Java Code Examples for net.minecraft.world.World#setWorldTime()

The following examples show how to use net.minecraft.world.World#setWorldTime() . These examples are extracted from open source projects. You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may want to check out the right sidebar which shows the related API usage.
Example 1
Source Project: malmo   File: ServerStateMachine.java    License: MIT License 4 votes vote down vote up
@Override
protected void execute()
{
    // Set up some initial conditions:
    ServerSection ss = currentMissionInit().getMission().getServerSection();
    ServerInitialConditions sic = (ss != null) ? ss.getServerInitialConditions() : null;
    if (sic != null && sic.getTime() != null)
    {
        boolean allowTimeToPass = (sic.getTime().isAllowPassageOfTime() != Boolean.FALSE);  // Defaults to true if unspecified.
        MinecraftServer server = FMLCommonHandler.instance().getMinecraftServerInstance();
        if (server.worlds != null && server.worlds.length != 0)
        {
            for (int i = 0; i < server.worlds.length; ++i)
            {
                World world = server.worlds[i];
                world.getGameRules().setOrCreateGameRule("doDaylightCycle", allowTimeToPass ? "true" : "false");
                if (sic.getTime().getStartTime() != null)
                    world.setWorldTime(sic.getTime().getStartTime());
            }
        }
    }
    ModSettings modsettings = currentMissionInit().getMission().getModSettings();
    if (modsettings != null && modsettings.getMsPerTick() != null)
        TimeHelper.serverTickLength = (long)(modsettings.getMsPerTick());
        
    if (getHandlers().quitProducer != null)
        getHandlers().quitProducer.prepare(currentMissionInit());

    if (getHandlers().worldDecorator != null)
        getHandlers().worldDecorator.prepare(currentMissionInit());

    // Fire the starting pistol:
    MalmoMod.safeSendToAll(MalmoMessageType.SERVER_GO);
    // And start the turn schedule turning, if there is one:
    if (!ServerStateMachine.this.userTurnSchedule.isEmpty())
    {
        String agentName = ServerStateMachine.this.userTurnSchedule.get(0);
        PlayerList scoman = FMLCommonHandler.instance().getMinecraftServerInstance().getPlayerList();
        EntityPlayerMP player = scoman.getPlayerByUsername(agentName);
        if (player != null)
        {
            MalmoMod.network.sendTo(new MalmoMod.MalmoMessage(MalmoMessageType.SERVER_YOUR_TURN, ""), player);
        }
        else if (getHandlers().worldDecorator != null)
        {
            // Not a player - is it a world decorator?
            getHandlers().worldDecorator.targetedUpdate(agentName);
        }
    }
}