Java Code Examples for net.minecraft.entity.player.EntityPlayer.setGameType()

The following are Jave code examples for showing how to use setGameType() of the net.minecraft.entity.player.EntityPlayer class. You can vote up the examples you like. Your votes will be used in our system to get more good examples.
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Example 1
Project: creativezone   File: CreativeZoneMod.java   View Source Code Vote up 6 votes
@SubscribeEvent
public void onWorldTick(TickEvent.WorldTickEvent e) {
    if (!e.world.isRemote && e.phase == TickEvent.Phase.START && e.world.provider.getDimension() == 0) {
        long now = Instant.now().getEpochSecond();
        if (now - lastCheck > checkInterval) {
            BlockPos spawn = e.world.getSpawnPoint();
            for (int i = 0; i < e.world.playerEntities.size(); i++)
            {
                EntityPlayer p = e.world.playerEntities.get(i);
                // If the user is inside the zone radius, force them back to creative
                if (p.getDistance(spawn.getX(), p.posY, spawn.getZ()) < zoneRadius) {
                    p.setGameType(GameType.CREATIVE);
                } else {
                    // Otherwise, the user is outside the radius and we need to force
                    // them back to survival (assuming they're not on the whitelist)
                    if (!whitelist.contains(p.getName())) {
                        p.setGameType(GameType.SURVIVAL);
                    }
                }
            }
            lastCheck = now;
        }
    }
}
 
Example 2
Project: DecompiledMinecraft   File: CommandGameMode.java   View Source Code Vote up 5 votes
/**
 * Callback when the command is invoked
 */
public void processCommand(ICommandSender sender, String[] args) throws CommandException
{
    if (args.length <= 0)
    {
        throw new WrongUsageException("commands.gamemode.usage", new Object[0]);
    }
    else
    {
        WorldSettings.GameType worldsettings$gametype = this.getGameModeFromCommand(sender, args[0]);
        EntityPlayer entityplayer = args.length >= 2 ? getPlayer(sender, args[1]) : getCommandSenderAsPlayer(sender);
        entityplayer.setGameType(worldsettings$gametype);
        entityplayer.fallDistance = 0.0F;

        if (sender.getEntityWorld().getGameRules().getBoolean("sendCommandFeedback"))
        {
            entityplayer.addChatMessage(new ChatComponentTranslation("gameMode.changed", new Object[0]));
        }

        IChatComponent ichatcomponent = new ChatComponentTranslation("gameMode." + worldsettings$gametype.getName(), new Object[0]);

        if (entityplayer != sender)
        {
            notifyOperators(sender, this, 1, "commands.gamemode.success.other", new Object[] {entityplayer.getName(), ichatcomponent});
        }
        else
        {
            notifyOperators(sender, this, 1, "commands.gamemode.success.self", new Object[] {ichatcomponent});
        }
    }
}
 
Example 3
Project: DecompiledMinecraft   File: CommandGameMode.java   View Source Code Vote up 5 votes
/**
 * Callback when the command is invoked
 */
public void processCommand(ICommandSender sender, String[] args) throws CommandException
{
    if (args.length <= 0)
    {
        throw new WrongUsageException("commands.gamemode.usage", new Object[0]);
    }
    else
    {
        WorldSettings.GameType worldsettings$gametype = this.getGameModeFromCommand(sender, args[0]);
        EntityPlayer entityplayer = args.length >= 2 ? getPlayer(sender, args[1]) : getCommandSenderAsPlayer(sender);
        entityplayer.setGameType(worldsettings$gametype);
        entityplayer.fallDistance = 0.0F;

        if (sender.getEntityWorld().getGameRules().getBoolean("sendCommandFeedback"))
        {
            entityplayer.addChatMessage(new ChatComponentTranslation("gameMode.changed", new Object[0]));
        }

        IChatComponent ichatcomponent = new ChatComponentTranslation("gameMode." + worldsettings$gametype.getName(), new Object[0]);

        if (entityplayer != sender)
        {
            notifyOperators(sender, this, 1, "commands.gamemode.success.other", new Object[] {entityplayer.getName(), ichatcomponent});
        }
        else
        {
            notifyOperators(sender, this, 1, "commands.gamemode.success.self", new Object[] {ichatcomponent});
        }
    }
}
 
Example 4
Project: BaseClient   File: CommandGameMode.java   View Source Code Vote up 5 votes
/**
 * Callback when the command is invoked
 */
public void processCommand(ICommandSender sender, String[] args) throws CommandException
{
    if (args.length <= 0)
    {
        throw new WrongUsageException("commands.gamemode.usage", new Object[0]);
    }
    else
    {
        WorldSettings.GameType worldsettings$gametype = this.getGameModeFromCommand(sender, args[0]);
        EntityPlayer entityplayer = args.length >= 2 ? getPlayer(sender, args[1]) : getCommandSenderAsPlayer(sender);
        entityplayer.setGameType(worldsettings$gametype);
        entityplayer.fallDistance = 0.0F;

        if (sender.getEntityWorld().getGameRules().getBoolean("sendCommandFeedback"))
        {
            entityplayer.addChatMessage(new ChatComponentTranslation("gameMode.changed", new Object[0]));
        }

