Java Code Examples for org.bukkit.Material#GRAVEL
The following examples show how to use
org.bukkit.Material#GRAVEL .
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Example 1
Source File: ItemsTests.java From Civs with GNU General Public License v3.0 | 6 votes |
@Test public void cvInventoryAddItemsShouldAddToCorrectIndexes() { TestUtil.world.setChunkLoaded(false); CVInventory cvInventory = new CVInventory(new Location(TestUtil.world, 0, 0, 0)); ItemStack[] itemStacks = { new ItemStack(Material.COBBLESTONE, 64), new ItemStack(Material.COBBLESTONE, 32), new ItemStack(Material.GRAVEL, 4) }; cvInventory.addItem(itemStacks); assertEquals(Material.GRAVEL, cvInventory.getItem(2).getType()); ItemStack[] itemStack2 = { new ItemStack(Material.COBBLESTONE, 4) }; cvInventory.addItem(itemStack2); assertNull(cvInventory.getItem(3)); assertEquals(36, cvInventory.getItem(1).getAmount()); ItemStack[] itemStack3 = { new ItemStack(Material.COBBLESTONE, 64) }; cvInventory.addItem(itemStack3); assertEquals(64, cvInventory.getItem(1).getAmount()); assertEquals(36, cvInventory.getItem(3).getAmount()); cvInventory.removeItem(itemStack2); assertEquals(60, cvInventory.getItem(0).getAmount()); }
Example 2
Source File: Miner.java From AnnihilationPro with MIT License | 6 votes |
@AnnihilationEvent public void onResourceBreak(ResourceBreakEvent event) { if(event.getPlayer().getKit().equals(this)) { if(event.getResource().Type != Material.LOG && event.getResource().Type != Material.MELON_BLOCK && event.getResource().Type != Material.GRAVEL) { ItemStack[] products = event.getProducts(); if(products != null) { for(int x = 0; x < products.length; x++) { boolean y = rand.nextBoolean(); if(y) products[x].setAmount(products[x].getAmount()*2); } } event.setProducts(products); } } }
Example 3
Source File: GrindStone.java From Slimefun4 with GNU General Public License v3.0 | 6 votes |
public GrindStone(Category category, SlimefunItemStack item) { super(category, item, new ItemStack[] {null, null, null, null, new ItemStack(Material.OAK_FENCE), null, null, new CustomItem(Material.DISPENSER, "Dispenser (Facing up)"), null}, new ItemStack[] { new ItemStack(Material.BLAZE_ROD), new ItemStack(Material.BLAZE_POWDER, 4), new ItemStack(Material.BONE), new ItemStack(Material.BONE_MEAL, 4), new ItemStack(Material.GRAVEL), new ItemStack(Material.FLINT), new ItemStack(Material.ENDER_EYE), new CustomItem(SlimefunItems.ENDER_LUMP_1, 2), new ItemStack(Material.COBBLESTONE), new ItemStack(Material.GRAVEL), new ItemStack(Material.ANDESITE), new ItemStack(Material.GRAVEL), new ItemStack(Material.DIORITE), new ItemStack(Material.GRAVEL), new ItemStack(Material.GRANITE), new ItemStack(Material.GRAVEL), new ItemStack(Material.DIRT), SlimefunItems.STONE_CHUNK, new ItemStack(Material.SANDSTONE), new ItemStack(Material.SAND, 4), new ItemStack(Material.RED_SANDSTONE), new ItemStack(Material.RED_SAND, 4), new ItemStack(Material.PRISMARINE_BRICKS), new ItemStack(Material.PRISMARINE, 2), new ItemStack(Material.PRISMARINE), new ItemStack(Material.PRISMARINE_SHARD, 4) }, BlockFace.SELF ); }
Example 4
Source File: ChunkGenerator.java From Kettle with GNU General Public License v3.0 | 5 votes |
