Java Code Examples for net.minecraft.init.Items.gold_ingot()
The following are Jave code examples for showing how to use
gold_ingot() of the
net.minecraft.init.Items
class.
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Example 1
Project: DecompiledMinecraft File: Item.java View Source Code | 4 votes |
public Item getRepairItem() { return this == WOOD ? Item.getItemFromBlock(Blocks.planks) : (this == STONE ? Item.getItemFromBlock(Blocks.cobblestone) : (this == GOLD ? Items.gold_ingot : (this == IRON ? Items.iron_ingot : (this == EMERALD ? Items.diamond : null)))); }
Example 2
Project: DecompiledMinecraft File: ItemArmor.java View Source Code | 4 votes |
public Item getRepairItem() { return this == LEATHER ? Items.leather : (this == CHAIN ? Items.iron_ingot : (this == GOLD ? Items.gold_ingot : (this == IRON ? Items.iron_ingot : (this == DIAMOND ? Items.diamond : null)))); }
Example 3
Project: DecompiledMinecraft File: ContainerBeacon.java View Source Code | 4 votes |
public boolean isItemValid(ItemStack stack) { return stack == null ? false : stack.getItem() == Items.emerald || stack.getItem() == Items.diamond || stack.getItem() == Items.gold_ingot || stack.getItem() == Items.iron_ingot; }
Example 4
Project: DecompiledMinecraft File: TileEntityBeacon.java View Source Code | 4 votes |
/** * Returns true if automation is allowed to insert the given stack (ignoring stack size) into the given slot. */ public boolean isItemValidForSlot(int index, ItemStack stack) { return stack.getItem() == Items.emerald || stack.getItem() == Items.diamond || stack.getItem() == Items.gold_ingot || stack.getItem() == Items.iron_ingot; }
Example 5
Project: DecompiledMinecraft File: Item.java View Source Code | 4 votes |
public Item getRepairItem() { return this == WOOD ? Item.getItemFromBlock(Blocks.planks) : (this == STONE ? Item.getItemFromBlock(Blocks.cobblestone) : (this == GOLD ? Items.gold_ingot : (this == IRON ? Items.iron_ingot : (this == EMERALD ? Items.diamond : null)))); }
Example 6
Project: DecompiledMinecraft File: ItemArmor.java View Source Code | 4 votes |
public Item getRepairItem() { return this == LEATHER ? Items.leather : (this == CHAIN ? Items.iron_ingot : (this == GOLD ? Items.gold_ingot : (this == IRON ? Items.iron_ingot : (this == DIAMOND ? Items.diamond : null)))); }
Example 7
Project: DecompiledMinecraft File: ContainerBeacon.java View Source Code | 4 votes |
public boolean isItemValid(ItemStack stack) { return stack == null ? false : stack.getItem() == Items.emerald || stack.getItem() == Items.diamond || stack.getItem() == Items.gold_ingot || stack.getItem() == Items.iron_ingot; }
Example 8
Project: DecompiledMinecraft File: TileEntityBeacon.java View Source Code | 4 votes |
/** * Returns true if automation is allowed to insert the given stack (ignoring stack size) into the given slot. */ public boolean isItemValidForSlot(int index, ItemStack stack) { return stack.getItem() == Items.emerald || stack.getItem() == Items.diamond || stack.getItem() == Items.gold_ingot || stack.getItem() == Items.iron_ingot; }
Example 9
Project: BaseClient File: Item.java View Source Code | 4 votes |
public Item getRepairItem() { return this == WOOD ? Item.getItemFromBlock(Blocks.planks) : (this == STONE ? Item.getItemFromBlock(Blocks.cobblestone) : (this == GOLD ? Items.gold_ingot : (this == IRON ? Items.iron_ingot : (this == EMERALD ? Items.diamond : null)))); }
Example 10
Project: BaseClient File: ItemArmor.java View Source Code | 4 votes |
public Item getRepairItem() { return this == LEATHER ? Items.leather : (this == CHAIN ? Items.iron_ingot : (this == GOLD ? Items.gold_ingot : (this == IRON ? Items.iron_ingot : (this == DIAMOND ? Items.diamond : null)))); }
Example 11
Project: BaseClient File: ContainerBeacon.java View Source Code | 4 votes |
public boolean isItemValid(ItemStack stack) { return stack == null ? false : stack.getItem() == Items.emerald || stack.getItem() == Items.diamond || stack.getItem() == Items.gold_ingot || stack.getItem() == Items.iron_ingot; }
Example 12
Project: BaseClient File: TileEntityBeacon.java View Source Code | 4 votes |
/** * Returns true if automation is allowed to insert the given stack (ignoring stack size) into the given slot. */ public boolean isItemValidForSlot(int index, ItemStack stack) { return stack.getItem() == Items.emerald || stack.getItem() == Items.diamond || stack.getItem() == Items.gold_ingot || stack.getItem() == Items.iron_ingot; }
Example 13
Project: BaseClient File: Item.java View Source Code | 4 votes |
public Item getRepairItem() { return this == WOOD ? Item.getItemFromBlock(Blocks.planks) : (this == STONE ? Item.getItemFromBlock(Blocks.cobblestone) : (this == GOLD ? Items.gold_ingot : (this == IRON ? Items.iron_ingot : (this == EMERALD ? Items.diamond : null)))); }
Example 14
Project: BaseClient File: ItemArmor.java View Source Code | 4 votes |
public Item getRepairItem() { return this == LEATHER ? Items.leather : (this == CHAIN ? Items.iron_ingot : (this == GOLD ? Items.gold_ingot : (this == IRON ? Items.iron_ingot : (this == DIAMOND ? Items.diamond : null)))); }
Example 15
Project: BaseClient File: ContainerBeacon.java View Source Code | 4 votes |
public boolean isItemValid(ItemStack stack) { return stack == null ? false : stack.getItem() == Items.emerald || stack.getItem() == Items.diamond || stack.getItem() == Items.gold_ingot || stack.getItem() == Items.iron_ingot; }
Example 16
Project: BaseClient File: TileEntityBeacon.java View Source Code | 4 votes |
/** * Returns true if automation is allowed to insert the given stack (ignoring stack size) into the given slot. */ public boolean isItemValidForSlot(int index, ItemStack stack) { return stack.getItem() == Items.emerald || stack.getItem() == Items.diamond || stack.getItem() == Items.gold_ingot || stack.getItem() == Items.iron_ingot; }