Java Code Examples for net.minecraft.world.World#getLightFor()

The following examples show how to use net.minecraft.world.World#getLightFor() . You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: BlockBambooShoot.java    From Sakura_mod with MIT License 6 votes vote down vote up
@Override
public void updateTick(World worldIn, BlockPos pos, IBlockState state, Random rand) {
    if (!worldIn.isAreaLoaded(pos, 1))
        return; // Forge: prevent growing cactus from loading unloaded chunks with block update
    BlockPos blockpos = pos.up();

    if (worldIn.isAirBlock(blockpos)) {
    	if(worldIn.getLightFor(EnumSkyBlock.BLOCK, pos) > 6 + worldIn.rand.nextInt(6)){
        int j = state.getValue(AGE).intValue();
        if (net.minecraftforge.common.ForgeHooks.onCropsGrowPre(worldIn, blockpos, state, true)) {
            if (j == 6) {
                if(rand.nextInt() ==0){
                	if(worldIn.isAirBlock(blockpos.up(2)))worldIn.setBlockState(blockpos.up(2), BlockLoader.BAMBOO.getDefaultState());
                }
            	if(worldIn.isAirBlock(blockpos.up()))worldIn.setBlockState(blockpos.up(), BlockLoader.BAMBOO.getDefaultState());
            	if(worldIn.isAirBlock(blockpos)) worldIn.setBlockState(blockpos, BlockLoader.BAMBOO.getDefaultState());
                worldIn.setBlockState(pos, BlockLoader.BAMBOO.getDefaultState());
            } else {
                worldIn.setBlockState(pos, state.withProperty(AGE, Integer.valueOf(j + 1)), 4);
            }
            net.minecraftforge.common.ForgeHooks.onCropsGrowPost(worldIn, pos, state, worldIn.getBlockState(pos));
        }
    	}
    }
}
 
Example 2
Source File: BlockSnow.java    From customstuff4 with GNU General Public License v3.0 5 votes vote down vote up
@Override
public void updateTick(World worldIn, BlockPos pos, IBlockState state, Random rand)
{
    if (worldIn.getLightFor(EnumSkyBlock.BLOCK, pos) > content.maxLight)
    {
        worldIn.setBlockToAir(pos);
    }
}
 
Example 3
Source File: SpawnableBlocksHelper.java    From BoundingBoxOutlineReloaded with MIT License 5 votes vote down vote up
static boolean isSpawnable(World world, BlockPos pos, BlockState spawnBlockState, BlockState upperBlockState) {
    VoxelShape collisionShape = upperBlockState.getCollisionShape(world, pos);
    boolean isNether = world.dimension.isNether();
    return spawnBlockState.canEntitySpawn(world, pos.down(), isNether ? EntityType.ZOMBIE_PIGMAN : entityType) &&
            !Block.doesSideFillSquare(collisionShape, Direction.UP) &&
            !upperBlockState.canProvidePower() &&
            !upperBlockState.isIn(BlockTags.RAILS) &&
            collisionShape.getEnd(Direction.Axis.Y) <= 0 &&
            upperBlockState.getFluidState().isEmpty() &&
            (isNether || world.getLightFor(LightType.BLOCK, pos) <= 7);
}
 
Example 4
Source File: LightHelper.java    From AgriCraft with MIT License 5 votes vote down vote up
@Nonnull
public static byte[] getLightData(@Nonnull World world, @Nonnull BlockPos pos) {
    // Validate
    Preconditions.checkNotNull(world);
    Preconditions.checkNotNull(pos);

    // Create the array.
    final byte lightData[] = new byte[LIGHT_METHOD_COUNT];

    // Fill the array.
    lightData[0] = (byte) world.getLight(pos);
    lightData[1] = (byte) world.getLight(pos, false);
    lightData[2] = (byte) world.getLight(pos, true);
    lightData[3] = (byte) world.getLightFor(EnumSkyBlock.SKY, pos);
    lightData[4] = (byte) world.getLightFor(EnumSkyBlock.BLOCK, pos);
    lightData[5] = (byte) world.getLightFromNeighbors(pos);
    if (world.isRemote) {
        lightData[6] = (byte) world.getLightFromNeighborsFor(EnumSkyBlock.SKY, pos);
        lightData[7] = (byte) world.getLightFromNeighborsFor(EnumSkyBlock.BLOCK, pos);
    } else {
        lightData[6] = (byte) 0;
        lightData[7] = (byte) 0;
    }
    lightData[8] = (byte) world.getLightBrightness(pos);

