Java Code Examples for net.minecraft.inventory.EntityEquipmentSlot#OFFHAND

The following examples show how to use net.minecraft.inventory.EntityEquipmentSlot#OFFHAND . You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: CraftEntityEquipment.java    From Kettle with GNU General Public License v3.0 5 votes vote down vote up
private void setDropChance(EntityEquipmentSlot slot, float chance) {
    if (slot == EntityEquipmentSlot.MAINHAND || slot == EntityEquipmentSlot.OFFHAND) {
        ((EntityLiving) entity.getHandle()).inventoryHandsDropChances[slot.getIndex()] = chance - 0.1F;
    } else {
        ((EntityLiving) entity.getHandle()).inventoryArmorDropChances[slot.getIndex()] = chance - 0.1F;
    }
}
 
Example 2
Source File: CraftEntityEquipment.java    From Kettle with GNU General Public License v3.0 5 votes vote down vote up
private float getDropChance(EntityEquipmentSlot slot) {
    if (slot == EntityEquipmentSlot.MAINHAND || slot == EntityEquipmentSlot.OFFHAND) {
        return ((EntityLiving) entity.getHandle()).inventoryHandsDropChances[slot.getIndex()] + 0.1F;
    } else {
        return ((EntityLiving) entity.getHandle()).inventoryArmorDropChances[slot.getIndex()] + 0.1F;
    }
}
 
Example 3
Source File: EnchantmentDrain.java    From TofuCraftReload with MIT License 4 votes vote down vote up
protected EnchantmentDrain() {
	super(Enchantment.Rarity.COMMON, EnchantmentLoader.typeDiamondTofu, new EntityEquipmentSlot[]{
			EntityEquipmentSlot.MAINHAND,EntityEquipmentSlot.OFFHAND
	});
}
 
Example 4
Source File: EnchantmentBatch.java    From TofuCraftReload with MIT License 4 votes vote down vote up
public EnchantmentBatch(){
super(Enchantment.Rarity.COMMON, EnchantmentLoader.typeDiamondTofu, new EntityEquipmentSlot[]{
		EntityEquipmentSlot.MAINHAND,EntityEquipmentSlot.OFFHAND
});
  }
 
Example 5
Source File: EnchantmentWitherWeapon.java    From EnderZoo with Creative Commons Zero v1.0 Universal 4 votes vote down vote up
public EnchantmentWitherWeapon() {
  super(Config.enchantmentWitherWeaponRarity, EnumEnchantmentType.WEAPON, new EntityEquipmentSlot[] {EntityEquipmentSlot.MAINHAND, EntityEquipmentSlot.OFFHAND});    
  setName(NAME);
  setRegistryName(NAME);

}