Java Code Examples for net.minecraft.entity.player.EntityPlayerMP#setPosition()

The following examples show how to use net.minecraft.entity.player.EntityPlayerMP#setPosition() . You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: ITransformablePacket.java    From Valkyrien-Skies with Apache License 2.0 6 votes vote down vote up
/**
 * Restores the player from local coordinates to where they used to be.
 */
default void doPostProcessing(INetHandlerPlayServer server, boolean callingFromSponge) {
    if (isPacketOnMainThread(server, callingFromSponge)) {
        NetHandlerPlayServer serverHandler = (NetHandlerPlayServer) server;
        EntityPlayerMP player = serverHandler.player;
        PhysicsWrapperEntity wrapper = getPacketParent(serverHandler);
        // I don't care what happened to that ship in the time between, we must restore
        // the player to their proper coordinates.
        ISubspaceProvider worldProvider = (ISubspaceProvider) player.getServerWorld();
        ISubspace worldSubspace = worldProvider.getSubspace();
        ISubspacedEntity subspacedEntity = (ISubspacedEntity) player;
        ISubspacedEntityRecord record = worldSubspace
            .getRecordForSubspacedEntity(subspacedEntity);
        // System.out.println(player.getPosition());
        if (subspacedEntity.currentSubspaceType() == CoordinateSpaceType.SUBSPACE_COORDINATES) {
            subspacedEntity.restoreSubspacedEntityStateToRecord(record);
            player.setPosition(player.posX, player.posY, player.posZ);
        }
        // System.out.println(player.getPosition());
        // We need this because Sponge Mixins prevent this from properly working. This
        // won't be necessary on client however.
    }
}
 
Example 2
Source File: UpgradePlacer.java    From BetterChests with GNU Lesser General Public License v3.0 4 votes vote down vote up
@Override
public void update(IUpgradableBlock chest, ItemStack stack) {
	if (getTickTime(chest, stack) != 0 || !hasUpgradeOperationCost(chest)) {
		return;
	}

	IBetterChest inv = (IBetterChest) chest;

	IFilter filter = ((IBetterChest) chest).getFilterFor(stack);

	int slot = InvUtil.findInInvInternal(inv, null, filter::matchesStack);

	ItemStack targetItem;
	if (slot != -1) {
		targetItem = inv.getStackInSlot(slot);
	} else if (!filter.hasStackFilter()) {
		targetItem = ItemStack.EMPTY;
	} else {
		return;
	}

	EntityPlayerMP player = chest.getFakePlayer();
	if (player == null) {
		return;
	}

	EnumFacing side = getCurrentSide(stack, chest);
	BlockPos targetPos = chest.getPosition().offset(side);

	if (WorldUtil.isBlockAir(chest.getWorldObj(), targetPos)) {
		BlockPos nextPos = targetPos.offset(side);
		if (!WorldUtil.isBlockAir(chest.getWorldObj(), nextPos)) {
			targetPos = nextPos;
		}
	}

	player.inventory.clear();
	player.setHeldItem(EnumHand.MAIN_HAND, targetItem);
	player.rotationPitch = (float) -Math.toDegrees(Math.asin(side.getFrontOffsetY()));
	player.rotationYaw = side.getHorizontalAngle();

	Vec3d playerTargetPos = player.getPositionVector().add(player.getLookVec().normalize());
	player.setPosition(playerTargetPos.x, playerTargetPos.y, playerTargetPos.z);

	if (placeBlock(player, targetPos, side)) {
		drawUpgradeOperationCode(chest);
	}
	if (slot != -1) {
		inv.setInventorySlotContents(slot, player.getHeldItem(EnumHand.MAIN_HAND));
		player.setHeldItem(EnumHand.MAIN_HAND, ItemStack.EMPTY);
		for (ItemStack current : InvUtil.getFromInv(player.inventory)) {
			current.setCount(InvUtil.putStackInInventoryInternal(current, inv, false).getCount());
		}
		player.inventory.dropAllItems();
	}
}