/** * Tests if the specified location is valid for a natural spawn position * * @param world The world we're testing on * @param x X-coordinate of the block to test * @param z Z-coordinate of the block to test * @return true if the location is valid, otherwise false */ public boolean canSpawn(World world, int x, int z) { Block highest = world.getBlockAt(x, world.getHighestBlockYAt(x, z), z); switch (world.getEnvironment()) { case NETHER: return true; case THE_END: return highest.getType() != Material.AIR && highest.getType() != Material.WATER && highest.getType() != Material.LAVA; case NORMAL: default: return highest.getType() == Material.SAND || highest.getType() == Material.GRAVEL; } }
Example 5
Source File: ItemsTests.java From Civs with GNU General Public License v3.0 | 5 votes |
@Test public void cvInventoryCheckItemsShouldNotAdd() { TestUtil.world.setChunkLoaded(false); CVInventory cvInventory = new CVInventory(new Location(TestUtil.world, 0, 0, 0)); ItemStack[] itemStacks = { new ItemStack(Material.COBBLESTONE, 64), new ItemStack(Material.COBBLESTONE, 32), new ItemStack(Material.GRAVEL, 4) }; Map<Integer, ItemStack> returnedItems = cvInventory.checkAddItems(itemStacks); assertNull(cvInventory.getItem(0)); assertTrue(returnedItems.isEmpty()); }
Example 6
Source File: AutomatedPanningMachine.java From Slimefun4 with GNU General Public License v3.0 | 5 votes |
@Override public void onInteract(Player p, Block b) { ItemStack input = p.getInventory().getItemInMainHand(); if (SlimefunUtils.isItemSimilar(input, new ItemStack(Material.GRAVEL), true) || SlimefunUtils.isItemSimilar(input, new ItemStack(Material.SOUL_SAND), true)) { Material material = input.getType(); if (p.getGameMode() != GameMode.CREATIVE) { ItemUtils.consumeItem(input, false); } ItemStack output = material == Material.GRAVEL ? goldPan.getRandomOutput() : netherGoldPan.getRandomOutput(); TaskQueue queue = new TaskQueue(); queue.thenRepeatEvery(20, 5, () -> b.getWorld().playEffect(b.getRelative(BlockFace.DOWN).getLocation(), Effect.STEP_SOUND, material)); queue.thenRun(20, () -> { if (output.getType() != Material.AIR) { Inventory outputChest = findOutputChest(b.getRelative(BlockFace.DOWN), output); if (outputChest != null) { outputChest.addItem(output.clone()); } else { b.getWorld().dropItemNaturally(b.getLocation(), output.clone()); } p.getWorld().playSound(p.getLocation(), Sound.ENTITY_ARROW_HIT_PLAYER, 1F, 1F); } else { p.getWorld().playSound(p.getLocation(), Sound.ENTITY_ARMOR_STAND_BREAK, 1F, 1F); } }); queue.execute(SlimefunPlugin.instance); } else { SlimefunPlugin.getLocalization().sendMessage(p, "machines.wrong-item", true); } }
Example 7
Source File: OreCrusher.java From Slimefun4 with GNU General Public License v3.0 | 4 votes |
public OreCrusher(Category category, SlimefunItemStack item) { super(category, item, new ItemStack[] { null, null, null, null, new ItemStack(Material.NETHER_BRICK_FENCE), null, new ItemStack(Material.IRON_BARS), new CustomItem(Material.DISPENSER, "Dispenser (Facing up)"), new ItemStack(Material.IRON_BARS) }, new ItemStack[] { new ItemStack(Material.COBBLESTONE, 8), new ItemStack(Material.SAND, 1), SlimefunItems.GOLD_4K, SlimefunItems.GOLD_DUST, new ItemStack(Material.GRAVEL), new ItemStack(Material.SAND), new ItemStack(Material.MAGMA_BLOCK, 4), SlimefunItems.SULFATE }, BlockFace.SELF); addItemSetting(doubleOres); }
Example 8
Source File: GoldPan.java From Slimefun4 with GNU General Public License v3.0 | 4 votes |
protected Material getInput() { return Material.GRAVEL; }