    // Return the array.
    return lightData;
}
 
Example 5
Source File: WorldGenHotSpring.java    From Sakura_mod with MIT License 4 votes vote down vote up
public boolean generate(World worldIn, Random rand, BlockPos position) {
      for (position = position.add(-8, 0, -8); position.getY() > 5 && worldIn.isAirBlock(position); position = position.down()) {
          ;
      }
position = position.down(4);
boolean[] aboolean = new boolean[2048];
int i = rand.nextInt(4) + 4;

for (int j = 0; j < i; ++j) {
    double d0 = rand.nextDouble() * 6.0D + 3.0D;
    double d1 = rand.nextDouble() * 4.0D + 2.0D;
    double d2 = rand.nextDouble() * 6.0D + 3.0D;
    double d3 = rand.nextDouble() * (16.0D - d0 - 2.0D) + 1.0D + d0 / 2.0D;
    double d4 = rand.nextDouble() * (8.0D - d1 - 4.0D) + 2.0D + d1 / 2.0D;
    double d5 = rand.nextDouble() * (16.0D - d2 - 2.0D) + 1.0D + d2 / 2.0D;

    for (int l = 1; l < 15; ++l) {
        for (int i1 = 1; i1 < 15; ++i1) {
            for (int j1 = 1; j1 < 7; ++j1) {
                double d6 = (l - d3) / (d0 / 2.0D);
                double d7 = (j1 - d4) / (d1 / 2.0D);
                double d8 = (i1 - d5) / (d2 / 2.0D);
                double d9 = d6 * d6 + d7 * d7 + d8 * d8;

                if (d9 < 1.0D)
                    aboolean[(l * 16 + i1) * 8 + j1] = true;
            }
        }
    }
}

for (int k1 = 0; k1 < 16; ++k1){
    for (int l2 = 0; l2 < 16; ++l2) {
        for (int k = 0; k < 8; ++k) {
            boolean flag = !aboolean[(k1 * 16 + l2) * 8 + k] && (k1 < 15 && aboolean[((k1 + 1) * 16 + l2) * 8 + k] || k1 > 0 && aboolean[((k1 - 1) * 16 + l2) * 8 + k] || l2 < 15 && aboolean[(k1 * 16 + l2 + 1) * 8 + k] || l2 > 0 && aboolean[(k1 * 16 + (l2 - 1)) * 8 + k] || k < 7 && aboolean[(k1 * 16 + l2) * 8 + k + 1] || k > 0 && aboolean[(k1 * 16 + l2) * 8 + (k - 1)]);

            if (flag) {
                Material material = worldIn.getBlockState(position.add(k1, k, l2)).getMaterial();

                if (k >= 4 && material.isLiquid())  {
                    return false;
                }

                if (k < 4 && !material.isSolid() && worldIn.getBlockState(position.add(k1, k, l2)).getBlock() != BlockLoader.HOT_SPRING_WATER)  {
                    return false;
                }
            }
        }
    }
}

for (int l1 = 0; l1 < 16; ++l1) {
    for (int i3 = 0; i3 < 16; ++i3) {
        for (int i4 = 0; i4 < 8; ++i4) {
            if (aboolean[(l1 * 16 + i3) * 8 + i4]) {
                worldIn.setBlockState(position.add(l1, i4, i3), i4 >= 4 ? Blocks.AIR.getDefaultState() : BlockLoader.HOT_SPRING_WATER.getDefaultState(), 2);
            }
        }
    }
}

for (int i2 = 0; i2 < 16; ++i2){
    for (int j3 = 0; j3 < 16; ++j3) {
        for (int j4 = 4; j4 < 8; ++j4) {
            if (aboolean[(i2 * 16 + j3) * 8 + j4]) {
                BlockPos blockpos = position.add(i2, j4 - 1, j3);

                if (worldIn.getBlockState(blockpos).getBlock() == Blocks.DIRT && worldIn.getLightFor(EnumSkyBlock.SKY, position.add(i2, j4, j3)) > 0) {
                    Biome biome = worldIn.getBiome(blockpos);

                    if (biome.topBlock.getBlock() == Blocks.MYCELIUM) {
                        worldIn.setBlockState(blockpos, Blocks.MYCELIUM.getDefaultState(), 2);
                    }
                    else {
                        worldIn.setBlockState(blockpos, Blocks.GRASS.getDefaultState(), 2);
                    }
                }
            }
        }
    }
}
   for (int j2 = 0; j2 < 16; ++j2) {
       for (int k3 = 0; k3 < 16; ++k3) {
           for (int k4 = 0; k4 < 8; ++k4) {
               boolean flag1 = !aboolean[(j2 * 16 + k3) * 8 + k4] && (j2 < 15 && aboolean[((j2 + 1) * 16 + k3) * 8 + k4] || j2 > 0 && aboolean[((j2 - 1) * 16 + k3) * 8 + k4] || k3 < 15 && aboolean[(j2 * 16 + k3 + 1) * 8 + k4] || k3 > 0 && aboolean[(j2 * 16 + (k3 - 1)) * 8 + k4] || k4 < 7 && aboolean[(j2 * 16 + k3) * 8 + k4 + 1] || k4 > 0 && aboolean[(j2 * 16 + k3) * 8 + (k4 - 1)]);
               if (flag1 && (k4 < 4 || rand.nextInt(2) != 0) && worldIn.getBlockState(position.add(j2, k4, k3)).getMaterial().isSolid()){
                   worldIn.setBlockState(position.add(j2, k4, k3), Blocks.STONE.getDefaultState(), 2);
               }
           }
       }
   }

