Java Code Examples for net.minecraft.item.Item.shouldRotateAroundWhenRendering()

The following are Jave code examples for showing how to use shouldRotateAroundWhenRendering() of the net.minecraft.item.Item class. You can vote up the examples you like. Your votes will be used in our system to get more good examples.
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Example 1
Project: DecompiledMinecraft   File: LayerHeldItemWitch.java   View Source Code Vote up 4 votes
public void doRenderLayer(EntityWitch entitylivingbaseIn, float p_177141_2_, float p_177141_3_, float partialTicks, float p_177141_5_, float p_177141_6_, float p_177141_7_, float scale)
{
    ItemStack itemstack = entitylivingbaseIn.getHeldItem();

    if (itemstack != null)
    {
        GlStateManager.color(1.0F, 1.0F, 1.0F);
        GlStateManager.pushMatrix();

        if (this.witchRenderer.getMainModel().isChild)
        {
            GlStateManager.translate(0.0F, 0.625F, 0.0F);
            GlStateManager.rotate(-20.0F, -1.0F, 0.0F, 0.0F);
            float f = 0.5F;
            GlStateManager.scale(f, f, f);
        }

        ((ModelWitch)this.witchRenderer.getMainModel()).villagerNose.postRender(0.0625F);
        GlStateManager.translate(-0.0625F, 0.53125F, 0.21875F);
        Item item = itemstack.getItem();
        Minecraft minecraft = Minecraft.getMinecraft();

        if (item instanceof ItemBlock && minecraft.getBlockRendererDispatcher().isRenderTypeChest(Block.getBlockFromItem(item), itemstack.getMetadata()))
        {
            GlStateManager.translate(0.0F, 0.0625F, -0.25F);
            GlStateManager.rotate(30.0F, 1.0F, 0.0F, 0.0F);
            GlStateManager.rotate(-5.0F, 0.0F, 1.0F, 0.0F);
            float f4 = 0.375F;
            GlStateManager.scale(f4, -f4, f4);
        }
        else if (item == Items.bow)
        {
            GlStateManager.translate(0.0F, 0.125F, -0.125F);
            GlStateManager.rotate(-45.0F, 0.0F, 1.0F, 0.0F);
            float f1 = 0.625F;
            GlStateManager.scale(f1, -f1, f1);
            GlStateManager.rotate(-100.0F, 1.0F, 0.0F, 0.0F);
            GlStateManager.rotate(-20.0F, 0.0F, 1.0F, 0.0F);
        }
        else if (item.isFull3D())
        {
            if (item.shouldRotateAroundWhenRendering())
            {
                GlStateManager.rotate(180.0F, 0.0F, 0.0F, 1.0F);
                GlStateManager.translate(0.0F, -0.0625F, 0.0F);
            }

            this.witchRenderer.transformHeldFull3DItemLayer();
            GlStateManager.translate(0.0625F, -0.125F, 0.0F);
            float f2 = 0.625F;
            GlStateManager.scale(f2, -f2, f2);
            GlStateManager.rotate(0.0F, 1.0F, 0.0F, 0.0F);
            GlStateManager.rotate(0.0F, 0.0F, 1.0F, 0.0F);
        }
        else
        {
            GlStateManager.translate(0.1875F, 0.1875F, 0.0F);
            float f3 = 0.875F;
            GlStateManager.scale(f3, f3, f3);
            GlStateManager.rotate(-20.0F, 0.0F, 0.0F, 1.0F);
            GlStateManager.rotate(-60.0F, 1.0F, 0.0F, 0.0F);
            GlStateManager.rotate(-30.0F, 0.0F, 0.0F, 1.0F);
        }

        GlStateManager.rotate(-15.0F, 1.0F, 0.0F, 0.0F);
        GlStateManager.rotate(40.0F, 0.0F, 0.0F, 1.0F);
        minecraft.getItemRenderer().renderItem(entitylivingbaseIn, itemstack, ItemCameraTransforms.TransformType.THIRD_PERSON);
        GlStateManager.popMatrix();
    }
}
 
Example 2
Project: BaseClient   File: LayerHeldItemWitch.java   View Source Code Vote up 4 votes
public void doRenderLayer(EntityWitch entitylivingbaseIn, float p_177141_2_, float p_177141_3_, float partialTicks, float p_177141_5_, float p_177141_6_, float p_177141_7_, float scale)
{
    ItemStack itemstack = entitylivingbaseIn.getHeldItem();

    if (itemstack != null)
    {
        GlStateManager.color(1.0F, 1.0F, 1.0F);
        GlStateManager.pushMatrix();

        if (this.witchRenderer.getMainModel().isChild)
        {
            GlStateManager.translate(0.0F, 0.625F, 0.0F);
            GlStateManager.rotate(-20.0F, -1.0F, 0.0F, 0.0F);
            float f = 0.5F;
            GlStateManager.scale(f, f, f);
        }

