Java Code Examples for org.bukkit.Material#GOLD_BOOTS

The following examples show how to use org.bukkit.Material#GOLD_BOOTS . You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: ExprArmorValue.java    From skRayFall with GNU General Public License v3.0 4 votes vote down vote up
@Override
@Nullable
public Number convert(Player evt) {
    Number armorValue = 0;
    // Check boots
    if (evt.getInventory().getBoots() != null) {
        if (evt.getInventory().getBoots().getType() == Material.LEATHER_BOOTS) {
            armorValue = armorValue.doubleValue() + 0.5;
        } else if (evt.getInventory().getBoots().getType() == Material.CHAINMAIL_BOOTS) {
            armorValue = armorValue.doubleValue() + 0.5;
        } else if (evt.getInventory().getBoots().getType() == Material.IRON_BOOTS) {
            armorValue = armorValue.doubleValue() + 1;
        } else if (evt.getInventory().getBoots().getType() == Material.GOLD_BOOTS) {
            armorValue = armorValue.doubleValue() + 0.5;
        } else if (evt.getInventory().getBoots().getType() == Material.DIAMOND_BOOTS) {
            armorValue = armorValue.doubleValue() + 1.5;
        }
    }
    // Check legs
    if (evt.getInventory().getLeggings() != null) {
        if (evt.getInventory().getLeggings().getType() == Material.LEATHER_LEGGINGS) {
            armorValue = armorValue.doubleValue() + 1;
        } else if (evt.getInventory().getLeggings().getType() == Material.CHAINMAIL_LEGGINGS) {
            armorValue = armorValue.doubleValue() + 2;
        } else if (evt.getInventory().getLeggings().getType() == Material.IRON_LEGGINGS) {
            armorValue = armorValue.doubleValue() + 2.5;
        } else if (evt.getInventory().getLeggings().getType() == Material.GOLD_LEGGINGS) {
            armorValue = armorValue.doubleValue() + 1.5;
        } else if (evt.getInventory().getLeggings().getType() == Material.DIAMOND_LEGGINGS) {
            armorValue = armorValue.doubleValue() + 3;
        }
    }
    // Check chest plate
    if (evt.getInventory().getChestplate() != null) {
        if (evt.getInventory().getChestplate().getType() == Material.LEATHER_CHESTPLATE) {
            armorValue = armorValue.doubleValue() + 1.5;
        } else if (evt.getInventory().getChestplate().getType() == Material.CHAINMAIL_CHESTPLATE) {
            armorValue = armorValue.doubleValue() + 2.5;
        } else if (evt.getInventory().getChestplate().getType() == Material.IRON_CHESTPLATE) {
            armorValue = armorValue.doubleValue() + 3;
        } else if (evt.getInventory().getChestplate().getType() == Material.GOLD_CHESTPLATE) {
            armorValue = armorValue.doubleValue() + 2.5;
        } else if (evt.getInventory().getChestplate().getType() == Material.DIAMOND_CHESTPLATE) {
            armorValue = armorValue.doubleValue() + 4;
        }
    }
    // Check helm
    if (evt.getInventory().getHelmet() != null) {
        if (evt.getInventory().getHelmet().getType() == Material.LEATHER_HELMET) {
            armorValue = armorValue.doubleValue() + 0.5;
        } else if (evt.getInventory().getHelmet().getType() == Material.CHAINMAIL_HELMET) {
            armorValue = armorValue.doubleValue() + 1;
        } else if (evt.getInventory().getHelmet().getType() == Material.IRON_HELMET) {
            armorValue = armorValue.doubleValue() + 1;
        } else if (evt.getInventory().getHelmet().getType() == Material.GOLD_HELMET) {
            armorValue = armorValue.doubleValue() + 1;
        } else if (evt.getInventory().getHelmet().getType() == Material.DIAMOND_HELMET) {
            armorValue = armorValue.doubleValue() + 1.5;
        }
    }
    return armorValue;
}
 
Example 2
Source File: AcidEffect.java    From askyblock with GNU General Public License v2.0 4 votes vote down vote up
/**
 * @param player
 * @return A double between 0.0 and 0.80 that reflects how much armor the
 *         player has on. The higher the value, the more protection they
 *         have.
 */
static public double getDamageReduced(Player player) {
    org.bukkit.inventory.PlayerInventory inv = player.getInventory();
    ItemStack boots = inv.getBoots();
    ItemStack helmet = inv.getHelmet();
    ItemStack chest = inv.getChestplate();
    ItemStack pants = inv.getLeggings();
    double red = 0.0;
    if (helmet != null) {
        if (helmet.getType() == Material.LEATHER_HELMET)
            red = red + 0.04;
        else if (helmet.getType() == Material.GOLD_HELMET)
            red = red + 0.08;
        else if (helmet.getType() == Material.CHAINMAIL_HELMET)
            red = red + 0.08;
        else if (helmet.getType() == Material.IRON_HELMET)
            red = red + 0.08;
        else if (helmet.getType() == Material.DIAMOND_HELMET)
            red = red + 0.12;
    }
    if (boots != null) {
        if (boots.getType() == Material.LEATHER_BOOTS)
            red = red + 0.04;
        else if (boots.getType() == Material.GOLD_BOOTS)
            red = red + 0.04;
        else if (boots.getType() == Material.CHAINMAIL_BOOTS)
            red = red + 0.04;
        else if (boots.getType() == Material.IRON_BOOTS)
            red = red + 0.08;
        else if (boots.getType() == Material.DIAMOND_BOOTS)
            red = red + 0.12;
    }
    // Pants
    if (pants != null) {
        if (pants.getType() == Material.LEATHER_LEGGINGS)
            red = red + 0.08;
        else if (pants.getType() == Material.GOLD_LEGGINGS)
            red = red + 0.12;
        else if (pants.getType() == Material.CHAINMAIL_LEGGINGS)
            red = red + 0.16;
        else if (pants.getType() == Material.IRON_LEGGINGS)
            red = red + 0.20;
        else if (pants.getType() == Material.DIAMOND_LEGGINGS)
            red = red + 0.24;
    }
    // Chest plate
    if (chest != null) {
        if (chest.getType() == Material.LEATHER_CHESTPLATE)
            red = red + 0.12;
        else if (chest.getType() == Material.GOLD_CHESTPLATE)
            red = red + 0.20;
        else if (chest.getType() == Material.CHAINMAIL_CHESTPLATE)
            red = red + 0.20;
        else if (chest.getType() == Material.IRON_CHESTPLATE)
            red = red + 0.24;
        else if (chest.getType() == Material.DIAMOND_CHESTPLATE)
            red = red + 0.32;
    }
    return red;
}