return true;
  }
 
Example 6
Source File: WorldGenManaLake.java    From Wizardry with GNU Lesser General Public License v3.0 4 votes vote down vote up
public void generate(World world, Random rand, BlockPos position) {
	int chance = rand.nextInt(ConfigValues.manaPoolRarity);
	if (chance == 0) {
		if (position.getY() > 4) {
			position = position.down(4);
			boolean[] aboolean = new boolean[2048];
			int i = rand.nextInt(4) + 4;

			for (int j = 0; j < i; ++j) {
				double d0 = rand.nextDouble() * 6.0D + 3.0D;
				double d1 = rand.nextDouble() * 4.0D + 2.0D;
				double d2 = rand.nextDouble() * 6.0D + 3.0D;
				double d3 = rand.nextDouble() * (16.0D - d0 - 2.0D) + 1.0D + d0 / 2.0D;
				double d4 = rand.nextDouble() * (8.0D - d1 - 4.0D) + 2.0D + d1 / 2.0D;
				double d5 = rand.nextDouble() * (16.0D - d2 - 2.0D) + 1.0D + d2 / 2.0D;

				for (int l = 1; l < 15; ++l) {
					for (int i1 = 1; i1 < 15; ++i1) {
						for (int j1 = 1; j1 < 7; ++j1) {
							double d6 = ((double) l - d3) / (d0 / 2.0D);
							double d7 = ((double) j1 - d4) / (d1 / 2.0D);
							double d8 = ((double) i1 - d5) / (d2 / 2.0D);
							double d9 = d6 * d6 + d7 * d7 + d8 * d8;

							if (d9 < 1.0D) {
								aboolean[(l * 16 + i1) * 8 + j1] = true;
							}
						}
					}
				}
			}

			for (int k1 = 0; k1 < 16; ++k1) {
				for (int l2 = 0; l2 < 16; ++l2) {
					for (int k = 0; k < 8; ++k) {
						boolean flag = !aboolean[(k1 * 16 + l2) * 8 + k] && (k1 < 15 && aboolean[((k1 + 1) * 16 + l2) * 8 + k] || k1 > 0 && aboolean[((k1 - 1) * 16 + l2) * 8 + k] || l2 < 15 && aboolean[(k1 * 16 + l2 + 1) * 8 + k] || l2 > 0 && aboolean[(k1 * 16 + (l2 - 1)) * 8 + k] || k < 7 && aboolean[(k1 * 16 + l2) * 8 + k + 1] || k > 0 && aboolean[(k1 * 16 + l2) * 8 + (k - 1)]);

						if (flag) {
							Material material = world.getBlockState(position.add(k1, k, l2)).getMaterial();

							if (k >= 4 && material.isLiquid()) {
								return;
							}

							if (k < 4 && !material.isSolid() && world.getBlockState(position.add(k1, k, l2)).getBlock() != this.block) {
								return;
							}
						}
					}
				}
			}

			for (int l1 = 0; l1 < 16; ++l1) {
				for (int i3 = 0; i3 < 16; ++i3) {
					for (int i4 = 0; i4 < 8; ++i4) {
						if (aboolean[(l1 * 16 + i3) * 8 + i4]) {
							world.setBlockState(position.add(l1, i4, i3), i4 >= 4 ? Blocks.AIR.getDefaultState() : this.block.getDefaultState(), 2);
						}
					}
				}
			}

			for (int i2 = 0; i2 < 16; ++i2) {
				for (int j3 = 0; j3 < 16; ++j3) {
					for (int j4 = 4; j4 < 8; ++j4) {
						if (aboolean[(i2 * 16 + j3) * 8 + j4]) {
							BlockPos blockpos = position.add(i2, j4 - 1, j3);

							if (world.getBlockState(blockpos).getBlock() == Blocks.DIRT && world.getLightFor(EnumSkyBlock.SKY, position.add(i2, j4, j3)) > 0) {
								Biome biome = world.getBiome(blockpos);

								if (biome.topBlock.getBlock() == Blocks.MYCELIUM) {
									world.setBlockState(blockpos, Blocks.MYCELIUM.getDefaultState(), 2);
								} else {
									world.setBlockState(blockpos, Blocks.GRASS.getDefaultState(), 2);

									if (rand.nextInt(3) == 0) {
										WorldGeneratorWisdomTree tree = new WorldGeneratorWisdomTree(false);
										tree.generate(world, rand, blockpos);
									}
								}
							}
						}
					}
				}
			}
		}
	}
}