Java Code Examples for net.minecraft.init.Blocks#NETHERRACK

The following examples show how to use net.minecraft.init.Blocks#NETHERRACK . These examples are extracted from open source projects. You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may want to check out the right sidebar which shows the related API usage.
Example 1
Source Project: GardenCollection   File:    License: MIT License 5 votes vote down vote up
protected boolean isValidSubstrate (World world, int x, int y, int z, int slot, ItemStack itemStack) {
    if (itemStack == null || itemStack.getItem() == null)
        return false;

    if (Block.getBlockFromItem(itemStack.getItem()) == Blocks.netherrack)
        return true;

    return super.isValidSubstrate(world, x, y, z, slot, itemStack);
Example 2
public void onFertilization(BonemealEvent event){
    if( return; // why would we want to handle this on the client-side?

    if(event.block == Blocks.netherrack || event.block == Blocks.end_stone || event.block.canSustainPlant(, event.x, event.y, event.z, ForgeDirection.UP, Blocks.red_flower)) { // can bonemeal Biomes O' Plenty grass, etc.    			    			
        boolean onGrass = event.block instanceof BlockGrass;
        if(onGrass && Config.includePlantsOnBonemeal || !onGrass && Config.allowDirtBonemealing) {
            // we'll try to spawn plants in a 5x5 area which is centered on the block that has been bonemealed
            for(int x = event.x - 2; x < event.x + 3; x++) {
                for(int z = event.z - 2; z < event.z + 3; z++) {
                    if(, event.y + 1, z)) {
                        if( == 1) { // increase .nextInt(x) to lower the chances of spawning a plant
                            BlockPneumaticPlantBase trySpawn = BlockPlants.allPlants.get( - 1)); // select a random plant    							
                            if(trySpawn.canPlantGrowOnThisBlock(, event.y, z),, x, event.y, z)) { // make sure that the plant we selected can grow on the soil
                      , event.y + (trySpawn.isPlantHanging() ? -1 : 1), z, trySpawn);

