Java Code Examples for net.minecraft.init.Items#FLINT_AND_STEEL

The following examples show how to use net.minecraft.init.Items#FLINT_AND_STEEL . These examples are extracted from open source projects. You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may want to check out the right sidebar which shows the related API usage.
Example 1
Source Project: GardenCollection   File:    License: MIT License 6 votes vote down vote up
protected boolean applyItemToGarden (World world, int x, int y, int z, EntityPlayer player, ItemStack itemStack, float hitX, float hitY, float hitZ, boolean hitValid) {
    ItemStack item = (itemStack == null) ? player.inventory.getCurrentItem() : itemStack;

    if (item != null && item.getItem() == Items.flint_and_steel) {
        ItemStack substrate = getGardenSubstrate(world, x, y, z, Slot2Profile.SLOT_CENTER);
        if (substrate != null && substrate.getItem() == Item.getItemFromBlock(Blocks.netherrack)) {
            if (world.isAirBlock(x, y + 1, z)) {
                world.playSoundEffect(x + .5, y + .5, z + .5, "fire.ignite", 1, world.rand.nextFloat() * .4f + .8f);
                world.setBlock(x, y + 1, z, ModBlocks.smallFire);

                world.notifyBlocksOfNeighborChange(x, y, z, this);
                world.notifyBlocksOfNeighborChange(x, y - 1, z, this);

            item.damageItem(1, player);
            return true;

    return super.applyItemToGarden(world, x, y, z, player, itemStack, hitX, hitY, hitZ, hitValid);