        ((ModelWitch)this.witchRenderer.getMainModel()).villagerNose.postRender(0.0625F);
        GlStateManager.translate(-0.0625F, 0.53125F, 0.21875F);
        Item item = itemstack.getItem();
        Minecraft minecraft = Minecraft.getMinecraft();

        if (item instanceof ItemBlock && minecraft.getBlockRendererDispatcher().isRenderTypeChest(Block.getBlockFromItem(item), itemstack.getMetadata()))
        {
            GlStateManager.translate(0.0F, 0.0625F, -0.25F);
            GlStateManager.rotate(30.0F, 1.0F, 0.0F, 0.0F);
            GlStateManager.rotate(-5.0F, 0.0F, 1.0F, 0.0F);
            float f4 = 0.375F;
            GlStateManager.scale(f4, -f4, f4);
        }
        else if (item == Items.bow)
        {
            GlStateManager.translate(0.0F, 0.125F, -0.125F);
            GlStateManager.rotate(-45.0F, 0.0F, 1.0F, 0.0F);
            float f1 = 0.625F;
            GlStateManager.scale(f1, -f1, f1);
            GlStateManager.rotate(-100.0F, 1.0F, 0.0F, 0.0F);
            GlStateManager.rotate(-20.0F, 0.0F, 1.0F, 0.0F);
        }
        else if (item.isFull3D())
        {
            if (item.shouldRotateAroundWhenRendering())
            {
                GlStateManager.rotate(180.0F, 0.0F, 0.0F, 1.0F);
                GlStateManager.translate(0.0F, -0.0625F, 0.0F);
            }

            this.witchRenderer.transformHeldFull3DItemLayer();
            GlStateManager.translate(0.0625F, -0.125F, 0.0F);
            float f2 = 0.625F;
            GlStateManager.scale(f2, -f2, f2);
            GlStateManager.rotate(0.0F, 1.0F, 0.0F, 0.0F);
            GlStateManager.rotate(0.0F, 0.0F, 1.0F, 0.0F);
        }
        else
        {
            GlStateManager.translate(0.1875F, 0.1875F, 0.0F);
            float f3 = 0.875F;
            GlStateManager.scale(f3, f3, f3);
            GlStateManager.rotate(-20.0F, 0.0F, 0.0F, 1.0F);
            GlStateManager.rotate(-60.0F, 1.0F, 0.0F, 0.0F);
            GlStateManager.rotate(-30.0F, 0.0F, 0.0F, 1.0F);
        }

        GlStateManager.rotate(-15.0F, 1.0F, 0.0F, 0.0F);
        GlStateManager.rotate(40.0F, 0.0F, 0.0F, 1.0F);
        minecraft.getItemRenderer().renderItem(entitylivingbaseIn, itemstack, ItemCameraTransforms.TransformType.THIRD_PERSON);
        GlStateManager.popMatrix();
    }
}
 
Example 3
Project: BaseClient   File: LayerHeldItemWitch.java   View Source Code Vote up 4 votes
public void doRenderLayer(EntityWitch entitylivingbaseIn, float p_177141_2_, float p_177141_3_, float partialTicks, float p_177141_5_, float p_177141_6_, float p_177141_7_, float scale)
{
    ItemStack itemstack = entitylivingbaseIn.getHeldItem();

    if (itemstack != null)
    {
        GlStateManager.color(1.0F, 1.0F, 1.0F);
        GlStateManager.pushMatrix();

        if (this.witchRenderer.getMainModel().isChild)
        {
            GlStateManager.translate(0.0F, 0.625F, 0.0F);
            GlStateManager.rotate(-20.0F, -1.0F, 0.0F, 0.0F);
            float f = 0.5F;
            GlStateManager.scale(f, f, f);
        }

        ((ModelWitch)this.witchRenderer.getMainModel()).villagerNose.postRender(0.0625F);
        GlStateManager.translate(-0.0625F, 0.53125F, 0.21875F);
        Item item = itemstack.getItem();
        Minecraft minecraft = Minecraft.getMinecraft();

