Java Code Examples for org.bukkit.Material#SOIL
The following examples show how to use
org.bukkit.Material#SOIL .
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Example 1
Source File: EntityListener.java From BedwarsRel with GNU General Public License v3.0 | 6 votes |
@EventHandler public void onEntityInteract(EntityInteractEvent event) { if (!(event.getEntity() instanceof Player)) { return; } if (event.getBlock().getType() != Material.SOIL && event.getBlock().getType() != Material.WHEAT) { return; } Player player = (Player) event.getEntity(); Game game = BedwarsRel.getInstance().getGameManager().getGameOfPlayer(player); if (game == null) { return; } if (game.getState() == GameState.WAITING) { event.setCancelled(true); } }
Example 2
Source File: ServerListener.java From ZombieEscape with GNU General Public License v2.0 | 6 votes |
/** * This is specific to my test server to prevent Crop trample. */ @EventHandler public void onTrample(PlayerInteractEvent e) { if (e.getClickedBlock() == null) { return; } if (e.getAction() == Action.PHYSICAL) { Block block = e.getClickedBlock(); Material material = block.getType(); if (material == Material.CROPS || material == Material.SOIL) { e.setUseInteractedBlock(PlayerInteractEvent.Result.DENY); e.setCancelled(true); block.setType(material); block.setData(block.getData()); } } }
Example 3
Source File: WrappedBlock8.java From Hawk with GNU General Public License v3.0 | 5 votes |
private boolean isReallySolid(Block b) { boolean reallySolid = block.getMaterial().isSolid(); MaterialData matData = b.getState().getData(); if (matData instanceof Sign || matData instanceof Banner) reallySolid = false; else if (matData instanceof FlowerPot || matData instanceof Diode || matData instanceof Skull || b.getType() == Material.CARPET || matData instanceof Ladder || b.getType() == Material.REDSTONE_COMPARATOR || b.getType() == Material.REDSTONE_COMPARATOR_ON || b.getType() == Material.REDSTONE_COMPARATOR_OFF || b.getType() == Material.SOIL || b.getType() == Material.WATER_LILY || b.getType() == Material.SNOW || b.getType() == Material.COCOA) { reallySolid = true; } return reallySolid; }