Java Code Examples for net.minecraft.init.Blocks.NETHERRACK

The following are Jave code examples for showing how to use NETHERRACK of the net.minecraft.init.Blocks class. You can vote up the examples you like. Your votes will be used in our system to get more good examples.
+ Save this method
Example 1
Project: Backmemed   File: WorldGenFire.java   View Source Code Vote up 5 votes
public boolean generate(World worldIn, Random rand, BlockPos position)
{
    for (int i = 0; i < 64; ++i)
    {
        BlockPos blockpos = position.add(rand.nextInt(8) - rand.nextInt(8), rand.nextInt(4) - rand.nextInt(4), rand.nextInt(8) - rand.nextInt(8));

        if (worldIn.isAirBlock(blockpos) && worldIn.getBlockState(blockpos.down()).getBlock() == Blocks.NETHERRACK)
        {
            worldIn.setBlockState(blockpos, Blocks.FIRE.getDefaultState(), 2);
        }
    }

    return true;
}
 
Example 2
Project: CustomWorldGen   File: WorldGenFire.java   View Source Code Vote up 5 votes
public boolean generate(World worldIn, Random rand, BlockPos position)
{
    for (int i = 0; i < 64; ++i)
    {
        BlockPos blockpos = position.add(rand.nextInt(8) - rand.nextInt(8), rand.nextInt(4) - rand.nextInt(4), rand.nextInt(8) - rand.nextInt(8));

        if (worldIn.isAirBlock(blockpos) && worldIn.getBlockState(blockpos.down()).getBlock() == Blocks.NETHERRACK)
        {
            worldIn.setBlockState(blockpos, Blocks.FIRE.getDefaultState(), 2);
        }
    }

    return true;
}
 
Example 3
Project: Bewitchment   File: BlockTorchwood.java   View Source Code Vote up 4 votes
public boolean canSustainBush(IBlockState state) {
	return state.getBlock() == Blocks.GRASS || state.getBlock() == Blocks.DIRT || state.getBlock() == Blocks.STONE || state.getBlock() == Blocks.FARMLAND || state.getBlock() == ModBlocks.coquina || state.getBlock() == Blocks.SAND || state.getBlock() == Blocks.GRAVEL || state.getBlock() == Blocks.COBBLESTONE || state.getBlock() == Blocks.NETHERRACK || state.getBlock() == Blocks.END_STONE || state.getBlock() == this;
}
 
Example 4
Project: Infernum   File: PigmanMageTowerGenerator.java   View Source Code Vote up 4 votes
public void generateTower(WorldServer world, BlockPos pos, Random rand) {
	MinecraftServer server = world.getMinecraftServer();
	Template template = world.getStructureTemplateManager().getTemplate(server, TOWER_STRUCTURE);
	PlacementSettings settings = new PlacementSettings();
	settings.setRotation(Rotation.values()[rand.nextInt(Rotation.values().length)]);
	
	BlockPos size = template.getSize();
	int airBlocks = 0;
	for(int x = 0; x < size.getX(); x++) {
		for (int z = 0; z < size.getZ(); z++) {
			if (world.isAirBlock(pos.add(template.transformedBlockPos(settings, new BlockPos(x, 0, z))))) {
				airBlocks++;
				if (airBlocks > 0.33 * (size.getX() * size.getZ())) {
					return;
				}
			}
		}
	}
	for (int x = 0; x < size.getX(); x++) {
		for (int z = 0; z < size.getZ(); z++) {
			if (x == 0 || x == size.getX() - 1 || z == 0 || z == size.getZ() - 1) {
				for (int y = 0; y < size.getY(); y++) {
					BlockPos checkPos = pos.add(template.transformedBlockPos(settings, new BlockPos(x, y, z)));
					IBlockState checkState = world.getBlockState(checkPos);
					if (!checkState.getBlock().isAir(checkState, world, checkPos)) {
						if (!(y <= 3 && (checkState.getBlock() == Blocks.NETHERRACK || checkState.getBlock() == Blocks.QUARTZ_ORE || checkState.getBlock() == Blocks.MAGMA))) {
							return;
						}
					}
				}
			}
		}
	}

	template.addBlocksToWorld(world, pos, settings);