        if (item instanceof ItemBlock && minecraft.getBlockRendererDispatcher().isRenderTypeChest(Block.getBlockFromItem(item), itemstack.getMetadata()))
        {
            GlStateManager.translate(0.0F, 0.0625F, -0.25F);
            GlStateManager.rotate(30.0F, 1.0F, 0.0F, 0.0F);
            GlStateManager.rotate(-5.0F, 0.0F, 1.0F, 0.0F);
            float f4 = 0.375F;
            GlStateManager.scale(f4, -f4, f4);
        }
        else if (item == Items.bow)
        {
            GlStateManager.translate(0.0F, 0.125F, -0.125F);
            GlStateManager.rotate(-45.0F, 0.0F, 1.0F, 0.0F);
            float f1 = 0.625F;
            GlStateManager.scale(f1, -f1, f1);
            GlStateManager.rotate(-100.0F, 1.0F, 0.0F, 0.0F);
            GlStateManager.rotate(-20.0F, 0.0F, 1.0F, 0.0F);
        }
        else if (item.isFull3D())
        {
            if (item.shouldRotateAroundWhenRendering())
            {
                GlStateManager.rotate(180.0F, 0.0F, 0.0F, 1.0F);
                GlStateManager.translate(0.0F, -0.0625F, 0.0F);
            }

            this.witchRenderer.transformHeldFull3DItemLayer();
            GlStateManager.translate(0.0625F, -0.125F, 0.0F);
            float f2 = 0.625F;
            GlStateManager.scale(f2, -f2, f2);
            GlStateManager.rotate(0.0F, 1.0F, 0.0F, 0.0F);
            GlStateManager.rotate(0.0F, 0.0F, 1.0F, 0.0F);
        }
        else
        {
            GlStateManager.translate(0.1875F, 0.1875F, 0.0F);
            float f3 = 0.875F;
            GlStateManager.scale(f3, f3, f3);
            GlStateManager.rotate(-20.0F, 0.0F, 0.0F, 1.0F);
            GlStateManager.rotate(-60.0F, 1.0F, 0.0F, 0.0F);
            GlStateManager.rotate(-30.0F, 0.0F, 0.0F, 1.0F);
        }

        GlStateManager.rotate(-15.0F, 1.0F, 0.0F, 0.0F);
        GlStateManager.rotate(40.0F, 0.0F, 0.0F, 1.0F);
        minecraft.getItemRenderer().renderItem(entitylivingbaseIn, itemstack, ItemCameraTransforms.TransformType.THIRD_PERSON);
        GlStateManager.popMatrix();
    }
}
 
Example 4
Project: Backmemed   File: LayerHeldItemWitch.java   View Source Code Vote up 4 votes
public void doRenderLayer(EntityWitch entitylivingbaseIn, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch, float scale)
{
    ItemStack itemstack = entitylivingbaseIn.getHeldItemMainhand();

    if (!itemstack.func_190926_b())
    {
        GlStateManager.color(1.0F, 1.0F, 1.0F);
        GlStateManager.pushMatrix();

        if (this.witchRenderer.getMainModel().isChild)
        {
            GlStateManager.translate(0.0F, 0.625F, 0.0F);
            GlStateManager.rotate(-20.0F, -1.0F, 0.0F, 0.0F);
            float f = 0.5F;
            GlStateManager.scale(0.5F, 0.5F, 0.5F);
        }

        this.witchRenderer.getMainModel().villagerNose.postRender(0.0625F);
        GlStateManager.translate(-0.0625F, 0.53125F, 0.21875F);
        Item item = itemstack.getItem();
        Minecraft minecraft = Minecraft.getMinecraft();

        if (Block.getBlockFromItem(item).getDefaultState().getRenderType() == EnumBlockRenderType.ENTITYBLOCK_ANIMATED)
        {
            GlStateManager.translate(0.0F, 0.0625F, -0.25F);
            GlStateManager.rotate(30.0F, 1.0F, 0.0F, 0.0F);
            GlStateManager.rotate(-5.0F, 0.0F, 1.0F, 0.0F);
            float f1 = 0.375F;
            GlStateManager.scale(0.375F, -0.375F, 0.375F);
        }
        else if (item == Items.BOW)
        {
            GlStateManager.translate(0.0F, 0.125F, -0.125F);
            GlStateManager.rotate(-45.0F, 0.0F, 1.0F, 0.0F);
            float f2 = 0.625F;
            GlStateManager.scale(0.625F, -0.625F, 0.625F);
            GlStateManager.rotate(-100.0F, 1.0F, 0.0F, 0.0F);
            GlStateManager.rotate(-20.0F, 0.0F, 1.0F, 0.0F);
        }
        else if (item.isFull3D())
        {
            if (item.shouldRotateAroundWhenRendering())
            {
                GlStateManager.rotate(180.0F, 0.0F, 0.0F, 1.0F);
                GlStateManager.translate(0.0F, -0.0625F, 0.0F);
            }

            this.witchRenderer.transformHeldFull3DItemLayer();
            GlStateManager.translate(0.0625F, -0.125F, 0.0F);
            float f3 = 0.625F;
            GlStateManager.scale(0.625F, -0.625F, 0.625F);
            GlStateManager.rotate(0.0F, 1.0F, 0.0F, 0.0F);
            GlStateManager.rotate(0.0F, 0.0F, 1.0F, 0.0F);
        }
        else
        {
            GlStateManager.translate(0.1875F, 0.1875F, 0.0F);
            float f4 = 0.875F;
            GlStateManager.scale(0.875F, 0.875F, 0.875F);
            GlStateManager.rotate(-20.0F, 0.0F, 0.0F, 1.0F);
            GlStateManager.rotate(-60.0F, 1.0F, 0.0F, 0.0F);
            GlStateManager.rotate(-30.0F, 0.0F, 0.0F, 1.0F);
        }

