Java Code Examples for net.minecraft.init.Blocks#sand()

The following examples show how to use net.minecraft.init.Blocks#sand() . These examples are extracted from open source projects. You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may want to check out the right sidebar which shows the related API usage.
Example 1
@Override
public void genTerrainBlocks(World worldIn, Random rand, ChunkPrimer chunkPrimerIn, int x, int z, double noiseVal) {
	int i = worldIn.getSeaLevel();
	IBlockState iblockstate = this.topBlock;
	IBlockState iblockstate1 = this.fillerBlock;
	int j = -1;
	int k = (int) (noiseVal / 3.0D + 3.0D + rand.nextDouble() * 0.25D);
	int l = x & 15;
	int i1 = z & 15;
	BlockPos.MutableBlockPos blockpos$mutableblockpos = new BlockPos.MutableBlockPos();

	for (int j1 = 255; j1 >= 0; --j1) {
		if (j1 <= rand.nextInt(5)) {
			chunkPrimerIn.setBlockState(i1, j1, l, BEDROCK);
		} else {
			IBlockState iblockstate2 = chunkPrimerIn.getBlockState(i1, j1, l);

			if (iblockstate2.getMaterial() == Material.AIR) {
				j = -1;
			} else if (iblockstate2.getBlock() == Blocks.STONE) {
				if (j == -1) {
					if (k <= 0) {
						iblockstate = AIR;
						iblockstate1 = STONE;
					} else if (j1 >= i - 4 && j1 <= i + 1) {
						iblockstate = this.topBlock;
						iblockstate1 = this.fillerBlock;
					}

					if (j1 < i && (iblockstate == null || iblockstate.getMaterial() == Material.AIR)) {
						if (this.getTemperature(blockpos$mutableblockpos.setPos(x, j1, z)) < 0.15F) {
							iblockstate = ICE;
						} else {
							iblockstate = WATER;
						}
					}

					j = k;

					if (j1 >= i - 1) {
						chunkPrimerIn.setBlockState(i1, j1, l, iblockstate);
					} else if (j1 < i - 7 - k) {
						iblockstate = AIR;
						iblockstate1 = STONE;
						chunkPrimerIn.setBlockState(i1, j1, l, GRAVEL);
					} else {
						chunkPrimerIn.setBlockState(i1, j1, l, iblockstate1);
					}
				} else if (j > 0) {
					--j;
					chunkPrimerIn.setBlockState(i1, j1, l, iblockstate1);

					if (j == 0 && iblockstate1.getBlock() == Blocks.SAND && k > 1) {
						j = rand.nextInt(4) + Math.max(0, j1 - 63);
						iblockstate1 = iblockstate1.getValue(BlockSand.VARIANT) == BlockSand.EnumType.RED_SAND ? RED_SANDSTONE : SANDSTONE;
					}

					if (j == 0 && iblockstate == redRock && k > 1) {
						j = rand.nextInt(4) + Math.max(0, j1 - 63);
						iblockstate = redRock;
					}

					if (j == 0 && iblockstate1 == redRock && k > 1) {
						j = rand.nextInt(4) + Math.max(0, j1 - 63);
						iblockstate1 = redRock;
					}
				}
			}
		}
	}
}
 
Example 2
@Override
public void genTerrainBlocks(World worldIn, Random rand, ChunkPrimer chunkPrimerIn, int x, int z, double noiseVal) {
	int i = worldIn.getSeaLevel();
	IBlockState iblockstate = this.topBlock;
	IBlockState iblockstate1 = this.fillerBlock;
	int j = -1;
	int k = (int) (noiseVal / 3.0D + 3.0D + rand.nextDouble() * 0.25D);
	int l = x & 15;
	int i1 = z & 15;
	BlockPos.MutableBlockPos blockpos$mutableblockpos = new BlockPos.MutableBlockPos();

	for (int j1 = 255; j1 >= 0; --j1) {
		if (j1 <= rand.nextInt(5)) {
			chunkPrimerIn.setBlockState(i1, j1, l, BEDROCK);
		} else {
			IBlockState iblockstate2 = chunkPrimerIn.getBlockState(i1, j1, l);

