Java Code Examples for net.minecraft.world.World.getSkylightSubtracted()

The following are Jave code examples for showing how to use getSkylightSubtracted() of the net.minecraft.world.World class. You can vote up the examples you like. Your votes will be used in our system to get more good examples.
Example 1
Project: DecompiledMinecraft   File: BlockDaylightDetector.java   Source Code and License Vote up 6 votes
public void updatePower(World worldIn, BlockPos pos)
{
    if (!worldIn.provider.getHasNoSky())
    {
        IBlockState iblockstate = worldIn.getBlockState(pos);
        int i = worldIn.getLightFor(EnumSkyBlock.SKY, pos) - worldIn.getSkylightSubtracted();
        float f = worldIn.getCelestialAngleRadians(1.0F);
        float f1 = f < (float)Math.PI ? 0.0F : ((float)Math.PI * 2F);
        f = f + (f1 - f) * 0.2F;
        i = Math.round((float)i * MathHelper.cos(f));
        i = MathHelper.clamp_int(i, 0, 15);

        if (this.inverted)
        {
            i = 15 - i;
        }

        if (((Integer)iblockstate.getValue(POWER)).intValue() != i)
        {
            worldIn.setBlockState(pos, iblockstate.withProperty(POWER, Integer.valueOf(i)), 3);
        }
    }
}
 
Example 2
Project: DecompiledMinecraft   File: BlockDaylightDetector.java   Source Code and License Vote up 6 votes
public void updatePower(World worldIn, BlockPos pos)
{
    if (!worldIn.provider.getHasNoSky())
    {
        IBlockState iblockstate = worldIn.getBlockState(pos);
        int i = worldIn.getLightFor(EnumSkyBlock.SKY, pos) - worldIn.getSkylightSubtracted();
        float f = worldIn.getCelestialAngleRadians(1.0F);
        float f1 = f < (float)Math.PI ? 0.0F : ((float)Math.PI * 2F);
        f = f + (f1 - f) * 0.2F;
        i = Math.round((float)i * MathHelper.cos(f));
        i = MathHelper.clamp_int(i, 0, 15);

        if (this.inverted)
        {
            i = 15 - i;
        }

        if (((Integer)iblockstate.getValue(POWER)).intValue() != i)
        {
            worldIn.setBlockState(pos, iblockstate.withProperty(POWER, Integer.valueOf(i)), 3);
        }
    }
}
 
Example 3
Project: BaseClient   File: BlockDaylightDetector.java   Source Code and License Vote up 6 votes
public void updatePower(World worldIn, BlockPos pos)
{
    if (!worldIn.provider.getHasNoSky())
    {
        IBlockState iblockstate = worldIn.getBlockState(pos);
        int i = worldIn.getLightFor(EnumSkyBlock.SKY, pos) - worldIn.getSkylightSubtracted();
        float f = worldIn.getCelestialAngleRadians(1.0F);
        float f1 = f < (float)Math.PI ? 0.0F : ((float)Math.PI * 2F);
        f = f + (f1 - f) * 0.2F;
        i = Math.round((float)i * MathHelper.cos(f));
        i = MathHelper.clamp_int(i, 0, 15);

        if (this.inverted)
        {
            i = 15 - i;
        }

        if (((Integer)iblockstate.getValue(POWER)).intValue() != i)
        {
            worldIn.setBlockState(pos, iblockstate.withProperty(POWER, Integer.valueOf(i)), 3);
        }
    }
}
 
Example 4
Project: BaseClient   File: BlockDaylightDetector.java   Source Code and License Vote up 6 votes
public void updatePower(World worldIn, BlockPos pos)
{
    if (!worldIn.provider.getHasNoSky())
    {
        IBlockState iblockstate = worldIn.getBlockState(pos);
        int i = worldIn.getLightFor(EnumSkyBlock.SKY, pos) - worldIn.getSkylightSubtracted();
        float f = worldIn.getCelestialAngleRadians(1.0F);
        float f1 = f < (float)Math.PI ? 0.0F : ((float)Math.PI * 2F);
        f = f + (f1 - f) * 0.2F;
        i = Math.round((float)i * MathHelper.cos(f));
        i = MathHelper.clamp_int(i, 0, 15);

        if (this.inverted)
        {
            i = 15 - i;
        }

        if (((Integer)iblockstate.getValue(POWER)).intValue() != i)
        {
            worldIn.setBlockState(pos, iblockstate.withProperty(POWER, Integer.valueOf(i)), 3);
        }
    }
}
 
Example 5
Project: pnc-repressurized   File: WorldDayLightSensor.java   Source Code and License Vote up 5 votes
public int updatePower(World worldIn, BlockPos pos) {
    if (worldIn.provider.hasSkyLight()) {
        int i = worldIn.getLightFor(EnumSkyBlock.SKY, pos) - worldIn.getSkylightSubtracted();
        float f = worldIn.getCelestialAngleRadians(1.0F);
        float f1 = f < (float) Math.PI ? 0.0F : (float) Math.PI * 2F;
        f = f + (f1 - f) * 0.2F;
        i = Math.round(i * MathHelper.cos(f));
        i = MathHelper.clamp(i, 0, 15);
        return i;
    }
    return 0;
}
 
Example 6
Project: Backmemed   File: BlockDaylightDetector.java   Source Code and License Vote up 5 votes
public void updatePower(World worldIn, BlockPos pos)
{
    if (worldIn.provider.func_191066_m())
    {
        IBlockState iblockstate = worldIn.getBlockState(pos);
        int i = worldIn.getLightFor(EnumSkyBlock.SKY, pos) - worldIn.getSkylightSubtracted();
        float f = worldIn.getCelestialAngleRadians(1.0F);

        if (this.inverted)
        {
            i = 15 - i;
        }

        if (i > 0 && !this.inverted)
        {
            float f1 = f < (float)Math.PI ? 0.0F : ((float)Math.PI * 2F);
            f = f + (f1 - f) * 0.2F;
            i = Math.round((float)i * MathHelper.cos(f));
        }

        i = MathHelper.clamp(i, 0, 15);

        if (((Integer)iblockstate.getValue(POWER)).intValue() != i)
        {
            worldIn.setBlockState(pos, iblockstate.withProperty(POWER, Integer.valueOf(i)), 3);
        }
    }
}
 
Example 7
Project: CustomWorldGen   File: BlockDaylightDetector.java   Source Code and License Vote up 5 votes
public void updatePower(World worldIn, BlockPos pos)
{
    if (!worldIn.provider.getHasNoSky())
    {
        IBlockState iblockstate = worldIn.getBlockState(pos);
        int i = worldIn.getLightFor(EnumSkyBlock.SKY, pos) - worldIn.getSkylightSubtracted();
        float f = worldIn.getCelestialAngleRadians(1.0F);

        if (this.inverted)
        {
            i = 15 - i;
        }

        if (i > 0 && !this.inverted)
        {
            float f1 = f < (float)Math.PI ? 0.0F : ((float)Math.PI * 2F);
            f = f + (f1 - f) * 0.2F;
            i = Math.round((float)i * MathHelper.cos(f));
        }

        i = MathHelper.clamp_int(i, 0, 15);

        if (((Integer)iblockstate.getValue(POWER)).intValue() != i)
        {
            worldIn.setBlockState(pos, iblockstate.withProperty(POWER, Integer.valueOf(i)), 3);
        }
    }
}