	Map<BlockPos, String> dataBlocks = template.getDataBlocks(pos, settings);
	for (Entry<BlockPos, String> entry : dataBlocks.entrySet()) {
		String[] tokens = entry.getValue().split(" ");
		if (tokens.length == 0)
			return;

		BlockPos dataPos = entry.getKey();
		EntityPigMage pigMage;

		switch (tokens[0]) {
		case "pigman_mage":
			pigMage = new EntityPigMage(world);
			pigMage.setPosition(dataPos.getX() + 0.5, dataPos.getY(), dataPos.getZ() + 0.5);
			pigMage.onInitialSpawn(world.getDifficultyForLocation(dataPos), null);
			world.spawnEntity(pigMage);
			break;
		case "fortress_chest":
			IBlockState chestState = Blocks.CHEST.getDefaultState().withRotation(settings.getRotation());
			chestState = chestState.withMirror(Mirror.FRONT_BACK);
			world.setBlockState(dataPos, chestState);
			TileEntity tile = world.getTileEntity(dataPos);
			if (tile != null && tile instanceof TileEntityLockableLoot)
				((TileEntityLockableLoot) tile).setLootTable(NETHER_BRIDGE_LOOT_TABLE, rand.nextLong());
			break;
		}
	}

}
 
Example 5
Project: Infernum   File: InfernalMonumentGenerator.java   View Source Code Vote up 4 votes
public void generateMonument(WorldServer world, BlockPos pos, Random rand) {
	MinecraftServer server = world.getMinecraftServer();
	Template template = world.getStructureTemplateManager().getTemplate(server, MONUMENT_STRUCTURE);
	PlacementSettings settings = new PlacementSettings();
	settings.setRotation(Rotation.values()[rand.nextInt(Rotation.values().length)]);
	
	BlockPos size = template.getSize();
	int airBlocks = 0;
	for(int x = 0; x < size.getX(); x++) {
		for (int z = 0; z < size.getZ(); z++) {
			if (world.isAirBlock(pos.add(template.transformedBlockPos(settings, new BlockPos(x, -1, z))))) {
				airBlocks++;
				if (airBlocks > 0.33 * (size.getX() * size.getZ())) {
					return;
				}
			}
		}
	}
	for (int x = 0; x < size.getX(); x++) {
		for (int z = 0; z < size.getZ(); z++) {
			if (x == 0 || x == size.getX() - 1 || z == 0 || z == size.getZ() - 1) {
				for (int y = 0; y < size.getY(); y++) {
					BlockPos checkPos = pos.add(template.transformedBlockPos(settings, new BlockPos(x, y, z)));
					IBlockState checkState = world.getBlockState(checkPos);
					if (!checkState.getBlock().isAir(checkState, world, checkPos)) {
						if (!(y <= 0 && (checkState.getBlock() == Blocks.NETHERRACK || checkState.getBlock() == Blocks.QUARTZ_ORE || checkState.getBlock() == Blocks.MAGMA))) {
							return;
						}
					}
				}
			}
		}
	}

	template.addBlocksToWorld(world, pos, settings);

	Map<BlockPos, String> dataBlocks = template.getDataBlocks(pos, settings);
	for (Entry<BlockPos, String> entry : dataBlocks.entrySet()) {
		String[] tokens = entry.getValue().split(" ");
		if (tokens.length == 0)
			return;

		BlockPos dataPos = entry.getKey();

		if (tokens[0].equals("pedestal")) {
			IBlockState chestState = InfernumBlocks.PEDESTAL.getDefaultState();
			world.setBlockState(dataPos, chestState);
			TileEntity tile = world.getTileEntity(dataPos);
			if (tile instanceof TilePedestal) {
				((TilePedestal) tile).setStack(new ItemStack(InfernumItems.KNOWLEDGE_BOOK));
			}
		}