			if (iblockstate2.getMaterial() == Material.AIR) {
				j = -1;
			} else if (iblockstate2.getBlock() == Blocks.STONE) {
				if (j == -1) {
					if (k <= 0) {
						iblockstate = AIR;
						iblockstate1 = STONE;
					} else if (j1 >= i - 4 && j1 <= i + 1) {
						iblockstate = this.topBlock;
						iblockstate1 = this.fillerBlock;
					}

					if (j1 < i && (iblockstate == null || iblockstate.getMaterial() == Material.AIR)) {
						if (this.getTemperature(blockpos$mutableblockpos.setPos(x, j1, z)) < 0.15F) {
							iblockstate = ICE;
						} else {
							iblockstate = WATER;
						}
					}

					j = k;

					if (j1 >= i - 1) {
						chunkPrimerIn.setBlockState(i1, j1, l, iblockstate);
					} else if (j1 < i - 7 - k) {
						iblockstate = AIR;
						iblockstate1 = STONE;
						chunkPrimerIn.setBlockState(i1, j1, l, GRAVEL);
					} else {
						chunkPrimerIn.setBlockState(i1, j1, l, iblockstate1);
					}
				} else if (j > 0) {
					--j;
					chunkPrimerIn.setBlockState(i1, j1, l, iblockstate1);

					if (j == 0 && iblockstate1.getBlock() == Blocks.SAND && k > 1) {
						j = rand.nextInt(4) + Math.max(0, j1 - 63);
						iblockstate1 = iblockstate1.getValue(BlockSand.VARIANT) == BlockSand.EnumType.RED_SAND ? RED_SANDSTONE : SANDSTONE;
					}

					if (j == 0 && iblockstate == blueRock && k > 1) {
						j = rand.nextInt(4) + Math.max(0, j1 - 63);
						iblockstate = blueRock;
					}

					if (j == 0 && iblockstate1 == blueRock && k > 1) {
						j = rand.nextInt(4) + Math.max(0, j1 - 63);
						iblockstate1 = blueRock;
					}
				}
			}
		}
	}
}
 
Example 3
public boolean canSustainBush(IBlockState state) {
    return state.getBlock() == getBlock("red_rock") || state.getBlock() == Blocks.SAND || state.getBlock() == Blocks.HARDENED_CLAY || state.getBlock() == Blocks.STAINED_HARDENED_CLAY;
}
 
Example 4
Source Project: Traverse-Legacy-1-12-2   File: BiomeCanyon.java    License: MIT License 4 votes vote down vote up
@Override
public void genTerrainBlocks(World worldIn, Random rand, ChunkPrimer chunkPrimerIn, int x, int z, double noiseVal) {
	int i = worldIn.getSeaLevel();
	IBlockState iblockstate = this.topBlock;
	IBlockState iblockstate1 = this.fillerBlock;
	int j = -1;
	int k = (int) (noiseVal / 3.0D + 3.0D + rand.nextDouble() * 0.25D);
	int l = x & 15;
	int i1 = z & 15;
	BlockPos.MutableBlockPos blockpos$mutableblockpos = new BlockPos.MutableBlockPos();

	for (int j1 = 255; j1 >= 0; --j1) {
		if (j1 <= rand.nextInt(5)) {
			chunkPrimerIn.setBlockState(i1, j1, l, BEDROCK);
		} else {
			IBlockState iblockstate2 = chunkPrimerIn.getBlockState(i1, j1, l);

			if (iblockstate2.getMaterial() == Material.AIR) {
				j = -1;
			} else if (iblockstate2.getBlock() == Blocks.STONE) {
				if (j == -1) {
					if (k <= 0) {
						iblockstate = AIR;
						iblockstate1 = STONE;
					} else if (j1 >= i - 4 && j1 <= i + 1) {
						iblockstate = this.topBlock;
						iblockstate1 = this.fillerBlock;
					}

					if (j1 < i && (iblockstate == null || iblockstate.getMaterial() == Material.AIR)) {
						if (this.getTemperature(blockpos$mutableblockpos.setPos(x, j1, z)) < 0.15F) {
							iblockstate = ICE;
						} else {
							iblockstate = WATER;
						}
					}

					j = k;

					if (j1 >= i - 1) {
						chunkPrimerIn.setBlockState(i1, j1, l, iblockstate);
					} else if (j1 < i - 7 - k) {
						iblockstate = AIR;
						iblockstate1 = STONE;
						chunkPrimerIn.setBlockState(i1, j1, l, GRAVEL);
					} else {
						chunkPrimerIn.setBlockState(i1, j1, l, iblockstate1);
					}
				} else if (j > 0) {
					--j;
					chunkPrimerIn.setBlockState(i1, j1, l, iblockstate1);