        GlStateManager.rotate(-15.0F, 1.0F, 0.0F, 0.0F);
        GlStateManager.rotate(40.0F, 0.0F, 0.0F, 1.0F);
        minecraft.getItemRenderer().renderItem(entitylivingbaseIn, itemstack, ItemCameraTransforms.TransformType.THIRD_PERSON_RIGHT_HAND);
        GlStateManager.popMatrix();
    }
}
 
Example 5
Project: CustomWorldGen   File: LayerHeldItemWitch.java   View Source Code Vote up 4 votes
public void doRenderLayer(EntityWitch entitylivingbaseIn, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch, float scale)
{
    ItemStack itemstack = entitylivingbaseIn.getHeldItemMainhand();

    if (itemstack != null)
    {
        GlStateManager.color(1.0F, 1.0F, 1.0F);
        GlStateManager.pushMatrix();

        if (this.witchRenderer.getMainModel().isChild)
        {
            GlStateManager.translate(0.0F, 0.625F, 0.0F);
            GlStateManager.rotate(-20.0F, -1.0F, 0.0F, 0.0F);
            float f = 0.5F;
            GlStateManager.scale(0.5F, 0.5F, 0.5F);
        }

        ((ModelWitch)this.witchRenderer.getMainModel()).villagerNose.postRender(0.0625F);
        GlStateManager.translate(-0.0625F, 0.53125F, 0.21875F);
        Item item = itemstack.getItem();
        Minecraft minecraft = Minecraft.getMinecraft();

        if (item instanceof ItemBlock && minecraft.getBlockRendererDispatcher().isEntityBlockAnimated(Block.getBlockFromItem(item)))
        {
            GlStateManager.translate(0.0F, 0.0625F, -0.25F);
            GlStateManager.rotate(30.0F, 1.0F, 0.0F, 0.0F);
            GlStateManager.rotate(-5.0F, 0.0F, 1.0F, 0.0F);
            float f4 = 0.375F;
            GlStateManager.scale(0.375F, -0.375F, 0.375F);
        }
        else if (item == Items.BOW)
        {
            GlStateManager.translate(0.0F, 0.125F, -0.125F);
            GlStateManager.rotate(-45.0F, 0.0F, 1.0F, 0.0F);
            float f1 = 0.625F;
            GlStateManager.scale(0.625F, -0.625F, 0.625F);
            GlStateManager.rotate(-100.0F, 1.0F, 0.0F, 0.0F);
            GlStateManager.rotate(-20.0F, 0.0F, 1.0F, 0.0F);
        }
        else if (item.isFull3D())
        {
            if (item.shouldRotateAroundWhenRendering())
            {
                GlStateManager.rotate(180.0F, 0.0F, 0.0F, 1.0F);
                GlStateManager.translate(0.0F, -0.0625F, 0.0F);
            }

            this.witchRenderer.transformHeldFull3DItemLayer();
            GlStateManager.translate(0.0625F, -0.125F, 0.0F);
            float f2 = 0.625F;
            GlStateManager.scale(0.625F, -0.625F, 0.625F);
            GlStateManager.rotate(0.0F, 1.0F, 0.0F, 0.0F);
            GlStateManager.rotate(0.0F, 0.0F, 1.0F, 0.0F);
        }
        else
        {
            GlStateManager.translate(0.1875F, 0.1875F, 0.0F);
            float f3 = 0.875F;
            GlStateManager.scale(0.875F, 0.875F, 0.875F);
            GlStateManager.rotate(-20.0F, 0.0F, 0.0F, 1.0F);
            GlStateManager.rotate(-60.0F, 1.0F, 0.0F, 0.0F);
            GlStateManager.rotate(-30.0F, 0.0F, 0.0F, 1.0F);
        }

        GlStateManager.rotate(-15.0F, 1.0F, 0.0F, 0.0F);
        GlStateManager.rotate(40.0F, 0.0F, 0.0F, 1.0F);
        minecraft.getItemRenderer().renderItem(entitylivingbaseIn, itemstack, ItemCameraTransforms.TransformType.THIRD_PERSON_RIGHT_HAND);
        GlStateManager.popMatrix();
    }
}