Java Code Examples for net.minecraft.init.Items.bread()

The following are Jave code examples for showing how to use bread() of the net.minecraft.init.Items class. You can vote up the examples you like. Your votes will be used in our system to get more good examples.
Example 1
Project: BaseClient   File: EntityVillager.java   Source Code and License Vote up 6 votes
/**
 * Returns true if villager has enough items in inventory
 */
private boolean hasEnoughItems(int multiplier)
{
    boolean flag = this.getProfession() == 0;

    for (int i = 0; i < this.villagerInventory.getSizeInventory(); ++i)
    {
        ItemStack itemstack = this.villagerInventory.getStackInSlot(i);

        if (itemstack != null)
        {
            if (itemstack.getItem() == Items.bread && itemstack.stackSize >= 3 * multiplier || itemstack.getItem() == Items.potato && itemstack.stackSize >= 12 * multiplier || itemstack.getItem() == Items.carrot && itemstack.stackSize >= 12 * multiplier)
            {
                return true;
            }

            if (flag && itemstack.getItem() == Items.wheat && itemstack.stackSize >= 9 * multiplier)
            {
                return true;
            }
        }
    }

    return false;
}
 
Example 2
Project: BaseClient   File: EntityVillager.java   Source Code and License Vote up 6 votes
/**
 * Returns true if villager has enough items in inventory
 */
private boolean hasEnoughItems(int multiplier)
{
    boolean flag = this.getProfession() == 0;

    for (int i = 0; i < this.villagerInventory.getSizeInventory(); ++i)
    {
        ItemStack itemstack = this.villagerInventory.getStackInSlot(i);

        if (itemstack != null)
        {
            if (itemstack.getItem() == Items.bread && itemstack.stackSize >= 3 * multiplier || itemstack.getItem() == Items.potato && itemstack.stackSize >= 12 * multiplier || itemstack.getItem() == Items.carrot && itemstack.stackSize >= 12 * multiplier)
            {
                return true;
            }

            if (flag && itemstack.getItem() == Items.wheat && itemstack.stackSize >= 9 * multiplier)
            {
                return true;
            }
        }
    }

    return false;
}
 
Example 3
Project: BaseClient   File: EntityVillager.java   Source Code and License Vote up 5 votes
/**
 * Returns current or updated value of {@link #isWillingToMate}
 */
public boolean getIsWillingToMate(boolean updateFirst)
{
    if (!this.isWillingToMate && updateFirst && this.func_175553_cp())
    {
        boolean flag = false;

        for (int i = 0; i < this.villagerInventory.getSizeInventory(); ++i)
        {
            ItemStack itemstack = this.villagerInventory.getStackInSlot(i);

            if (itemstack != null)
            {
                if (itemstack.getItem() == Items.bread && itemstack.stackSize >= 3)
                {
                    flag = true;
                    this.villagerInventory.decrStackSize(i, 3);
                }
                else if ((itemstack.getItem() == Items.potato || itemstack.getItem() == Items.carrot) && itemstack.stackSize >= 12)
                {
                    flag = true;
                    this.villagerInventory.decrStackSize(i, 12);
                }
            }

            if (flag)
            {
                this.worldObj.setEntityState(this, (byte)18);
                this.isWillingToMate = true;
                break;
            }
        }
    }

    return this.isWillingToMate;
}
 
Example 4
Project: BaseClient   File: EntityVillager.java   Source Code and License Vote up 5 votes
/**
 * Returns current or updated value of {@link #isWillingToMate}
 */
public boolean getIsWillingToMate(boolean updateFirst)
{
    if (!this.isWillingToMate && updateFirst && this.func_175553_cp())
    {
        boolean flag = false;

        for (int i = 0; i < this.villagerInventory.getSizeInventory(); ++i)
        {
            ItemStack itemstack = this.villagerInventory.getStackInSlot(i);

            if (itemstack != null)
            {
                if (itemstack.getItem() == Items.bread && itemstack.stackSize >= 3)
                {
                    flag = true;
                    this.villagerInventory.decrStackSize(i, 3);
                }
                else if ((itemstack.getItem() == Items.potato || itemstack.getItem() == Items.carrot) && itemstack.stackSize >= 12)
                {
                    flag = true;
                    this.villagerInventory.decrStackSize(i, 12);
                }
            }

            if (flag)
            {
                this.worldObj.setEntityState(this, (byte)18);
                this.isWillingToMate = true;
                break;
            }
        }
    }

    return this.isWillingToMate;
}
 
Example 5
Project: BaseClient   File: EntityVillager.java   Source Code and License Vote up 4 votes
private boolean canVillagerPickupItem(Item itemIn)
{
    return itemIn == Items.bread || itemIn == Items.potato || itemIn == Items.carrot || itemIn == Items.wheat || itemIn == Items.wheat_seeds;
}
 