                 * vanilla mechanics will spawn flowers etc. when bonemeal is used on grass,
                 * so we cannot set Result.ALLOW in this case because it would stop event-propagation
                if(!onGrass) event.setResult(Result.ALLOW);
Example 3
private int getNetherRoof(World world, int x, int z){
    int y = 127;
    boolean lastYWasNetherrack = false;
    while(y > 0) {
        if(world.isAirBlock(x, y, z) && lastYWasNetherrack) return y;
        lastYWasNetherrack = world.getBlock(x, y, z) == Blocks.netherrack;
    return 0;
Example 4
Source Project: archimedes-ships   File:    License: MIT License 4 votes vote down vote up
public void loadAndSave()
	Block[] defaultBlockBlacklist = { (Blocks.dirt), (Blocks.grass), (Blocks.sand), (Blocks.gravel), (Blocks.clay), (, (Blocks.water), (Blocks.flowing_water), (Blocks.flowing_lava), (Blocks.lava), (Blocks.snow), Blocks.snow_layer, (Blocks.waterlily), (Blocks.netherrack), (Blocks.soul_sand), Blocks.tallgrass };
	Block[] defaultBlocksWhitelist = { Blocks.acacia_stairs, Blocks.activator_rail, Blocks.anvil, Blocks.bed, Blocks.birch_stairs, Blocks.bookshelf, Blocks.brewing_stand, Blocks.brick_block, Blocks.brick_stairs, Blocks.cactus, Blocks.cake, Blocks.carpet, Blocks.coal_block, Blocks.cobblestone, Blocks.cobblestone_wall, Blocks.command_block, Blocks.crafting_table, Blocks.dark_oak_stairs, Blocks.detector_rail, Blocks.diamond_block, Blocks.dispenser, Blocks.dropper, Blocks.daylight_detector, Blocks.double_stone_slab, Blocks.double_wooden_slab, Blocks.emerald_block, Blocks.enchanting_table, Blocks.end_stone, Blocks.ender_chest, Blocks.fence, Blocks.fence_gate, Blocks.flower_pot, Blocks.furnace,,, Blocks.glass_pane, Blocks.glowstone, Blocks.gold_block, Blocks.golden_rail, Blocks.hardened_clay, Blocks.hay_block, Blocks.heavy_weighted_pressure_plate, Blocks.hopper, Blocks.iron_bars, Blocks.iron_block, Blocks.iron_door, Blocks.jukebox, Blocks.jungle_stairs, Blocks.ladder, Blocks.lapis_block, Blocks.lever, Blocks.light_weighted_pressure_plate, Blocks.lit_furnace, Blocks.lit_pumpkin, Blocks.lit_redstone_lamp, Blocks.log, Blocks.log2, Blocks.melon_block, Blocks.mob_spawner, Blocks.monster_egg, Blocks.mossy_cobblestone, Blocks.nether_brick, Blocks.nether_brick_fence, Blocks.nether_brick_stairs, Blocks.noteblock, Blocks.oak_stairs, Blocks.obsidian, Blocks.planks, Blocks.pumpkin, Blocks.piston, Blocks.piston_extension, Blocks.piston_head, Blocks.powered_comparator, Blocks.powered_repeater, Blocks.quartz_block, Blocks.quartz_stairs, Blocks.rail, Blocks.redstone_block, Blocks.redstone_torch, Blocks.redstone_wire, Blocks.sandstone, Blocks.sandstone_stairs, Blocks.skull, Blocks.sponge, Blocks.spruce_stairs, Blocks.stained_hardened_clay, Blocks.standing_sign, Blocks.stone_brick_stairs, Blocks.stone_button, Blocks.stone_pressure_plate, Blocks.stone_stairs, Blocks.stonebrick, Blocks.stained_glass, Blocks.stained_glass_pane, Blocks.sticky_piston, Blocks.stone_slab, Blocks.tnt, Blocks.torch, Blocks.trapdoor, Blocks.trapped_chest, Blocks.tripwire, Blocks.tripwire_hook, Blocks.unlit_redstone_torch, Blocks.unpowered_comparator, Blocks.unpowered_repeater, Blocks.wall_sign, Blocks.web, Blocks.wooden_button, Blocks.wooden_door, Blocks.wooden_pressure_plate, Blocks.wool, Blocks.wooden_slab };
	Block[] defaultOverwritableBlocks = { Blocks.tallgrass, Blocks.waterlily };
	String[] defaultMaterialDensities = { "\"minecraft:air=0.0\"", "\"minecraft:wool=0.1\"" };
	String[] defaultBlockDensities = { "\"ArchimedesShips:floater=0.04\"", "\"ArchimedesShips:balloon=0.02\"" };
	String[] blockblacklistnames = new String[defaultBlockBlacklist.length];
	for (int i = 0; i < defaultBlockBlacklist.length; i++)
		blockblacklistnames[i] = Block.blockRegistry.getNameForObject(defaultBlockBlacklist[i]);
	String[] blockwhitelistnames = new String[6 + defaultBlocksWhitelist.length];
	for (int i = 0; i < blockwhitelistnames.length - 6; i++)
		blockwhitelistnames[i] = Block.blockRegistry.getNameForObject(defaultBlocksWhitelist[i]);
	blockwhitelistnames[blockwhitelistnames.length - 6] = "ArchimedesShips:marker";
	blockwhitelistnames[blockwhitelistnames.length - 5] = "ArchimedesShips:floater";
	blockwhitelistnames[blockwhitelistnames.length - 4] = "ArchimedesShips:balloon";
	blockwhitelistnames[blockwhitelistnames.length - 3] = "ArchimedesShips:gauge";
	blockwhitelistnames[blockwhitelistnames.length - 2] = "ArchimedesShips:seat";