					if (j == 0 && iblockstate1.getBlock() == Blocks.SAND && k > 1) {
						j = rand.nextInt(4) + Math.max(0, j1 - 63);
						iblockstate1 = iblockstate1.getValue(BlockSand.VARIANT) == BlockSand.EnumType.RED_SAND ? RED_SANDSTONE : SANDSTONE;
					}

					if (j == 0 && iblockstate == redRock && k > 1) {
						j = rand.nextInt(4) + Math.max(0, j1 - 63);
						iblockstate = redRock;
					}

					if (j == 0 && iblockstate1 == redRock && k > 1) {
						j = rand.nextInt(4) + Math.max(0, j1 - 63);
						iblockstate1 = redRock;
					}
				}
			}
		}
	}
}
 
Example 5
Source Project: Traverse-Legacy-1-12-2   File: BiomeCragCliffs.java    License: MIT License 4 votes vote down vote up
@Override
public void genTerrainBlocks(World worldIn, Random rand, ChunkPrimer chunkPrimerIn, int x, int z, double noiseVal) {
	int i = worldIn.getSeaLevel();
	IBlockState iblockstate = this.topBlock;
	IBlockState iblockstate1 = this.fillerBlock;
	int j = -1;
	int k = (int) (noiseVal / 3.0D + 3.0D + rand.nextDouble() * 0.25D);
	int l = x & 15;
	int i1 = z & 15;
	BlockPos.MutableBlockPos blockpos$mutableblockpos = new BlockPos.MutableBlockPos();

	for (int j1 = 255; j1 >= 0; --j1) {
		if (j1 <= rand.nextInt(5)) {
			chunkPrimerIn.setBlockState(i1, j1, l, BEDROCK);
		} else {
			IBlockState iblockstate2 = chunkPrimerIn.getBlockState(i1, j1, l);

			if (iblockstate2.getMaterial() == Material.AIR) {
				j = -1;
			} else if (iblockstate2.getBlock() == Blocks.STONE) {
				if (j == -1) {
					if (k <= 0) {
						iblockstate = AIR;
						iblockstate1 = STONE;
					} else if (j1 >= i - 4 && j1 <= i + 1) {
						iblockstate = this.topBlock;
						iblockstate1 = this.fillerBlock;
					}

					if (j1 < i && (iblockstate == null || iblockstate.getMaterial() == Material.AIR)) {
						if (this.getTemperature(blockpos$mutableblockpos.setPos(x, j1, z)) < 0.15F) {
							iblockstate = ICE;
						} else {
							iblockstate = WATER;
						}
					}

					j = k;

					if (j1 >= i - 1) {
						chunkPrimerIn.setBlockState(i1, j1, l, iblockstate);
					} else if (j1 < i - 7 - k) {
						iblockstate = AIR;
						iblockstate1 = STONE;
						chunkPrimerIn.setBlockState(i1, j1, l, GRAVEL);
					} else {
						chunkPrimerIn.setBlockState(i1, j1, l, iblockstate1);
					}
				} else if (j > 0) {
					--j;
					chunkPrimerIn.setBlockState(i1, j1, l, iblockstate1);

					if (j == 0 && iblockstate1.getBlock() == Blocks.SAND && k > 1) {
						j = rand.nextInt(4) + Math.max(0, j1 - 63);
						iblockstate1 = iblockstate1.getValue(BlockSand.VARIANT) == BlockSand.EnumType.RED_SAND ? RED_SANDSTONE : SANDSTONE;
					}

					if (j == 0 && iblockstate == blueRock && k > 1) {
						j = rand.nextInt(4) + Math.max(0, j1 - 63);
						iblockstate = blueRock;
					}

					if (j == 0 && iblockstate1 == blueRock && k > 1) {
						j = rand.nextInt(4) + Math.max(0, j1 - 63);
						iblockstate1 = blueRock;
					}
				}
			}
		}
	}
}
 
Example 6
public boolean canSustainBush(IBlockState state) {
    return state.getBlock() == getBlock("red_rock") || state.getBlock() == Blocks.SAND || state.getBlock() == Blocks.HARDENED_CLAY || state.getBlock() == Blocks.STAINED_HARDENED_CLAY;
}