Java Code Examples for net.minecraft.init.Blocks.jukebox()

The following are Jave code examples for showing how to use jukebox() of the net.minecraft.init.Blocks class. You can vote up the examples you like. Your votes will be used in our system to get more good examples.
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Example 1
Project: DecompiledMinecraft   File: ItemRecord.java   View Source Code Vote up 6 votes
/**
 * Called when a Block is right-clicked with this Item
 */
public boolean onItemUse(ItemStack stack, EntityPlayer playerIn, World worldIn, BlockPos pos, EnumFacing side, float hitX, float hitY, float hitZ)
{
    IBlockState iblockstate = worldIn.getBlockState(pos);

    if (iblockstate.getBlock() == Blocks.jukebox && !((Boolean)iblockstate.getValue(BlockJukebox.HAS_RECORD)).booleanValue())
    {
        if (worldIn.isRemote)
        {
            return true;
        }
        else
        {
            ((BlockJukebox)Blocks.jukebox).insertRecord(worldIn, pos, iblockstate, stack);
            worldIn.playAuxSFXAtEntity((EntityPlayer)null, 1005, pos, Item.getIdFromItem(this));
            --stack.stackSize;
            playerIn.triggerAchievement(StatList.field_181740_X);
            return true;
        }
    }
    else
    {
        return false;
    }
}
 
Example 2
Project: DecompiledMinecraft   File: ItemRecord.java   View Source Code Vote up 6 votes
/**
 * Called when a Block is right-clicked with this Item
 */
public boolean onItemUse(ItemStack stack, EntityPlayer playerIn, World worldIn, BlockPos pos, EnumFacing side, float hitX, float hitY, float hitZ)
{
    IBlockState iblockstate = worldIn.getBlockState(pos);

    if (iblockstate.getBlock() == Blocks.jukebox && !((Boolean)iblockstate.getValue(BlockJukebox.HAS_RECORD)).booleanValue())
    {
        if (worldIn.isRemote)
        {
            return true;
        }
        else
        {
            ((BlockJukebox)Blocks.jukebox).insertRecord(worldIn, pos, iblockstate, stack);
            worldIn.playAuxSFXAtEntity((EntityPlayer)null, 1005, pos, Item.getIdFromItem(this));
            --stack.stackSize;
            playerIn.triggerAchievement(StatList.field_181740_X);
            return true;
        }
    }
    else
    {
        return false;
    }
}
 
Example 3
Project: BaseClient   File: ItemRecord.java   View Source Code Vote up 6 votes
/**
 * Called when a Block is right-clicked with this Item
 */
public boolean onItemUse(ItemStack stack, EntityPlayer playerIn, World worldIn, BlockPos pos, EnumFacing side, float hitX, float hitY, float hitZ)
{
    IBlockState iblockstate = worldIn.getBlockState(pos);

    if (iblockstate.getBlock() == Blocks.jukebox && !((Boolean)iblockstate.getValue(BlockJukebox.HAS_RECORD)).booleanValue())
    {
        if (worldIn.isRemote)
        {
            return true;
        }
        else
        {
            ((BlockJukebox)Blocks.jukebox).insertRecord(worldIn, pos, iblockstate, stack);
            worldIn.playAuxSFXAtEntity((EntityPlayer)null, 1005, pos, Item.getIdFromItem(this));
            --stack.stackSize;
            playerIn.triggerAchievement(StatList.field_181740_X);
            return true;
        }
    }
    else
    {
        return false;
    }
}
 
Example 4
Project: BaseClient   File: ItemRecord.java   View Source Code Vote up 6 votes
/**
 * Called when a Block is right-clicked with this Item
 */
public boolean onItemUse(ItemStack stack, EntityPlayer playerIn, World worldIn, BlockPos pos, EnumFacing side, float hitX, float hitY, float hitZ)
{
    IBlockState iblockstate = worldIn.getBlockState(pos);

    if (iblockstate.getBlock() == Blocks.jukebox && !((Boolean)iblockstate.getValue(BlockJukebox.HAS_RECORD)).booleanValue())
    {
        if (worldIn.isRemote)
        {
            return true;
        }
        else
        {
            ((BlockJukebox)Blocks.jukebox).insertRecord(worldIn, pos, iblockstate, stack);
            worldIn.playAuxSFXAtEntity((EntityPlayer)null, 1005, pos, Item.getIdFromItem(this));
            --stack.stackSize;
            playerIn.triggerAchievement(StatList.field_181740_X);
            return true;
        }
    }
    else
    {
        return false;
    }
}