	}

}
 
Example 6
Project: Backmemed   File: WorldGenGlowStone1.java   View Source Code Vote up 4 votes
public boolean generate(World worldIn, Random rand, BlockPos position)
{
    if (!worldIn.isAirBlock(position))
    {
        return false;
    }
    else if (worldIn.getBlockState(position.up()).getBlock() != Blocks.NETHERRACK)
    {
        return false;
    }
    else
    {
        worldIn.setBlockState(position, Blocks.GLOWSTONE.getDefaultState(), 2);

        for (int i = 0; i < 1500; ++i)
        {
            BlockPos blockpos = position.add(rand.nextInt(8) - rand.nextInt(8), -rand.nextInt(12), rand.nextInt(8) - rand.nextInt(8));

            if (worldIn.getBlockState(blockpos).getMaterial() == Material.AIR)
            {
                int j = 0;

                for (EnumFacing enumfacing : EnumFacing.values())
                {
                    if (worldIn.getBlockState(blockpos.offset(enumfacing)).getBlock() == Blocks.GLOWSTONE)
                    {
                        ++j;
                    }

                    if (j > 1)
                    {
                        break;
                    }
                }

                if (j == 1)
                {
                    worldIn.setBlockState(blockpos, Blocks.GLOWSTONE.getDefaultState(), 2);
                }
            }
        }

        return true;
    }
}
 
Example 7
Project: Backmemed   File: WorldGenGlowStone2.java   View Source Code Vote up 4 votes
public boolean generate(World worldIn, Random rand, BlockPos position)
{
    if (!worldIn.isAirBlock(position))
    {
        return false;
    }
    else if (worldIn.getBlockState(position.up()).getBlock() != Blocks.NETHERRACK)
    {
        return false;
    }
    else
    {
        worldIn.setBlockState(position, Blocks.GLOWSTONE.getDefaultState(), 2);

        for (int i = 0; i < 1500; ++i)
        {
            BlockPos blockpos = position.add(rand.nextInt(8) - rand.nextInt(8), -rand.nextInt(12), rand.nextInt(8) - rand.nextInt(8));

            if (worldIn.getBlockState(blockpos).getMaterial() == Material.AIR)
            {
                int j = 0;

                for (EnumFacing enumfacing : EnumFacing.values())
                {
                    if (worldIn.getBlockState(blockpos.offset(enumfacing)).getBlock() == Blocks.GLOWSTONE)
                    {
                        ++j;
                    }

                    if (j > 1)
                    {
                        break;
                    }
                }

                if (j == 1)
                {
                    worldIn.setBlockState(blockpos, Blocks.GLOWSTONE.getDefaultState(), 2);
                }
            }
        }

        return true;
    }
}
 
Example 8
Project: Backmemed   File: WorldGenHellLava.java   View Source Code Vote up 4 votes
public boolean generate(World worldIn, Random rand, BlockPos position)
{
    if (worldIn.getBlockState(position.up()).getBlock() != Blocks.NETHERRACK)
    {
        return false;
    }
    else if (worldIn.getBlockState(position).getMaterial() != Material.AIR && worldIn.getBlockState(position).getBlock() != Blocks.NETHERRACK)
    {
        return false;
    }
    else
    {
        int i = 0;

        if (worldIn.getBlockState(position.west()).getBlock() == Blocks.NETHERRACK)
        {
            ++i;
        }

        if (worldIn.getBlockState(position.east()).getBlock() == Blocks.NETHERRACK)
        {
            ++i;
        }

        if (worldIn.getBlockState(position.north()).getBlock() == Blocks.NETHERRACK)
        {
            ++i;
        }

        if (worldIn.getBlockState(position.south()).getBlock() == Blocks.NETHERRACK)
        {
            ++i;
        }

        if (worldIn.getBlockState(position.down()).getBlock() == Blocks.NETHERRACK)
        {
            ++i;
        }

        int j = 0;

        if (worldIn.isAirBlock(position.west()))
        {
            ++j;
        }

        if (worldIn.isAirBlock(position.east()))
        {
            ++j;
        }

        if (worldIn.isAirBlock(position.north()))
        {
            ++j;
        }

        if (worldIn.isAirBlock(position.south()))
        {
            ++j;
        }

        if (worldIn.isAirBlock(position.down()))
        {
            ++j;
        }

        if (!this.insideRock && i == 4 && j == 1 || i == 5)
        {
            IBlockState iblockstate = this.block.getDefaultState();
            worldIn.setBlockState(position, iblockstate, 2);
            worldIn.immediateBlockTick(position, iblockstate, rand);
        }

