Java Code Examples for net.minecraft.world.World#getLight()
The following examples show how to use
net.minecraft.world.World#getLight() .
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Example 1
Source File: BlockFoam.java From GregTech with GNU Lesser General Public License v3.0 | 5 votes |
@Override public void randomTick(World worldIn, BlockPos pos, IBlockState state, Random random) { int lightLevel = (worldIn.canSeeSky(pos) && worldIn.isDaytime()) ? 16 : worldIn.getLight(pos); if (random.nextInt(20 - lightLevel) == 0) { worldIn.setBlockState(pos, getPetrifiedBlock(state)); } }
Example 2
Source File: LightHelper.java From AgriCraft with MIT License | 5 votes |
@Nonnull public static byte[] getLightData(@Nonnull World world, @Nonnull BlockPos pos) { // Validate Preconditions.checkNotNull(world); Preconditions.checkNotNull(pos); // Create the array. final byte lightData[] = new byte[LIGHT_METHOD_COUNT]; // Fill the array. lightData[0] = (byte) world.getLight(pos); lightData[1] = (byte) world.getLight(pos, false); lightData[2] = (byte) world.getLight(pos, true); lightData[3] = (byte) world.getLightFor(EnumSkyBlock.SKY, pos); lightData[4] = (byte) world.getLightFor(EnumSkyBlock.BLOCK, pos); lightData[5] = (byte) world.getLightFromNeighbors(pos); if (world.isRemote) { lightData[6] = (byte) world.getLightFromNeighborsFor(EnumSkyBlock.SKY, pos); lightData[7] = (byte) world.getLightFromNeighborsFor(EnumSkyBlock.BLOCK, pos); } else { lightData[6] = (byte) 0; lightData[7] = (byte) 0; } lightData[8] = (byte) world.getLightBrightness(pos); // Return the array. return lightData; }
Example 3
Source File: Area.java From CommunityMod with GNU Lesser General Public License v2.1 | 4 votes |
public void loadShipIntoStorage(World world, BaseVehicleEntity entity) { for (BlockPos bp : scanArea(world)) { BlockStorage bs = new BlockStorage(world.getBlockState(bp), world.getTileEntity(bp), world.getLight(bp)); entity.getStorage().blockMap.put(bp, bs); } }
Example 4
Source File: BlockCrop.java From TFC2 with GNU General Public License v3.0 | 4 votes |
public boolean canBlockStay(World worldIn, BlockPos pos, IBlockState state) { IBlockState soil = worldIn.getBlockState(pos.down()); return (worldIn.getLight(pos) >= 8 || worldIn.canSeeSky(pos)) && (Core.isSoil(soil) || soil.getBlock() == TFCBlocks.Farmland); }