Example 6
Project: BaseClient   File: SlotCrafting.java   Source Code and License Vote up 4 votes
/**
 * the itemStack passed in is the output - ie, iron ingots, and pickaxes, not ore and wood.
 */
protected void onCrafting(ItemStack stack)
{
    if (this.amountCrafted > 0)
    {
        stack.onCrafting(this.thePlayer.worldObj, this.thePlayer, this.amountCrafted);
    }

    this.amountCrafted = 0;

    if (stack.getItem() == Item.getItemFromBlock(Blocks.crafting_table))
    {
        this.thePlayer.triggerAchievement(AchievementList.buildWorkBench);
    }

    if (stack.getItem() instanceof ItemPickaxe)
    {
        this.thePlayer.triggerAchievement(AchievementList.buildPickaxe);
    }

    if (stack.getItem() == Item.getItemFromBlock(Blocks.furnace))
    {
        this.thePlayer.triggerAchievement(AchievementList.buildFurnace);
    }

    if (stack.getItem() instanceof ItemHoe)
    {
        this.thePlayer.triggerAchievement(AchievementList.buildHoe);
    }

    if (stack.getItem() == Items.bread)
    {
        this.thePlayer.triggerAchievement(AchievementList.makeBread);
    }

    if (stack.getItem() == Items.cake)
    {
        this.thePlayer.triggerAchievement(AchievementList.bakeCake);
    }

    if (stack.getItem() instanceof ItemPickaxe && ((ItemPickaxe)stack.getItem()).getToolMaterial() != Item.ToolMaterial.WOOD)
    {
        this.thePlayer.triggerAchievement(AchievementList.buildBetterPickaxe);
    }

    if (stack.getItem() instanceof ItemSword)
    {
        this.thePlayer.triggerAchievement(AchievementList.buildSword);
    }

    if (stack.getItem() == Item.getItemFromBlock(Blocks.enchanting_table))
    {
        this.thePlayer.triggerAchievement(AchievementList.enchantments);
    }

    if (stack.getItem() == Item.getItemFromBlock(Blocks.bookshelf))
    {
        this.thePlayer.triggerAchievement(AchievementList.bookcase);
    }

    if (stack.getItem() == Items.golden_apple && stack.getMetadata() == 1)
    {
        this.thePlayer.triggerAchievement(AchievementList.overpowered);
    }
}
 
Example 7
Project: BaseClient   File: EntityVillager.java   Source Code and License Vote up 4 votes
private boolean canVillagerPickupItem(Item itemIn)
{
    return itemIn == Items.bread || itemIn == Items.potato || itemIn == Items.carrot || itemIn == Items.wheat || itemIn == Items.wheat_seeds;
}
 
Example 8
Project: BaseClient   File: SlotCrafting.java   Source Code and License Vote up 4 votes
/**
 * the itemStack passed in is the output - ie, iron ingots, and pickaxes, not ore and wood.
 */
protected void onCrafting(ItemStack stack)
{
    if (this.amountCrafted > 0)
    {
        stack.onCrafting(this.thePlayer.worldObj, this.thePlayer, this.amountCrafted);
    }

    this.amountCrafted = 0;

    if (stack.getItem() == Item.getItemFromBlock(Blocks.crafting_table))
    {
        this.thePlayer.triggerAchievement(AchievementList.buildWorkBench);
    }

    if (stack.getItem() instanceof ItemPickaxe)
    {
        this.thePlayer.triggerAchievement(AchievementList.buildPickaxe);
    }

    if (stack.getItem() == Item.getItemFromBlock(Blocks.furnace))
    {
        this.thePlayer.triggerAchievement(AchievementList.buildFurnace);
    }

    if (stack.getItem() instanceof ItemHoe)
    {
        this.thePlayer.triggerAchievement(AchievementList.buildHoe);
    }

    if (stack.getItem() == Items.bread)
    {
        this.thePlayer.triggerAchievement(AchievementList.makeBread);
    }

    if (stack.getItem() == Items.cake)
    {
        this.thePlayer.triggerAchievement(AchievementList.bakeCake);
    }

    if (stack.getItem() instanceof ItemPickaxe && ((ItemPickaxe)stack.getItem()).getToolMaterial() != Item.ToolMaterial.WOOD)
    {
        this.thePlayer.triggerAchievement(AchievementList.buildBetterPickaxe);
    }

    if (stack.getItem() instanceof ItemSword)
    {
        this.thePlayer.triggerAchievement(AchievementList.buildSword);
    }

    if (stack.getItem() == Item.getItemFromBlock(Blocks.enchanting_table))
    {
        this.thePlayer.triggerAchievement(AchievementList.enchantments);
    }

    if (stack.getItem() == Item.getItemFromBlock(Blocks.bookshelf))
    {
        this.thePlayer.triggerAchievement(AchievementList.bookcase);
    }

    if (stack.getItem() == Items.golden_apple && stack.getMetadata() == 1)
    {
        this.thePlayer.triggerAchievement(AchievementList.overpowered);
    }
}