Java Code Examples for org.bukkit.World#regenerateChunk()

The following examples show how to use org.bukkit.World#regenerateChunk() . You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: DeleteIslandChunk.java    From askyblock with GNU General Public License v2.0 6 votes vote down vote up
private void regenerate(World world, Pair<Integer, Integer> minWholeChunk, Pair<Integer, Integer> maxWholeChunk,
        Pair<Integer, Integer> minChunk, Pair<Integer, Integer> maxChunk) {
    for (int i = minChunk.x; i <= maxChunk.x; i++) {
        for (int j = minChunk.z; j <= maxChunk.z; j++) {
            if (i >= minWholeChunk.x && i <= maxWholeChunk.x && j >= minWholeChunk.z && j <= maxWholeChunk.z) {
                world.regenerateChunk(i, j);
                if (Settings.newNether && Settings.createNether) {
                    if (world.equals(ASkyBlock.getIslandWorld())) {
                        ASkyBlock.getNetherWorld().regenerateChunk(i, j);
                    }
                    if (world.equals(ASkyBlock.getNetherWorld())) {
                        ASkyBlock.getIslandWorld().regenerateChunk(i, j);
                    }
                }
            } else {
                chunksToClear.add(new Pair<>(i, j));
            }
        }
    }

}
 
Example 2
Source File: BukkitQueue_0.java    From FastAsyncWorldedit with GNU General Public License v3.0 4 votes vote down vote up
@Override
public boolean regenerateChunk(World world, int x, int z, BaseBiome biome, Long seed) {
    if (!keepLoaded.isEmpty()) keepLoaded.remove(MathMan.pairInt(x, z));
    boolean result = world.regenerateChunk(x, z);
    return result;
}
 
Example 3
Source File: DebugCommand.java    From civcraft with GNU General Public License v2.0 3 votes vote down vote up
public void regenchunk_cmd() {

	World world = Bukkit.getWorld("world");

	for(ChunkCoord coord : CivGlobal.preGenerator.goodPicks.keySet()) {
		
		world.regenerateChunk(coord.getX(), coord.getZ());
		CivMessage.send(sender, "Regened:"+coord);
	}
	
	
}