        IChatComponent ichatcomponent = new ChatComponentTranslation("gameMode." + worldsettings$gametype.getName(), new Object[0]);

        if (entityplayer != sender)
        {
            notifyOperators(sender, this, 1, "commands.gamemode.success.other", new Object[] {entityplayer.getName(), ichatcomponent});
        }
        else
        {
            notifyOperators(sender, this, 1, "commands.gamemode.success.self", new Object[] {ichatcomponent});
        }
    }
}
 
Example 5
Project: BaseClient   File: CommandGameMode.java   View Source Code Vote up 5 votes
/**
 * Callback when the command is invoked
 */
public void processCommand(ICommandSender sender, String[] args) throws CommandException
{
    if (args.length <= 0)
    {
        throw new WrongUsageException("commands.gamemode.usage", new Object[0]);
    }
    else
    {
        WorldSettings.GameType worldsettings$gametype = this.getGameModeFromCommand(sender, args[0]);
        EntityPlayer entityplayer = args.length >= 2 ? getPlayer(sender, args[1]) : getCommandSenderAsPlayer(sender);
        entityplayer.setGameType(worldsettings$gametype);
        entityplayer.fallDistance = 0.0F;

        if (sender.getEntityWorld().getGameRules().getBoolean("sendCommandFeedback"))
        {
            entityplayer.addChatMessage(new ChatComponentTranslation("gameMode.changed", new Object[0]));
        }

        IChatComponent ichatcomponent = new ChatComponentTranslation("gameMode." + worldsettings$gametype.getName(), new Object[0]);

        if (entityplayer != sender)
        {
            notifyOperators(sender, this, 1, "commands.gamemode.success.other", new Object[] {entityplayer.getName(), ichatcomponent});
        }
        else
        {
            notifyOperators(sender, this, 1, "commands.gamemode.success.self", new Object[] {ichatcomponent});
        }
    }
}
 
Example 6
Project: Backmemed   File: CommandGameMode.java   View Source Code Vote up 5 votes
/**
 * Callback for when the command is executed
 */
public void execute(MinecraftServer server, ICommandSender sender, String[] args) throws CommandException
{
    if (args.length <= 0)
    {
        throw new WrongUsageException("commands.gamemode.usage", new Object[0]);
    }
    else
    {
        GameType gametype = this.getGameModeFromCommand(sender, args[0]);
        EntityPlayer entityplayer = args.length >= 2 ? getPlayer(server, sender, args[1]) : getCommandSenderAsPlayer(sender);
        entityplayer.setGameType(gametype);
        ITextComponent itextcomponent = new TextComponentTranslation("gameMode." + gametype.getName(), new Object[0]);

        if (sender.getEntityWorld().getGameRules().getBoolean("sendCommandFeedback"))
        {
            entityplayer.addChatMessage(new TextComponentTranslation("gameMode.changed", new Object[] {itextcomponent}));
        }

        if (entityplayer == sender)
        {
            notifyCommandListener(sender, this, 1, "commands.gamemode.success.self", new Object[] {itextcomponent});
        }
        else
        {
            notifyCommandListener(sender, this, 1, "commands.gamemode.success.other", new Object[] {entityplayer.getName(), itextcomponent});
        }
    }
}
 
Example 7
Project: CustomWorldGen   File: CommandGameMode.java   View Source Code Vote up 5 votes
/**
 * Callback for when the command is executed
 */
public void execute(MinecraftServer server, ICommandSender sender, String[] args) throws CommandException
{
    if (args.length <= 0)
    {
        throw new WrongUsageException("commands.gamemode.usage", new Object[0]);
    }
    else
    {
        GameType gametype = this.getGameModeFromCommand(sender, args[0]);
        EntityPlayer entityplayer = args.length >= 2 ? getPlayer(server, sender, args[1]) : getCommandSenderAsPlayer(sender);
        entityplayer.setGameType(gametype);
        ITextComponent itextcomponent = new TextComponentTranslation("gameMode." + gametype.getName(), new Object[0]);

        if (sender.getEntityWorld().getGameRules().getBoolean("sendCommandFeedback"))
        {
            entityplayer.addChatMessage(new TextComponentTranslation("gameMode.changed", new Object[] {itextcomponent}));
        }

        if (entityplayer == sender)
        {
            notifyCommandListener(sender, this, 1, "commands.gamemode.success.self", new Object[] {itextcomponent});
        }
        else
        {
            notifyCommandListener(sender, this, 1, "commands.gamemode.success.other", new Object[] {entityplayer.getName(), itextcomponent});
        }
    }
}