        return true;
    }
}
 
Example 9
Project: CustomWorldGen   File: WorldGenGlowStone1.java   View Source Code Vote up 4 votes
public boolean generate(World worldIn, Random rand, BlockPos position)
{
    if (!worldIn.isAirBlock(position))
    {
        return false;
    }
    else if (worldIn.getBlockState(position.up()).getBlock() != Blocks.NETHERRACK)
    {
        return false;
    }
    else
    {
        worldIn.setBlockState(position, Blocks.GLOWSTONE.getDefaultState(), 2);

        for (int i = 0; i < 1500; ++i)
        {
            BlockPos blockpos = position.add(rand.nextInt(8) - rand.nextInt(8), -rand.nextInt(12), rand.nextInt(8) - rand.nextInt(8));

            if (worldIn.isAirBlock(blockpos))
            {
                int j = 0;

                for (EnumFacing enumfacing : EnumFacing.values())
                {
                    if (worldIn.getBlockState(blockpos.offset(enumfacing)).getBlock() == Blocks.GLOWSTONE)
                    {
                        ++j;
                    }

                    if (j > 1)
                    {
                        break;
                    }
                }

                if (j == 1)
                {
                    worldIn.setBlockState(blockpos, Blocks.GLOWSTONE.getDefaultState(), 2);
                }
            }
        }

        return true;
    }
}
 
Example 10
Project: CustomWorldGen   File: WorldGenGlowStone2.java   View Source Code Vote up 4 votes
public boolean generate(World worldIn, Random rand, BlockPos position)
{
    if (!worldIn.isAirBlock(position))
    {
        return false;
    }
    else if (worldIn.getBlockState(position.up()).getBlock() != Blocks.NETHERRACK)
    {
        return false;
    }
    else
    {
        worldIn.setBlockState(position, Blocks.GLOWSTONE.getDefaultState(), 2);

        for (int i = 0; i < 1500; ++i)
        {
            BlockPos blockpos = position.add(rand.nextInt(8) - rand.nextInt(8), -rand.nextInt(12), rand.nextInt(8) - rand.nextInt(8));

            if (worldIn.isAirBlock(blockpos))
            {
                int j = 0;

                for (EnumFacing enumfacing : EnumFacing.values())
                {
                    if (worldIn.getBlockState(blockpos.offset(enumfacing)).getBlock() == Blocks.GLOWSTONE)
                    {
                        ++j;
                    }

                    if (j > 1)
                    {
                        break;
                    }
                }

                if (j == 1)
                {
                    worldIn.setBlockState(blockpos, Blocks.GLOWSTONE.getDefaultState(), 2);
                }
            }
        }

        return true;
    }
}
 
Example 11
Project: CustomWorldGen   File: WorldGenHellLava.java   View Source Code Vote up 4 votes
public boolean generate(World worldIn, Random rand, BlockPos position)
{
    if (worldIn.getBlockState(position.up()).getBlock() != Blocks.NETHERRACK)
    {
        return false;
    }
    else if (!worldIn.isAirBlock(position) && worldIn.getBlockState(position).getBlock() != Blocks.NETHERRACK)
    {
        return false;
    }
    else
    {
        int i = 0;

        if (worldIn.getBlockState(position.west()).getBlock() == Blocks.NETHERRACK)
        {
            ++i;
        }

        if (worldIn.getBlockState(position.east()).getBlock() == Blocks.NETHERRACK)
        {
            ++i;
        }

        if (worldIn.getBlockState(position.north()).getBlock() == Blocks.NETHERRACK)
        {
            ++i;
        }

        if (worldIn.getBlockState(position.south()).getBlock() == Blocks.NETHERRACK)
        {
            ++i;
        }

        if (worldIn.getBlockState(position.down()).getBlock() == Blocks.NETHERRACK)
        {
            ++i;
        }

        int j = 0;

        if (worldIn.isAirBlock(position.west()))
        {
            ++j;
        }

        if (worldIn.isAirBlock(position.east()))
        {
            ++j;
        }

        if (worldIn.isAirBlock(position.north()))
        {
            ++j;
        }

        if (worldIn.isAirBlock(position.south()))
        {
            ++j;
        }

        if (worldIn.isAirBlock(position.down()))
        {
            ++j;
        }

        if (!this.insideRock && i == 4 && j == 1 || i == 5)
        {
            IBlockState iblockstate = this.block.getDefaultState();
            worldIn.setBlockState(position, iblockstate, 2);
            worldIn.immediateBlockTick(position, iblockstate, rand);
        }

        return true;
    }
}