Java Code Examples for net.minecraft.init.Items#gunpowder()
The following examples show how to use
net.minecraft.init.Items#gunpowder() .
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Example 1
Source File: MixinTileEntityFurnace.java From Production-Line with MIT License | 6 votes |
@Inject(method = "update", at = @At("RETURN")) private void onUpdate(CallbackInfo callbackInfo) { if (!this.world.isRemote) { if (this.isBurning()) { ItemStack itemStack = this.furnaceItemStacks[0]; if (itemStack != null) { if (itemStack.getItem() instanceof ItemBlock) { Block block = ((ItemBlock) itemStack.getItem()).block; if (block.getMaterial(block.getStateFromMeta(itemStack.getMetadata())) == Material.TNT) { this.doExplosion(); } } else if (itemStack.getItem() == Items.GUNPOWDER) { this.doExplosion(); } else if (itemStack.getItem() instanceof ItemFirework || itemStack.getItem() instanceof ItemFireworkCharge) { this.doExplosion(); } } } } }
Example 2
Source File: TileManaVacuum.java From Wizardry with GNU Lesser General Public License v3.0 | 5 votes |
@Override protected int getStackLimit(int slot, @Nonnull ItemStack stack) { if (stack.getItem() == Items.GUNPOWDER) return super.getStackLimit(slot, stack); return 0; }
Example 3
Source File: EntityConcussionCreeper.java From EnderZoo with Creative Commons Zero v1.0 Universal | 5 votes |
@Override protected Item getDropItem() { int num = rand.nextInt(3); if (num == 0) { return EnderZoo.itemEnderFragment; } else if (num == 1) { return EnderZoo.itemConfusingDust; } else { return Items.GUNPOWDER; } }
Example 4
Source File: ItemJunk.java From minecraft-roguelike with GNU General Public License v3.0 | 4 votes |
@Override public ItemStack getLootItem(Random rand, int level){ if(level > 0 && rand.nextInt(200) == 0){ if(level > 2 && rand.nextInt(10) == 0) return new ItemStack(Items.DIAMOND_HORSE_ARMOR, 1, 0); if(level > 1 && rand.nextInt(5) == 0) return new ItemStack(Items.GOLDEN_HORSE_ARMOR, 1, 0); if(rand.nextInt(3) == 0) return new ItemStack(Items.IRON_HORSE_ARMOR, 1, 0); return new ItemStack(Items.SADDLE); } if(rand.nextInt(100) == 0) return PotionMixture.getRandom(rand); if(level > 1 && rand.nextInt(100) == 0) return new ItemStack(Items.GHAST_TEAR); if(level < 3 && rand.nextInt(80) == 0) return new ItemStack(Items.BOOK); if(rand.nextInt(80) == 0) return Shield.get(rand); if(level > 1 && rand.nextInt(60) == 0) return TippedArrow.get(rand, 4 + rand.nextInt(level) * 2); if(level > 1 && rand.nextInt(50) == 0){ switch(rand.nextInt(6)){ case 0: return new ItemStack(Items.GUNPOWDER, 1 + rand.nextInt(3)); case 1: return new ItemStack(Items.BLAZE_POWDER, 1 + rand.nextInt(3)); case 2: return new ItemStack(Items.GOLD_NUGGET, 1 + rand.nextInt(3)); case 3: return new ItemStack(Items.REDSTONE, 1 + rand.nextInt(3)); case 4: return new ItemStack(Items.GLOWSTONE_DUST, 1 + rand.nextInt(8)); case 5: return new ItemStack(Items.DYE, 1 + rand.nextInt(3)); } } if(rand.nextInt(60) == 0) return PotionMixture.getPotion(rand, PotionMixture.LAUDANUM); if(rand.nextInt(30) == 0) return new ItemStack(Blocks.TORCH, 6 + rand.nextInt(20)); if(level > 0 && rand.nextInt(8) == 0){ switch(rand.nextInt(8)){ case 0: return new ItemStack(Items.SLIME_BALL); case 1: return new ItemStack(Items.SNOWBALL); case 2: return new ItemStack(Items.MUSHROOM_STEW); case 3: return new ItemStack(Items.CLAY_BALL); case 4: return new ItemStack(Items.FLINT); case 5: return new ItemStack(Items.FEATHER); case 6: return new ItemStack(Items.GLASS_BOTTLE); case 7: return new ItemStack(Items.LEATHER); } } switch(rand.nextInt(7)){ case 0: return new ItemStack(Items.BONE); case 1: return new ItemStack(Items.ROTTEN_FLESH); case 2: return new ItemStack(Items.SPIDER_EYE); case 3: return new ItemStack(Items.PAPER); case 4: return new ItemStack(Items.STRING); case 5: return new ItemStack(Items.STICK); default: return new ItemStack(Items.STICK); } }