Java Code Examples for net.minecraft.item.ItemStack#hasEffect()
The following examples show how to use
net.minecraft.item.ItemStack#hasEffect() .
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Example 1
Source File: RenderHelper.java From HoloInventory with MIT License | 6 votes |
public static void renderStack(RenderItem ri, ItemStack stack, int cols, int col, int rows, int row) { GlStateManager.pushMatrix(); GlStateManager.pushAttrib(); GlStateManager.translate(0.4f * (cols / 2.0 - col) - 0.2f, 0.4f * (rows / 2.0 - row), 0); GlStateManager.pushMatrix(); GlStateManager.rotate((float) (360.0 * (double) (System.currentTimeMillis() & 0x3FFFL) / (double) 0x3FFFL), 0, 1, 0); GlStateManager.scale(0.45, 0.45, 0.45); ri.renderItem(stack, ItemCameraTransforms.TransformType.FIXED); if (stack.hasEffect()) { GlStateManager.disableAlpha(); GlStateManager.disableRescaleNormal(); GlStateManager.disableLighting(); } GlStateManager.popMatrix(); GlStateManager.popAttrib(); GlStateManager.popMatrix(); }
Example 2
Source File: ArmorRenderHooks.java From GregTech with GNU Lesser General Public License v3.0 | 5 votes |
public static void renderArmorLayer(LayerArmorBase<ModelBase> layer, EntityLivingBase entity, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch, float scale, EntityEquipmentSlot slotIn) { ItemStack itemStack = entity.getItemStackFromSlot(slotIn); if (isArmorItem(itemStack, slotIn)) { IArmorItem armorItem = (IArmorItem) itemStack.getItem(); ModelBase armorModel = layer.getModelFromSlot(slotIn); if (armorModel instanceof ModelBiped) { armorModel = ForgeHooksClient.getArmorModel(entity, itemStack, slotIn, (ModelBiped) armorModel); } armorModel.setModelAttributes(layer.renderer.getMainModel()); armorModel.setLivingAnimations(entity, limbSwing, limbSwingAmount, partialTicks); layer.setModelSlotVisible(armorModel, slotIn); GlStateManager.enableBlend(); GlStateManager.blendFunc(SourceFactor.ONE, DestFactor.ONE_MINUS_SRC_ALPHA); int layers = armorItem.getArmorLayersAmount(itemStack); for (int layerIndex = 0; layerIndex < layers; layerIndex++) { int i = armorItem.getArmorLayerColor(itemStack, layerIndex); float f = (float) (i >> 16 & 255) / 255.0F; float f1 = (float) (i >> 8 & 255) / 255.0F; float f2 = (float) (i & 255) / 255.0F; GlStateManager.color(f, f1, f2, 1.0f); String type = layerIndex == 0 ? null : "layer_" + layerIndex; layer.renderer.bindTexture(getArmorTexture(entity, itemStack, slotIn, type)); armorModel.render(entity, limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scale); } if (itemStack.hasEffect()) { LayerArmorBase.renderEnchantedGlint(layer.renderer, entity, armorModel, limbSwing, limbSwingAmount, partialTicks, ageInTicks, netHeadYaw, headPitch, scale); } } }
Example 3
Source File: RenderUtils.java From Wizardry with GNU Lesser General Public License v3.0 | 4 votes |
/** * Will render an itemstack with opacity support properly. Minecraft does not normally support this so we * reimplemented all the itemstack rendering code. */ public static void renderItemStackWithOpacity(ItemStack stack, float opacity, @Nullable Runnable preDrawRunnable) { RenderHelper.enableGUIStandardItemLighting(); GlStateManager.enableRescaleNormal(); GlStateManager.enableTexture2D(); GlStateManager.scale(2, 2, 2); if (preDrawRunnable != null) preDrawRunnable.run(); GlStateManager.color(1f, 1f, 1f, opacity); IBakedModel model = Minecraft.getMinecraft().getRenderItem().getItemModelWithOverrides(stack, null, Minecraft.getMinecraft().player); GlStateManager.pushMatrix(); Minecraft.getMinecraft().getTextureManager().bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE); Minecraft.getMinecraft().getTextureManager().getTexture(TextureMap.LOCATION_BLOCKS_TEXTURE).setBlurMipmap(false, false); GlStateManager.enableRescaleNormal(); GlStateManager.enableAlpha(); GlStateManager.alphaFunc(516, 0.1F); GlStateManager.enableBlend(); GlStateManager.blendFunc(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA); GlStateManager.translate(8.0F, 8.0F, 0.0F); GlStateManager.scale(1.0F, -1.0F, 1.0F); GlStateManager.scale(16.0F, 16.0F, 16.0F); if (model.isGui3d()) GlStateManager.enableLighting(); else GlStateManager.disableLighting(); ForgeHooksClient.handleCameraTransforms(model, ItemCameraTransforms.TransformType.GUI, false); if (!stack.isEmpty()) { GlStateManager.pushMatrix(); GlStateManager.translate(-0.5F, -0.5F, -0.5F); if (model.isBuiltInRenderer()) { GlStateManager.enableRescaleNormal(); stack.getItem().getTileEntityItemStackRenderer().renderByItem(stack); } else { renderModel(model, 0xFFFFFF | (((int) (opacity * 255)) << 24), stack); if (stack.hasEffect()) { renderEffect(model); } } GlStateManager.translate(0.5F, 0.5F, 0.5F); GlStateManager.popMatrix(); } GlStateManager.translate(-8.0F, -8.0F, -0.0F); GlStateManager.scale(1 / 16.0F, 1 / 16.0F, 1 / 16.0F); GlStateManager.scale(1 / 2.0, 1 / 2.0, 1 / 2.0); GlStateManager.disableAlpha(); GlStateManager.disableRescaleNormal(); GlStateManager.disableLighting(); GlStateManager.popMatrix(); Minecraft.getMinecraft().getTextureManager().bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE); Minecraft.getMinecraft().getTextureManager().getTexture(TextureMap.LOCATION_BLOCKS_TEXTURE).restoreLastBlurMipmap(); GlStateManager.disableRescaleNormal(); RenderHelper.disableStandardItemLighting(); }
Example 4
Source File: ItemBowRenderer.java From Et-Futurum with The Unlicense | 4 votes |
@Override public void renderItem(ItemRenderType type, ItemStack stack, Object... data) { TextureManager textureManager = Minecraft.getMinecraft().getTextureManager(); ResourceLocation resource = textureManager.getResourceLocation(stack.getItemSpriteNumber()); EntityPlayer player = Minecraft.getMinecraft().thePlayer; ItemStack usingItem = player.getItemInUse(); int useRemaining = player.getItemInUseCount(); ItemBow bow = (ItemBow) stack.getItem(); IIcon icon = bow.getIcon(stack, 0); if (usingItem != null && usingItem == stack) { int charge = stack.getMaxItemUseDuration() - useRemaining; if (charge >= 18) icon = bow.getItemIconForUseDuration(2); else if (charge > 13) icon = bow.getItemIconForUseDuration(1); else if (charge > 0) icon = bow.getItemIconForUseDuration(0); } if (icon == null) icon = ((TextureMap) textureManager.getTexture(resource)).getAtlasSprite("missingno"); OpenGLHelper.pushMatrix(); textureManager.bindTexture(resource); OpenGLHelper.colour(bow.getColorFromItemStack(stack, 0)); OpenGLHelper.disableLighting(); OpenGLHelper.enableAlpha(); OpenGLHelper.enableBlend(); OpenGlHelper.glBlendFunc(770, 771, 1, 0); renderItem.renderIcon(0, 0, icon, 16, 16); OpenGLHelper.enableLighting(); OpenGLHelper.disableAlpha(); OpenGLHelper.disableBlend(); if (stack.hasEffect(0)) renderItem.renderEffect(textureManager, 0, 0); OpenGLHelper.popMatrix(); }