Java Code Examples for net.minecraft.init.Items#gunpowder()

The following examples show how to use net.minecraft.init.Items#gunpowder() . You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: MixinTileEntityFurnace.java    From Production-Line with MIT License 6 votes vote down vote up
@Inject(method = "update", at = @At("RETURN"))
private void onUpdate(CallbackInfo callbackInfo) {
    if (!this.world.isRemote) {
        if (this.isBurning()) {
            ItemStack itemStack = this.furnaceItemStacks[0];
            if (itemStack != null) {
                if (itemStack.getItem() instanceof ItemBlock) {
                    Block block = ((ItemBlock) itemStack.getItem()).block;
                    if (block.getMaterial(block.getStateFromMeta(itemStack.getMetadata())) == Material.TNT) {
                        this.doExplosion();
                    }
                } else if (itemStack.getItem() == Items.GUNPOWDER) {
                    this.doExplosion();
                } else if (itemStack.getItem() instanceof ItemFirework || itemStack.getItem()
                        instanceof ItemFireworkCharge) {
                    this.doExplosion();
                }
            }
        }
    }
}
 
Example 2
Source File: TileManaVacuum.java    From Wizardry with GNU Lesser General Public License v3.0 5 votes vote down vote up
@Override
protected int getStackLimit(int slot, @Nonnull ItemStack stack)
{
	if (stack.getItem() == Items.GUNPOWDER)
		return super.getStackLimit(slot, stack);
	return 0;
}
 
Example 3
Source File: EntityConcussionCreeper.java    From EnderZoo with Creative Commons Zero v1.0 Universal 5 votes vote down vote up
@Override
protected Item getDropItem() {
  int num = rand.nextInt(3);
  if (num == 0) {
    return EnderZoo.itemEnderFragment;
  } else if (num == 1) {
    return EnderZoo.itemConfusingDust;
  } else {
    return Items.GUNPOWDER;
  }
}
 
Example 4
Source File: ItemJunk.java    From minecraft-roguelike with GNU General Public License v3.0 4 votes vote down vote up
@Override
public ItemStack getLootItem(Random rand, int level){

	if(level > 0 && rand.nextInt(200) == 0){
		if(level > 2 && rand.nextInt(10) == 0) return new ItemStack(Items.DIAMOND_HORSE_ARMOR, 1, 0);
		if(level > 1 && rand.nextInt(5) == 0) return new ItemStack(Items.GOLDEN_HORSE_ARMOR, 1, 0);
		if(rand.nextInt(3) == 0) return new ItemStack(Items.IRON_HORSE_ARMOR, 1, 0);
		return new ItemStack(Items.SADDLE);
	}

	if(rand.nextInt(100) == 0) return PotionMixture.getRandom(rand);
	
	if(level > 1 && rand.nextInt(100) == 0) return new ItemStack(Items.GHAST_TEAR);

	if(level < 3 && rand.nextInt(80) == 0) return new ItemStack(Items.BOOK);
	
	if(rand.nextInt(80) == 0) return Shield.get(rand);
	
	if(level > 1 && rand.nextInt(60) == 0) return TippedArrow.get(rand, 4 + rand.nextInt(level) * 2);
	
	if(level > 1 && rand.nextInt(50) == 0){			
		switch(rand.nextInt(6)){
		case 0: return new ItemStack(Items.GUNPOWDER, 1 + rand.nextInt(3));
		case 1: return new ItemStack(Items.BLAZE_POWDER, 1 + rand.nextInt(3));
		case 2: return new ItemStack(Items.GOLD_NUGGET, 1 + rand.nextInt(3));
		case 3: return new ItemStack(Items.REDSTONE, 1 + rand.nextInt(3));
		case 4: return new ItemStack(Items.GLOWSTONE_DUST, 1 + rand.nextInt(8));
		case 5: return new ItemStack(Items.DYE, 1 + rand.nextInt(3));
		}
	}

	if(rand.nextInt(60) == 0) return PotionMixture.getPotion(rand, PotionMixture.LAUDANUM);
	
	if(rand.nextInt(30) == 0) return new ItemStack(Blocks.TORCH, 6 + rand.nextInt(20));

	if(level > 0 && rand.nextInt(8) == 0){
		switch(rand.nextInt(8)){
		case 0: return new ItemStack(Items.SLIME_BALL);
		case 1: return new ItemStack(Items.SNOWBALL);
		case 2: return new ItemStack(Items.MUSHROOM_STEW);
		case 3: return new ItemStack(Items.CLAY_BALL);
		case 4: return new ItemStack(Items.FLINT);
		case 5: return new ItemStack(Items.FEATHER);
		case 6: return new ItemStack(Items.GLASS_BOTTLE);
		case 7: return new ItemStack(Items.LEATHER);
		}
	}

	switch(rand.nextInt(7)){
	case 0: return new ItemStack(Items.BONE);
	case 1: return new ItemStack(Items.ROTTEN_FLESH);
	case 2: return new ItemStack(Items.SPIDER_EYE);
	case 3: return new ItemStack(Items.PAPER);
	case 4: return new ItemStack(Items.STRING);
	case 5: return new ItemStack(Items.STICK);
	default: return new ItemStack(Items.STICK);
	}
}