	blockwhitelistnames[blockwhitelistnames.length - 1] = "ArchimedesShips:engine";
	String[] overwritableblocksnames = new String[defaultOverwritableBlocks.length];
	for (int i = 0; i < defaultOverwritableBlocks.length; i++)
		overwritableblocksnames[i] = Block.blockRegistry.getNameForObject(defaultOverwritableBlocks[i]);
	shipEntitySyncRate = config.get("settings", "sync_rate", 20, "The amount of ticks between a server-client synchronization. Higher numbers reduce network traffic. Lower numbers increase multiplayer experience. 20 ticks = 1 second").getInt();
	enableAirShips = config.get("settings", "enable_air_ships", true, "Enable or disable air ships.").getBoolean(true);
	useNewAlgorithm = config.get("settings", "use_iterative_assemble_algorithm", false, "New assemble algorithm implemented in v1.6.2. Allows for larger ships but is a heavier load for CPU.").getBoolean(false);
	bankingMultiplier = (float) config.get("settings", "banking_multiplier", 3d, "A multiplier for how much ships bank while making turns. Set a positive value for passive banking or a negative value for active banking. 0 disables banking.").getDouble(3d);
	shipControlType = config.get("control", "control_type", CONTROL_TYPE_ARCHIMEDES, "Set to 0 to use vanilla boat controls, set to 1 to use the new Archimedes controls.").getInt();
	turnSpeed = (float) config.get("control", "turn_speed", 1D, "A multiplier of the ship's turn speed.").getDouble(1D);
	speedLimit = (float) config.get("control", "speed_limit", 30D, "The maximum velocity a ship can have, in blocks per second. This does not affect acceleration.").getDouble(30D);
	speedLimit /= 20F;
	disassembleOnDismount = config.get("control", "decompile_on_dismount", false).getBoolean(false);
	maxShipChunkBlocks = config.get("mobile_chunk", "max_chunk_blocks", 2048, "The maximum amount of blocks that a mobile ship chunk may contain.").getInt();
	//maxShipChunkBlocks = Math.min(maxShipChunkBlocks, 3400);
	flyBalloonRatio = (float) config.get("mobile_chunk", "airship_balloon_ratio", 0.4D, "The part of the total amount of blocks that should be balloon blocks in order to make an airship.").getDouble(0.4D);
	connectDiagonalBlocks1 = config.get("mobile_chunk", "connect_diagonal_blocks_1", false, "Blocks connected diagonally on one axis will also be added to the ship if this value is set to 'true'.").getBoolean(false);
	useWhitelist = config.get("mobile_chunk", "use_whitelist", false, "Switch this property to select the block restriction list to use. 'true' for the 'allowed_blocks' whitelist, 'false' for the 'forbidden_blocks' blacklist.").getBoolean(false);
	String[] forbiddenblocks = config.get("mobile_chunk", "forbidden_blocks", blockblacklistnames, "A list of blocks that will not be added to a ship.").getStringList();
	String[] allowedblocks = config.get("mobile_chunk", "allowed_blocks", blockwhitelistnames, "A list of blocks that are allowed on a ship.").getStringList();
	String[] overwritableblocks = config.get("mobile_chunk", "overwritable_blocks", overwritableblocksnames, "A list of blocks that may be overwritten when decompiling a ship.").getStringList();
	Collections.addAll(blockBlacklist, forbiddenblocks);
	Collections.addAll(blockWhitelist, allowedblocks);
	Collections.addAll(overwritableBlocks, overwritableblocks);
	loadedBlockDensities = config.get("mobile_chunk", "block_densities", defaultBlockDensities, "A list of pairs of a block with a density value. This list overrides the 'material_densities' list.").getStringList();
	loadedMaterialDensities = config.get("mobile_chunk", "material_densities", defaultMaterialDensities, "A list of pairs of a material with a density value. The first value is the name of a block. All blocks with the same material will get this density value, unless overridden.").getStringList();
	if (FMLCommonHandler.instance().getSide().isClient())
Example 5
protected ItemStack getEarth(){
    return new ItemStack(Blocks.netherrack);
Example 6
public boolean isAcceptedResource(ItemStack itemstack){
    return itemstack.getItem() instanceof ItemBlock && Blocks.netherrack == ((ItemBlock)itemstack.getItem()).field_150939_a;
Example 7
public boolean canPlantGrowOnThisBlock(Block block, World world, int x, int y, int z){
    return block == Blocks.netherrack;
Example 8
public boolean canPlantGrowOnThisBlock(Block block, World world, int x, int y, int z){
    return block == Blocks.netherrack;