTH);

        if ((v.getX() < 0 && west != null && west.getType().isSolid())
            || v.getX() > 0 && east != null && east.getType().isSolid()) {
          v.setX(-v.getX());
        }

        if ((v.getY() < 0 && down != null && down.getType().isSolid())
            || v.getY() > 0 && up != null && up.getType().isSolid()) {
          v.setY(-v.getY());
        }

        if ((v.getZ() < 0 && north != null && north.getType().isSolid())
            || v.getZ() > 0 && south != null && south.getType().isSolid()) {
          v.setZ(-v.getZ());
        }

        fallingBlock.setVelocity(v);
      }

      // Defer item drops so the explosion doesn't destroy them
      match
          .getExecutor(MatchScope.RUNNING)
          .execute(() -> dropItems(drops, newState.getLocation(), yield));
    } else {
      MatchPlayer player = ParticipantBlockTransformEvent.getParticipant(event);
      if (player == null
          || player.getBukkit().getGameMode()
              != GameMode.CREATIVE) { // Don't drop items in creative mode
        dropItems(drops, newState.getLocation(), 1d);
        dropExperience(drops, newState.getLocation());
      }
    }
  }
}
 
Example 5
@SuppressWarnings("deprecation")
private static boolean isValidWool(DyeColor expectedColor, BlockState state) {
    return state.getType() == Material.WOOL && expectedColor.getWoolData() == state.getRawData();
}
 
Example 6
/**
 * This is not an event handler. It is called explicitly by BlockTransformListener
 * after all event handlers have been called.
 */
@SuppressWarnings("deprecation")
public void doBlockDrops(final BlockTransformEvent event) {
    if(!causesDrops(event.getCause())) {
        return;
    }

    final BlockDrops drops = event.getDrops();
    if(drops != null) {
        event.setCancelled(true);
        final BlockState oldState = event.getOldState();
        final BlockState newState = event.getNewState();
        final Block block = event.getOldState().getBlock();
        final int newTypeId = newState.getTypeId();
        final byte newData = newState.getRawData();

        block.setTypeIdAndData(newTypeId, newData, true);

        boolean explosion = false;
        MatchPlayer player = ParticipantBlockTransformEvent.getParticipant(event);

        if(event.getCause() instanceof EntityExplodeEvent) {
            EntityExplodeEvent explodeEvent = (EntityExplodeEvent) event.getCause();
            explosion = true;

            if(drops.fallChance != null &&
               oldState.getType().isBlock() &&
               oldState.getType() != Material.AIR &&
               this.getMatch().getRandom().nextFloat() < drops.fallChance) {

                FallingBlock fallingBlock = event.getOldState().spawnFallingBlock();
                fallingBlock.setDropItem(false);

                if(drops.landChance != null && this.getMatch().getRandom().nextFloat() >= drops.landChance) {
                    this.fallingBlocksThatWillNotLand.add(fallingBlock);
                }

                Vector v = fallingBlock.getLocation().subtract(explodeEvent.getLocation()).toVector();
                double distance = v.length();
                v.normalize().multiply(BASE_FALL_SPEED * drops.fallSpeed / Math.max(1d, distance));

                // A very simple deflection model. Check for a solid
                // neighbor block and "bounce" the velocity off of it.
                Block west = block.getRelative(BlockFace.WEST);
                Block east = block.getRelative(BlockFace.EAST);
                Block down = block.getRelative(BlockFace.DOWN);
                Block up = block.getRelative(BlockFace.UP);
                Block north = block.getRelative(BlockFace.NORTH);
                Block south = block.getRelative(BlockFace.SOUTH);

                if((v.getX() < 0 && west != null && Materials.isColliding(west.getType())) ||
                    v.getX() > 0 && east != null && Materials.isColliding(east.getType())) {
                    v.setX(-v.getX());
                }

                if((v.getY() < 0 && down != null && Materials.isColliding(down.getType())) ||
                    v.getY() > 0 && up != null && Materials.isColliding(up.getType())) {
                    v.setY(-v.getY());
                }

                if((v.getZ() < 0 && north != null && Materials.isColliding(north.getType())) ||
                    v.getZ() > 0 && south != null && Materials.isColliding(south.getType())) {
                    v.setZ(-v.getZ());
                }

                fallingBlock.setVelocity(v);
            }
        }

        dropObjects(drops, player, newState.getLocation(), 1d, explosion);

    }
}
 
Example 7
@SuppressWarnings("deprecation")
public static byte getData(BlockState state) {
	return state.getRawData();
}
 
Example 8
Source Project: Modern-LWC   File: LWC.java    License: MIT License 3 votes vote down vote up
/**
 * Find a protection linked to the block at [x, y, z]
 *
 * @param block
 * @param block2
 * @return
 */

@SuppressWarnings("deprecation")
public boolean blockEquals(BlockState block, BlockState block2) {
    return block.getType() == block2.getType() && block.getX() == block2.getX() && block.getY() == block2.getY()
            && block.getZ() == block2.getZ() && block.getRawData() == block2.getRawData();
}