Java Code Examples for net.minecraft.init.Items#emerald()

The following examples show how to use net.minecraft.init.Items#emerald() . You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: QuestBountyHunter.java    From ToroQuest with GNU General Public License v3.0 6 votes vote down vote up
@Override
public QuestData generateQuestFor(EntityPlayer player, Province province) {
	Province locationProvince = chooseRandomProvince(province, player.world, true);
	if (locationProvince == null) {
		return null;
	}
	QuestData data = new QuestData();
	data.setCiv(province.civilization);
	data.setPlayer(player);
	data.setProvinceId(province.id);
	data.setQuestId(UUID.randomUUID());
	data.setQuestType(ID);
	data.setCompleted(false);
	setLocationId(data, locationProvince.id);
	setDistance(data, (int) Math.round(player.getPosition().getDistance(locationProvince.chunkX * 16, (int) player.posY, locationProvince.chunkZ * 16)));
	setRewardRep(data, 5 + (getDistance(data) / 50));

	List<ItemStack> rewards = new ArrayList<ItemStack>(1);
	ItemStack emeralds = new ItemStack(Items.EMERALD, 8 + (getDistance(data) / 200));
	rewards.add(emeralds);
	setRewardItems(data, rewards);

	return data;
}
 
Example 2
Source File: QuestCourier.java    From ToroQuest with GNU General Public License v3.0 6 votes vote down vote up
@Override
public QuestData generateQuestFor(EntityPlayer player, Province questProvince) {
	Province deliverToProvince = chooseRandomProvince(questProvince, player.world, true);
	if (deliverToProvince == null) {
		return null;
	}
	QuestData data = new QuestData();
	data.setCiv(questProvince.civilization);
	data.setPlayer(player);
	data.setProvinceId(questProvince.id);
	data.setQuestId(UUID.randomUUID());
	data.setQuestType(ID);
	data.setCompleted(false);
	setDeliverToProvinceId(data, deliverToProvince.id);
	setDistance(data, (int) Math.round(player.getPosition().getDistance(deliverToProvince.chunkX * 16, (int) player.posY, deliverToProvince.chunkZ * 16)));
	setRewardRep(data, 5 + (getDistance(data) / 50));

	List<ItemStack> rewards = new ArrayList<ItemStack>(1);
	ItemStack emeralds = new ItemStack(Items.EMERALD, 4 + (getDistance(data) / 200));
	rewards.add(emeralds);
	setRewardItems(data, rewards);

	return data;
}
 
Example 3
Source File: MessageQuestUpdate.java    From ToroQuest with GNU General Public License v3.0 5 votes vote down vote up
private void handleReturnStolenItem(EntityPlayer player, Province province, IVillageLordInventory inventory, ItemStack stack) {
	inventory.setDonationItem(ItemStack.EMPTY);
	ItemStack emeralds = new ItemStack(Items.EMERALD, 2 + player.world.rand.nextInt(3));
	List<ItemStack> l = new ArrayList<ItemStack>(1);
	l.add(emeralds);
	inventory.setReturnItems(l);
	PlayerCivilizationCapabilityImpl.get(player).adjustReputation(province.civilization, 2 + player.world.rand.nextInt(3));
}
 
Example 4
Source File: QuestKillMobs.java    From ToroQuest with GNU General Public License v3.0 5 votes vote down vote up
@Override
public QuestData generateQuestFor(EntityPlayer player, Province province) {

	Random rand = player.getEntityWorld().rand;

	DataWrapper q = new DataWrapper();
	q.data.setCiv(province.civilization);
	q.data.setPlayer(player);
	q.data.setProvinceId(province.id);
	q.data.setQuestId(UUID.randomUUID());
	q.data.setQuestType(ID);
	q.data.setCompleted(false);

	int roll = rand.nextInt(10);

	q.setMobType(rand.nextInt(MOB_TYPES.length));
	q.setCurrentAmount(0);
	q.setRewardRep(0);
	q.setTargetAmount(10 + roll);

	ItemStack emeralds = new ItemStack(Items.EMERALD, q.getTargetAmount() / 6);
	List<ItemStack> rewardItems = new ArrayList<ItemStack>();
	rewardItems.add(emeralds);
	setRewardItems(q.data, rewardItems);

	return q.data;
}
 
Example 5
Source File: QuestFarm.java    From ToroQuest with GNU General Public License v3.0 5 votes vote down vote up
@Override
public QuestData generateQuestFor(EntityPlayer player, Province province) {

	Random rand = player.getEntityWorld().rand;

	DataWrapper q = new DataWrapper();
	q.data.setCiv(province.civilization);
	q.data.setPlayer(player);
	q.data.setProvinceId(province.id);
	q.data.setQuestId(UUID.randomUUID());
	q.data.setQuestType(ID);
	q.data.setCompleted(false);

	int roll = rand.nextInt(100);

	q.setCropType(rand.nextInt(CROP_TYPES.length));
	q.setCurrentAmount(0);
	q.setRewardRep(0);
	q.setTargetAmount(MathHelper.clamp(roll, 32, 100));
	
	ItemStack emeralds = new ItemStack(Items.EMERALD, MathHelper.clamp(q.getTargetAmount() / 32, 1, 4));
	List<ItemStack> rewardItems = new ArrayList<ItemStack>();
	rewardItems.add(emeralds);
	setRewardItems(q.data, rewardItems);

	return q.data;
}
 
Example 6
Source File: QuestMine.java    From ToroQuest with GNU General Public License v3.0 5 votes vote down vote up
@Override
public QuestData generateQuestFor(EntityPlayer player, Province questProvince) {
	Random rand = player.world.rand;
	QuestData data = new QuestData();
	data.setCiv(questProvince.civilization);
	data.setPlayer(player);
	data.setProvinceId(questProvince.id);
	data.setQuestId(UUID.randomUUID());
	data.setQuestType(ID);
	data.setCompleted(false);

	setMaxDepth(data, 30);
	setMinDepth(data, 0);

	int roll = rand.nextInt(20);
	setTargetAmount(data, 10 + roll);

	setBlockType(data, rand.nextInt(BLOCK_TYPES.length));

	setRewardRep(data, 5 + (roll / 5));
	List<ItemStack> rewards = new ArrayList<ItemStack>(1);
	ItemStack emeralds = new ItemStack(Items.EMERALD, 4 + (roll / 10));
	rewards.add(emeralds);
	setRewardItems(data, rewards);

	return data;
}