Java Code Examples for org.bukkit.World#Environment
The following examples show how to use
org.bukkit.World#Environment .
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Example 1
Source File: CraftServer.java From Thermos with GNU General Public License v3.0 | 4 votes |
public World createWorld(String name, World.Environment environment) { return WorldCreator.name(name).environment(environment).createWorld(); }
Example 2
Source File: CraftServer.java From Thermos with GNU General Public License v3.0 | 4 votes |
public World createWorld(String name, World.Environment environment, long seed) { return WorldCreator.name(name).environment(environment).seed(seed).createWorld(); }
Example 3
Source File: CreateCmd.java From SkyWarsReloaded with GNU General Public License v3.0 | 4 votes |
@Override public boolean run() { if (SkyWarsReloaded.getCfg().getSpawn() != null) { String worldName = args[1]; World.Environment environment = World.Environment.NORMAL; if (args.length > 2) { if (args[2].equalsIgnoreCase("the_end")) { environment = World.Environment.THE_END; } else if (args[2].equalsIgnoreCase("nether")) { environment = World.Environment.NETHER; } } GameMap gMap = GameMap.getMap(worldName); if (gMap != null) { player.sendMessage(new Messaging.MessageFormatter().format("error.map-exists")); return true; } World result = GameMap.createNewMap(worldName, environment); if (result == null) { player.sendMessage(new Messaging.MessageFormatter().format("error.map-world-exists")); return true; } else { player.sendMessage(new Messaging.MessageFormatter().setVariable("mapname", worldName).format("maps.created")); gMap = GameMap.getMap(worldName); if (gMap != null) { gMap.setEditing(true); World editWorld = SkyWarsReloaded.get().getServer().getWorld(worldName); editWorld.setAutoSave(true); player.setGameMode(GameMode.CREATIVE); result.getBlockAt(0, 75, 0).setType(Material.STONE); player.teleport(new Location(result, 0, 76, 0), TeleportCause.PLUGIN); player.setAllowFlight(true); player.setFlying(true); } return true; } } else { sender.sendMessage(new Messaging.MessageFormatter().format("error.nospawn")); return false; } }